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Relic: Ask Duffy

28 Apr 2015, 21:44 PM
#21
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

This is something we're actively looking at. We're looking at Area of Effect lethality vs cover, and also looking at how squads interact with cover. Squads that are really spread out don't benefit as much from direct fire when in cover, whereas clumped squads can be damaged more heavily with AOE weapons while in cover.

Short answer is yes, we're looking at this from different angles.

OH THANK WHATEVER DEITIES

Just wish it was far sooner of course...
28 Apr 2015, 21:53 PM
#22
avatar of IGOR

Posts: 228

almost Every question cannot be answered because of nda :guyokay:
28 Apr 2015, 22:11 PM
#23
avatar of Australian Magic

Posts: 4630 | Subs: 2

I like this :D

"we’ve been looking..."
"We've looked..."
"we're actively looking..."
"We’re working..."

It's brilliant :D Like they knew everything we are worried about etc etc :D
29 Apr 2015, 03:51 AM
#24
avatar of Jaedrik

Posts: 446 | Subs: 2

I am hopeful for some of the responses.
They are going to reduce the R N G FRUSTRATION involved with plane crash! AYY
29 Apr 2015, 12:24 PM
#25
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

I like this :D

"we’ve been looking..."
"We've looked..."
"we're actively looking..."
"We’re working..."

It's brilliant :D Like they knew everything we are worried about etc etc :D


sounds a lot like the opening to every change on the last set of patch notes!
29 Apr 2015, 12:48 PM
#26
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

NIce to see this, reading it from the man himself is better than from a PR person
29 Apr 2015, 13:16 PM
#27
avatar of Australian Magic

Posts: 4630 | Subs: 2

But we still wont get hold fire button cause according to Duffy, it would make window messy.. Come on... There is enough room for more than 1 button.
29 Apr 2015, 13:21 PM
#28
avatar of kamk
Donator 11

Posts: 764

Little too much of "we're working on it / soon" in my opinion, but maybe they don't know either how much time it will take.

Smarter medic – I just like to tell myself that these guys failed remedial life skills. It makes it better, honest.

It kinda does :D
29 Apr 2015, 14:00 PM
#29
avatar of Brick Top

Posts: 1162

Cant believe im the 1st person to ask about call in meta and if mediums can be made more attractive over heavy spam.

They adjusted tier 3/4 cost to promote light vehicles, but didnt change call in costs.
29 Apr 2015, 14:04 PM
#30
avatar of Katitof

Posts: 17914 | Subs: 8

Cant believe im the 1st person to ask about call in meta and if mediums can be made more attractive over heavy spam.

They adjusted tier 3/4 cost to promote light vehicles, but didnt change call in costs.

They have increased CPs for them.
They won't do anything with the cost, because they don't overperform for the cost, if they increased the costs, they would have to buff them as well.
29 Apr 2015, 14:13 PM
#31
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

I liked the fact he was talking about mods so often!
29 Apr 2015, 14:40 PM
#32
avatar of Brick Top

Posts: 1162

jump backJump back to quoted post29 Apr 2015, 14:04 PMKatitof

They have increased CPs for them.
They won't do anything with the cost, because they don't overperform for the cost, if they increased the costs, they would have to buff them as well.



Increasing cost isnt the only way, theres loads. Tie it to building requirement (like Kappa patch), while you can still choose to stall for heavies, it is an indirect price increase if you do so (having to tech), and the simple fact its a requirement would mean you may as well get a medium or two anyway. It would shake things up a bit.
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