Defeating Soviet Easymode tactics.
Posts: 2
So I'm getting pretty frustrated, as I love this game but I'm finding it hard to deal with soviet tactics that I genuinely do not find fun to play against, doesn't matter if I win or lose the game.
It's like trying to close a fist around water, no matter if I go T1 and get grenadiers out, or rush tier 2.
Germans really lack an infantry killing vehicle in my opinion, our scout car does zero against them.
Eventually I will have to deal with conscripts that cap all over the place, clown cars, shock troops, and then the early cheap tanks.
It's getting to be a bit of a pain and our only counter to these cheap early tanks are AT guns that are frankly useless as they drive around in circles loling at them. Panzershreks are a ridiculous 120 munitions without the option of buying one at a time.
Any advice?
Posts: 783 | Subs: 3
The flame HT is the infantry killing t2 vehicle, but it's expensive muni wise and w/o vet dies quickly.. you have to get t3 or the pIV command tank for a real strong AI platform.
Posts: 522
Soviets have alot of good builds they can go while Ostheer is fairly limited atm. Hopefully this will change in the future.
Anyways my build for Germans is: build T1-> Gren->Gren->Mg->Gren-> retreat pio-> build T2. Depending on how much munitions I have I get a PG or halftrack first, then get a pak. After that I hold off for a PanzerIV maybe building a few more PGs. The only reactionary change I make with this build is if I see the Soviet player m3 car spamming or using sniper in m3 then I'll get 1 or 2 scout cars.
I use the 2-3 grens to faust and focus down the clown cars. Once flamer halftrack hits the field I take out all the harassing soviet infantry, lay down a few teller mines and hold off for P4. Usually once the P4 hits the field it's game over cause T34 does meh damage from the front so if you were dominating the field before they won't have many T34s.
I can share a quite a few replays of me doing this vs semi-decent players utilising a variety of different soviet strats if you're interested. I win 95%+ of my games as Germans thanks to this german strategy.
Posts: 2
Thanks for the replies guys.
I'll take this advice on board and give it a try ^^
Also, any replays would be welcome Definately the best way to learn a strategy game is through replays.
Posts: 28
The first Mg support my pioneer squad and force to retreat the first conscript/engineer squad. I try to cap and hold most of the map and I tech quickly to tier two to build a flamer HT. One of my Mg is used offensively (I never deploy it until i see the enemy with my Gren squad and I hide it behind a house or some tree, thanks true-sight =D), the other is mostly used to defend choke point or important resource point (like the central munition point in kholodny).
When my Flamer HT is on the field I always use it carefully, always with a grenadier and pioneer squad until it get Vet 2, when Vet 2 comes I usually use it more often offensively, it can take some Zis shot and back to safety (very easy with the doctrine which allow smoke for vehicle, I love it)After my HT i usually build a Pak, then a Panzergrenadier squad. This strat work well for my level and I'm quite successful with it.
I hope my post is clear enough ^^
Posts: 522
http://www.coh2.org/replays/3494/ostheer-game-1.
http://www.coh2.org/replays/3495/ostheer-game-2
http://www.coh2.org/replays/3496/ostheer-game-3
http://www.coh2.org/replays/3497/ostheer-game-4
http://www.coh2.org/replays/3498/ostheer-game-5
Sorry don't know how to post replay packs yet.
I will say one thing though. I've found it is very tough for ostheer to make a comeback when behind cause vetted hit the dirt conscripts don't take any damage and T34s are easy to spam + counter almost everything with ram.
EDIT: Lol a patch came out minutes after I posted this so sorry about that XD
Posts: 2838 | Subs: 3
Posts: 8
Here is how I defeat the AI easy mode.
Keep building engineers until you have 4 to 6 of them. A group of engineers are pretty decent vs. Russian infantry. Keep going around securing fuel and building fuel dumps. Upgrade your HQ and when you have enough fuel start building tanks and bring out other types of infantry.
Posts: 3
New CoH players are always tempted to just try and lock down one part of the map they want. You have to be aggressive and keep attacking, denying their fuel. Don't just leave your MG in a building, send it around with your troops. Snipers can be good but you might not have the micro to make effective use of them. Just go T1 heavy in my opinion, Grens and MG can more than handle anything the Soviets have.
Posts: 396
Hmm I rarely build mg bunkers in 1v1 cause they are expensive muni wise.
Soviets have alot of good builds they can go while Ostheer is fairly limited atm. Hopefully this will change in the future.
Anyways my build for Germans is: build T1-> Gren->Gren->Mg->Gren-> retreat pio-> build T2. Depending on how much munitions I have I get a PG or halftrack first, then get a pak. After that I hold off for a PanzerIV maybe building a few more PGs. The only reactionary change I make with this build is if I see the Soviet player m3 car spamming or using sniper in m3 then I'll get 1 or 2 scout cars.
I use the 2-3 grens to faust and focus down the clown cars. Once flamer halftrack hits the field I take out all the harassing soviet infantry, lay down a few teller mines and hold off for P4. Usually once the P4 hits the field it's game over cause T34 does meh damage from the front so if you were dominating the field before they won't have many T34s.
I can share a quite a few replays of me doing this vs semi-decent players utilising a variety of different soviet strats if you're interested. I win 95%+ of my games as Germans thanks to this german strategy.
^^^ this is a good strategy. Although it's impossible to tell right now, and I'm a little pissed they nerfed the flammenwerfer to begin with, I think the scout car spam is the toughest thing to counter in the current build. To alleviate this, a german SC before the HT build can be a good counter. The SC itself is weak vs infantry but with support, it tips a close engagement in your favor. Use it to quickly support units in a 1v1 situation or something. If the soviet sc spam is on then you might want to get two sc's and spend the munis for the flammenwefer on the upgun. I just wish that either a. squads in the SC took damage after it exploded or b. the upgun did more damage to infantry (not to the level of the coh1 AC). The flammenwerfer is still good but not a sole AI hammer like it was.
Posts: 522
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Posts: 6
I can crush the AI on easy mode, but haven't had any success yet against AI standard mode. Standard mode is dang tough.
Here is how I defeat the AI easy mode.
...
I find your posts and replays hugely entertaining, please do more of them.
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