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russian armor

why always wehr?

26 May 2015, 00:18 AM
#1
avatar of turbotortoise

Posts: 1283 | Subs: 4



can someone lend a hand? i lose around minute 30. perhaps earlier.
identifiable mistakes: positioning of support teams is off in the late game, lack of tiger tank. stuka's fell flat, slight mid-game float before HT, desperate PiVC was a throw away, possibly with VP's permitting, i may have used the resources more efficiently.

issue: now that people have caught on to the utility of the m8 and pack howitzer, USF can out camp me since most my army is about as static as a tree.

¯\_(ツ)_/¯
26 May 2015, 00:23 AM
#2
avatar of sneakking

Posts: 655

Permanently Banned
I watched VonIvan get rekt like 3 times in a row today as Ostheer, right after demolishing through several players as USF. It's not your fault, it's the faction. Haven't watched your replay though so can't say for sure but it's probably a lot more to do with imbalance than anything else.
26 May 2015, 01:23 AM
#3
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

I watched Vons stream today and Von was doing nonmeta hipster strats that failed against the meta. thats not imbalance. thats lack of viable strategy.

Can we please leave the balance cesspool out of this side of the forum.
Please.

turbo,veto both semoskiys,la gleize,and stalingrad as axis.

If theres a map you dont like you'll have to adjust. Those aforementioned maps are Axis nightmare.
26 May 2015, 01:40 AM
#4
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

And watching it...everything went fine for you...you kept the following OP units in check:

LT(even wiped him)
M20
Vetted rifles.


But

Why....why blitzkrieg doctrine. :guyokay:

If you're feeling so non meta then go mobile defense or something. Why blitzkrieg.

These ToW doctrines were added as an afterthought. They were designed to be used in a single player environment against the CPU in theater of war. Not online against WFA Meta commanders. Thats why they suck. Thats why no one uses it. They were added for flavor and because people wanted them in multiplayer. Nothing more. :foreveralone:

You literally did not play bad at all. You simply picked a stupid single player commander and picked a stupid map to not veto. :foreveralone:
26 May 2015, 01:46 AM
#5
avatar of Lumpy
Patrion 27

Posts: 78

And watching it...everything went fine for you...you kept the following OP units in check:

LT(even wiped him)
M20
Vetted rifles.


But

Why....why blitzkrieg doctrine. :guyokay:

If you're feeling so non meta then go mobile defense or something. Why blitzkrieg.

These ToW doctrines were added as an afterthought. They were designed to be used in a single player environment against the CPU in theater of war. Not online against WFA Meta commanders. Thats why they suck. Thats why no one uses it. They were added for flavor and because people wanted them in multiplayer. Nothing more. :foreveralone:

You literally did not play bad at all. You simply picked a stupid single player commander and picked a stupid map to not veto. :foreveralone:

nvm. I answered my own question

which commanders are from ToW? never played it personally
26 May 2015, 01:50 AM
#6
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

jump backJump back to quoted post26 May 2015, 01:46 AMLumpy

ToW commanders? theatre of war?

I am nub, can you explain pls :foreveralone:



There are 3 commanders for Soviets and ostheer that were designed for theater of war ONLY

The commanders are :

Blitzkrieg,German infantry,and and German mechanized.

and

Reserve army,Guard combined arms,and shock army.

They are designed for immersion purposes,and feature only 1941< abilities. They were also desgined with the Theater of war missions in mind. Not multiplayer.

Now people got on the forums and wrote angry letters to relic wanting those commanders in mulitplayer,so relic said "OKAY lets put them in!" without bufffing them. Just threw 1941 commanders into 1945 multiplayer.

Thats why they are bad.
26 May 2015, 02:39 AM
#7
avatar of skemshead

Posts: 611

I watched your game a couple of times and the main thing that stood out was that you didn't have a solid plan. I know that is easier said than done as you have to react to how the game plays out. But given the doctrine you chose the decision to go T3 then T4 seems inefficient, or at least the harder route. I would guess most high level players would suggest skipping T3 and opting for the command tank then T4. It is a strategy that Tightrope uses fairly successfully from what i have seen in his casts. Or T3, p4 or Ostwind into Tiger.

I think you were a bit short in field presence, due to the lack of grens. I acknowledge that you were going for the combined arms strat and it is an enjoyable way to play but munis were your biggest issue in this game and had you prioritized them more i believe you would have won. Pgrens biggest issue is they are expensive and take forever to reinforce. As for schrecks, well they can win you a game or do next to nothing, but they do take away from your offensive power if you are short on lmg grens.

Opening 7mins all good, with the small exception being your second mg not amoving or being escorted to the center.

At 7.30 you are floating 500mp and decide to build medic bunker and upgrade to T3. This is a mistake as you are beginning to loose map control and don't have the muni to upgrade to medics. Better to build another gren and maybe throw down a fuel or muni cache. The other issue is you didn't get minesweepers. As soon as you see M20 you know there will be mines and your scout car needs a minesweeper escort.

At 8.47 you build T3, with only 5 fuel in the bank. You don't build anything from T3 until 14.15.
Thats a lot of manpower and fuel doing nothing in you base and limiting the number of units you can put on the field. This was the time to build the half track.

At 12.30 you have nearly 700 mp in the bank and have been fighting with 2 grens, 2 mgs and 2 pio, pak for the last couple of minutes. You have held the center and fuel but you are starving for munis. Once the easy eights hit the field its virtually over because you are not in a position to hold him back.

If you had better muni control, you could have put down a lot of defensive tellers and slowed the game down till your panther arrived. I think your stuka took out one e8 but for the same price you could of had 4 tellers down. Additionally 1 pack is never enough.

All in all, you made it hard for yourself by inefficient teching, low infantry numbers and not enough focus on holding your muni point. You also got little from your commander and I think once you went T3 you needed to go Tiger with double paks.
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