Soviets are too strong
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Posts: 33
- call-ins not being bound to teching up
- diversity of indirect fire and how fast it all comes comparing to axis (ok i admit that OKW stuka can come pretty fast too, but that means tanks are going to hit the field much later)
Posts: 3052 | Subs: 15
And countering a strategy is not allowed or what are you saying?
I'm saying soviets walk over axis. Axis can't "invalidate" anything allies do, except heavy tanks with jagd or elefant. and in team games, even that is taken away.
Id love to see you go 50-0 as axis with the same team you are 50-0 with allies.
I doubt you can even play axis actually.. Why scream in here telling people to L2P when clearly you haven't been on the receiving end of the soviet bullshit this patch?
You are one of the most extreme cases of fanboy ism I've ever seen.
Posts: 162
I'm saying soviets walk over axis. Axis can't "invalidate" anything allies do, except heavy tanks with jagd or elefant. and in team games, even that is taken away.
Dude. The entire Counter Attack doctrine is countered by 2 clicks of CAS.
Id love to see you go 50-0 as axis with the same team you are 50-0 with allies.
We do not play axis because it's so pathetically easy, it's absolutely pointless.
Posts: 2280 | Subs: 2
Permanently Banned
I'm saying soviets walk over axis. .
cookie plz....
Posts: 3052 | Subs: 15
Dude. The entire Counter Attack doctrine is countered by 2 clicks of CAS.
We do not play axis because it's so pathetically easy, it's absolutely pointless.
I'm directly challenging you to go 50-0 as axis if it's so easy. Please prove me wrong.
I'm not talking about counter attack,I'm talking this current patch. in your 50 game win streak how many times were you worried about axis heavies? How many times did you simply Katy and priest barrage the supporting infantry and ATGs, then have someone else swarm in with tanks and mark vehicle? What can axis do about that? Win the early game?? What? Educate me.
And queen plz, you're the one that used to say we can't play double USF because double soviet or mix is way stronger with 120s and IS2s. Don't troll me,you cunt.
Posts: 1225
Also, what are we talking about, balance in 1s and 2s might be drastically different from the situation in 4s for all I know, it always used to be.
Posts: 915
Dude. The entire Counter Attack doctrine is countered by 2 clicks of CAS.
We do not play axis because it's so pathetically easy, it's absolutely pointless.
Lol... I say the exact same thing when me and my partner play allies. It's pathetically easy. We don't play as much as we use to but even before our rank was too 100 and close to top 50. When we play allies now, we are never in danger or feel threatened unless we are playing extremely good players (which we do and it's still hard foughT)
Posts: 219
I feel like this fix would partially solve the call in problem, requiring more combined arms from the soviets, they would have less map control (ideally it would be 50/50 in a balanced game) thus less fuel to spend on call-ins later in game.
Posts: 162
I'm directly challenging you to go 50-0 as axis if it's so easy. Please prove me wrong.
I don't give a shit what you challenge.
I'm not talking about counter attack,I'm talking this current patch. in your 50 game win streak how many times were you worried about axis heavies? How many times did you simply Katy and priest barrage the supporting infantry and ATGs, then have someone else swarm in with tanks and mark vehicle? What can axis do about that? Win the early game?? What? Educate me.
40 of that 50 wins are PRE PATCH you mad man, some even in times of the original JT. 30% are stomps, 30% are hard, 30% super hard and 10% insane. Axis heavies are a GREAT problem but we are good and our strategies and our teamplay are superior.
Posts: 915
Would be nice to see a nerf to cons early game to propely match them up with vet 0 grens, and have them scale late game with a weapon upgrade again lining them up with vet 2-3 lmg grens, perhaps a new ppsh profile to make them good at mid range as they are supposed to be, this way the game wouldn't be decided by who has the best units at X & Y minutes, but instead whoever has correct positioning and knows when to blob and when to spread is rewarded for good play.
No no the sov vs ost dynamic is fine now. Cons need no nerf or they will be worthless. Early game, in my opinion, is ok...
Posts: 2280 | Subs: 2
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And queen plz, you're the one that used to say we can't play double USF because double soviet or mix is way stronger with 120s and IS2s. Don't troll me,you cunt.
bruh. of course double sov is stronger than double usf.
but claiming that sov "walk over axis" is bs
Posts: 3052 | Subs: 15
"
coming in here with your extremely biased point of view and telling people to L2P is pretty fucking idiotic,and borders on retardation.
Posts: 162
On topic: I agree that Guard Motor in 1v1 and 2v2 is borderline op.
Posts: 219
No no the sov vs ost dynamic is fine now. Cons need no nerf or they will be worthless. Early game, in my opinion, is ok...
They aren't fine, an horde of conscripts wrecks ost at any stage of the game, at the start you can just a-move your blob or even 1v1 units all across the map and you will simply win, hoora and molos make MGs and buildings extremely worthless unless played in an extremely defensive fashion (which I know it's the design of ost, but holding 30/40% of the map at the beginning leads to a late game where tigers are matched in a ration of 1:4 vs 85s and 1:2 vs IS-2s), okw suffers the same problem, except that they will lose their t3 to 34/85s before they can even purchase a panther.
Later in the game, since you got pushed alot there will be strategically placed sandbags that will easily deal with lmg grens and while a sniper is effective, it's not enough to change the course of the game once the call-ins start rolling in and your are outmatched on infantry (even more so right now by how good guards are) and vehicles.
IMO, map control and the flow of the game should be decided by the players not by pre-set conditions made by the factions.
Posts: 2487 | Subs: 21
Posts: 692
Would be nice to see a nerf to cons
lol, is good joke fascisti!
Posts: 1484
I agree Sovietz can be scary at times, but so can Axis. It depends on the map/strategy being implemented. Obviously call-ins are the strongest counter to anything atm(Just look at how OP the KV-2 is! ). And ofc if everyone spams guards they are pretty strong too(Irregular spam is strongest though ). Speaking from experience though I don't think Soviets are "OP wtf pls nerf omg i can't deal with this so I need to spam "Soviets OP" on the forums so Relic can nerf it to death instead". Personally I feel that limiting the call-in base a bit would help with the situation(though I'd rather it not be a ban every call-in fiasco) because without call-ins Soviets would have a harder time fighting against things leik Tigers, Jadgs, Pantherz, lmg spam, pak spam, and P4 spam.
Summarized: L2dapt
Posts: 1225
Posts: 1702
Also a senior strategist slurring out insults , accusing everyone of fanboyism , what have we turned into
Posts: 1705
And they can choose to not tech and stall for call-ins without being overrun.
The quintiessential a-move faction.
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