Yes it can deter, and if its in the right spot. YOu do realize at 6cp is when the Ostheer players hit critical mass of lmg grens and can now cost effectively trade with rifles and wipe the floor with anything else that isnt a shock or Guards squad. At this mid stage of the game is when the tables turn on the Allies and is why so many people even at the high level die to a double stug E base rape. A pivotal moment in the game pushed way over the edge by double stug E's, and just having a single one really puts the allies player on the back foot.
The stug E is an assault gun, but by having two Zis on the field you have dumped quite a bit into just detering it which means your position can get overrun. This is when the Stug E plays clean up or counter harrass devestating any units no longer covered by the AT gun. My point above was that an AT gun is not the end all which means the Stug E can easily continue reaping the manpower bleed unless they throw it away carelessly. The dual nature of its vet ability keeps it in game even longer even when other thanks are out.
And this closes it, this is exactly why the stug-E isn't overperforming outside the fact that it's a call in, but all call-ins are overperforming.
What do I mean with this? That ost needs to hang on and defend itself for the first 8-15 min of the game depending how well the allied players played and his overall skill compared to the ost player at this stage of the game the tables briefly turns were the allies need to go on the defensive for about 3-5 minutes still their first tank arrive, that's why I don't see anything wrong with it, playing ost is really fucking depressing by the sheer amount of pressure you are put under and you simply can't do anything about it, I don't see why allies should be able to freely rape ost still a tiger comes out, which at the moment isn't even that big of a deal with the current mark target/t34/85s - is2 meta and the "fixed" jacksons, that's why I find the stug-e to be fine and fair as much as other stuff is.
@ace
going airborne and dropping the ATG assumes you do the brainless LT M20 fast Sherman,so
I didn't say it wasn't the best way to play, like I mentioned I do that too almost always, why? Because that's how it works, unfortunately coh2 isn't a game where variety is welcome simply because it doesn't work, but that doesn't make conspam or riflespam into a basically uncounterable m20 into shermans that come out for much faster than p4s ever would if they were the meta any less of a braindead play than it is in reaility, perhaps this is not the best way to express it and Im sorry if it isn't, but I really feel like a retard while playing allies and feel like I have a thousand of things to manouver as ost between mortars,mgs, and super frail paks and grens, where if something goes wrong once it's game over if your opponent recognizes your mistake and seals the deal.