Login

russian armor

Langreskaya South

19 May 2015, 19:24 PM
#1
avatar of Deku Nuts

Posts: 2

Can someone explain to a noob how the southern spawn on this map is fair? Whenever I play the north seems to have such an overwhelming advantage. The mid VP is on their side of the map and between the building to the left and small openings into their territory they can completely cut you off with mgs + a few at guns. It seems all the north player has to do is camp and wait for the VPs to run out. Attacking their territory always seems like smashing your head against a brick wall.
19 May 2015, 19:26 PM
#2
avatar of dasheepeh

Posts: 2115 | Subs: 1

Thats quite funny cause... well, langreskaya north is pretty atrocious.
19 May 2015, 19:30 PM
#3
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

Thats quite funny cause... well, langreskaya north is pretty atrocious.



I think the whole map is atrocious. No matter what it will last 45 to an hour because no one can do anything without running into a kill zone, or 5 minutes because someone got their cutoff rushed.
19 May 2015, 19:32 PM
#4
avatar of Snipester
Patrion 39

Posts: 102

I like the south more because you can stick a mortar on your side of the hedges and have it wreck everything, but you gotta watch out for grenades. Also, one of the few places a Sturmtiger is actually useful
19 May 2015, 19:36 PM
#5
avatar of chipwreckt

Posts: 732

Thats quite funny cause... well, langreskaya north is pretty atrocious.


This. I find the south a lot easier to play aswell.
19 May 2015, 19:55 PM
#6
avatar of VonIvan

Posts: 2487 | Subs: 21

lol wut.
South Langres > North Langres by a factor of no bad cutoff and easier placement of OKW FWD HQ.
North Langres is god awful. :foreveralone:
19 May 2015, 20:18 PM
#7
avatar of MarcoRossolini

Posts: 1042

I like the south more because you can stick a mortar on your side of the hedges and have it wreck everything, but you gotta watch out for grenades. Also, one of the few places a Sturmtiger is actually useful


And there I was thinking I was a noob for bringing out a Sturmtiger to combat a guy spamming 120mm mortars... :D :D (still lost, but I sure wiped one of his mortars!)
19 May 2015, 20:53 PM
#8
avatar of turbotortoise

Posts: 1283 | Subs: 4

your cut off and resource pts are probably more defensible than alcatraz and the hedge allows you to control the battlefield with weapons teams and indirect fire.
19 May 2015, 21:52 PM
#9
avatar of ZombiFrancis

Posts: 2742

The CoH1 maps in CoH2 make me weep for territory points that aren't so generic.

I swear the first time I saw territory points giving fuel and munitions back in an alpha stream I thought they were very clearly and obviously placeholders for just getting a functional look at the game.

I miss strategic points. I miss high, medium, and low resource points. None of the old maps translate that well because territory points and resources are handled so differently.
19 May 2015, 22:05 PM
#10
avatar of Antilles950
Donator 22

Posts: 168

AS a USF player, I love Langres.

THe South player has a huge advantage early on, in that, if they execute well with mgs and infantry support, they can completely pin the Northern player in their base. This is because there's no barrier between the VP and cutoff, unlike the southern cutoff, which has a hedgerow that can be wired off to protect the south cutoff. It's possible to pin the southern player, but it's more challenginbg. As the game progresses, however, it is arguably true that the balance of power shifts to the northern player, with easier access to the VP and the rest of the map.
19 May 2015, 22:48 PM
#11
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

This map didn't transition well at all to CoH2.

The terrible VP locations make the match drag on forever and the hedge really limits the potential of flanking or any interesting battle lines to develop. Matches on this map always go one of three ways; South side getting base pinned, North side getting base pinned, or 9/10 times the territory is split in half at that fucking hedge. This is the most boring map to play on in the entire game.
20 May 2015, 00:46 AM
#12
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
south is better. fast, mg, fighting pit, and HT push is gg for the north side
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

861 users are online: 861 guests
0 post in the last 24h
7 posts in the last week
34 posts in the last month
Registered members: 49122
Welcome our newest member, Harda621
Most online: 2043 users on 29 Oct 2023, 01:04 AM