OK so I am no programmer/developer so I need a little help here.
I'm trying to make a wooden_pier_rural_small invulnerable and I cannot for the life of me figure it out. Im tired of exporting constantly to test that it will not be destroyed. (Luckily I'm using partisans to scout my test)
What is the full process for SCAR to enter this item as invulnerable?
I'm probably being dumb but currently I am hitting the ~ key to drop the command window down.
I created an entity group called eg_nodie (because i didn't want to use invulin).
My sequence of events is:
set Egroup invulnerable Then I hit ENTER
EGroupSetInvulnerable(eg_nodie, true) Then I hit ENTER
Please tell me how dumb I am. Seriously though give me points for trying lol.
If I need to put it all in at the same time with an "end," how do I tab to the next line without entering.
Thank you, and forgive my ignorance as I am learning.
Invulnerable Objects help please
15 May 2015, 05:12 AM
#1
![avatar of |)irty }{@rry](/uploads/avatar/10823.jpg?updated=1430508856)
Posts: 39
15 May 2015, 05:14 AM
#2
![avatar of |)irty }{@rry](/uploads/avatar/10823.jpg?updated=1430508856)
Posts: 39
Oh its walk able too so there's a curve ball..... meaning units need to walk over it. I would use a bridge but it looks so pretty ...
15 May 2015, 05:20 AM
#3
![avatar of |)irty }{@rry](/uploads/avatar/10823.jpg?updated=1430508856)
Posts: 39
So step one is notepad.....(I'm an idiot)
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