Are guards' DPs worth the muni?
Posts: 204
Would like to hear you opinion on the matter
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Posts: 1042
LMGs are always good. And Button.
Button isn't what it used to be, but LMG Guards in defensive positions give most infantry an extremely bad day. If I can, I upgrade them, but then again I haven't tried the new PTRS yet.
Posts: 17914 | Subs: 8
Button is a waste of muni though.
Posts: 3103 | Subs: 1
LMGs are always good. And Button.
Well, I like having the option of eating my paperweights too, but I'm still probably not going to have them for that purpose.
But yeah, the LMGs are still worth it just fine.
Posts: 8154 | Subs: 2
LMGs are always good. And Button.
+1
OP
Button is situational, not OP as before, but useful.
Just have in mind that after 2 models die, there are huge chances that your Guards drop one of its weapons.
Posts: 304
Posts: 3103 | Subs: 1
I didn't think Button was THAT bad now. It's pretty nerfed, but it still should allow that ZiS gun to get one more shot when the tank is low on health right? I feel like it's situational, like if they are near death try and use it like a ghetto snare ability so you can chase it down or keep it in range, otherwise it's not really worth it.
After how much it reduced speed and acceleration got reduced, there's just almost no realistic chance of it working for more than a few instants unless: 1. The Guards are magically like, right next to the vehicle. 2. The vehicle's already engine-damaged, likely making the use of Button then superfluous.
Not to mention as elchino7 said, you'll probably be dropping weapons as the Guards inevitably take fire while doing it which makes you more likely to just break it off yourself so you don't pass Axis your entire armoury.
Still better than Guards having like a 30 radius "Armour DOES NOT go here" I guess though...
Posts: 2742
As far as the package goes on Guards, I find it to be worth it if you have spare munitions to spend on anti-infantry measures. It isn't worth it for Button though. If you're playing Guard Motor, Mark Target is a far superior use of munitions for handling Axis armor than button.
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Posts: 2838 | Subs: 3
Put conscripts merge into your guard rifles this will give them the AT Nade options if you have it unlocked.
Not true, but you should still merge conscripts into Guard squads because it will save you manpower and reinforcement time.
Posts: 2115 | Subs: 1
Put conscripts merge into your guard rifles this will give them the AT Nade options if you have it unlocked. DP is a must if you're going guards.
Posts: 1225
Anyways, DP is a must have upgrade. Guards are now the strongest inf in the game, and their long range potential should be exploited to the fullest.
Posts: 8154 | Subs: 2
Not true, but you should still merge conscripts into Guard squads because it will save you manpower and reinforcement time.
But their possitive RA D:
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