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russian armor

The T 34 problem

3 Jun 2013, 16:07 PM
#21
avatar of $kaVen

Posts: 4

Ram just needs to be doctrinal and not damage the main gun of the tank it rams.

Even without this destroying heavier german tanks is dificult. The main problem ist that T34 is made of paper and only stoping the main gun alows soviets to deal with german tanks.
3 Jun 2013, 16:15 PM
#22
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

jump backJump back to quoted post3 Jun 2013, 16:07 PM$kaVen

Even without this destroying heavier german tanks is dificult. The main problem ist that T34 is made of paper and only stoping the main gun alows soviets to deal with german tanks.


The same could be said about the vCoH Sherman but that wasnt a problem.

Having a tank that is that cheap and that spammable with that ability is not the answer. If you propose that Russian AT is not effective enough then it needs to be addressed but not with T34's.
3 Jun 2013, 16:53 PM
#23
avatar of Crells

Posts: 255

agreed budwise currently they way to deal with a tiger is to ram it and get another tank to its rear while circling it with ppsh cons /shocks/guards, it still takes a while but it works, my most memorable tiger kill in a 1v1 was a ram which destroyed the engine, both sides infantries got decimated and everyone retreated, my other t34 was shreked to death, my only unit was some engineers on route to repair my tank, i laid a demo charge next to the tiger and blew it up!! best use of 90 muni evar!
3 Jun 2013, 19:08 PM
#24
avatar of BeltFedWombat
Patrion 14

Posts: 951

^ Agreed. Blowing up giant Nazi tanks with demo charges in last-ditch battles is extremely cool and Eastern-Frontish.
3 Jun 2013, 19:14 PM
#25
avatar of Sushidad

Posts: 39

What about just destorying the T34 when it uses ram, cause that was what I thought it would do before I used it the first time. Sacrifce the tank to take out engine and gun of an other tank, and then bring up some other AT to take it out. But you will lose your T34 100%.

This + the mechanic that your can't use it if it has some of engine crit will make it so If you plan on using it, you'll kinda have to do it @ full HP cause risking taking some shots before ramming might mess it all up if he gets a lucky enging crit in on your T34.

Edit: and OFC give it some 30+ muni cost for god sake. its just silly to have that powerfull ram for "free", I guess it's not free since you pay with 1 tank. But its still a abillity and should atleast cost something more.
3 Jun 2013, 20:57 PM
#26
avatar of MrLate

Posts: 24

Ram should only immobilize enemy tanks, not destroy their guns. This wouldn't make the rammed tank instantly useless. Maybe add a stun effect that disables the crew from the rammed tank for couple of seconds. (Maybe no stun effect on heavier tanks like tiger and elephant)

Soviets can rarely save the T34 after ram anyway if the wehr tank had any kind of support. T34 should take 20%-60% of it's max HP as damage when ramming enemy tanks. Heavier the tank, more damage T34 takes. And if T34 loses all of it's HP by using the ram, it should have a high risk of getting abandoned (making it risky to ram enemy tanks where they have support but making it viable to ram lonely enemy tanks).

That said, it could be compensated by giving Penal Battalions a satchel charge that does more damage to tanks (as a doctorinal ability). Ram ability should also cost a bit of munitions.
3 Jun 2013, 21:01 PM
#27
avatar of GeneralCH

Posts: 419

The main problem is that this ram ability makes an enemy full health tank instantly useless.
Also it needs to be doctrinal. Having it non doctrinal is very lame tactic to play against. If german tanks are too strong or soviet ones are too weak, then its a problem of the unit stats. If the Ram ability is needed to even it out, it becomes a lame gameplay.

I also didnt understand why the T34 and T70/Stug and Panzer4 are in the same building. Why should i build a T70 when i can have a T34 or why should i build a stug when i can have a Panzer4? I guess just the fuel difference...
3 Jun 2013, 21:40 PM
#28
avatar of davur

Posts: 3

#27:
I think the StuG is more like a motorized and armored anti-tank gun, while the Panzer IV is a well-rounded tank, that aren’t as good at killing tanks, but better than the StuG at killing infantry.
I see the T-70 as something like the armored car in coh1, while the T-34 is more comparable to the Panzer IV.
3 Jun 2013, 22:09 PM
#29
avatar of LeMazarin

Posts: 88

The main problem is that this ram ability makes an enemy full health tank instantly useless.
Also it needs to be doctrinal. Having it non doctrinal is very lame tactic to play against. If german tanks are too strong or soviet ones are too weak, then its a problem of the unit stats. If the Ram ability is needed to even it out, it becomes a lame gameplay.

I also didnt understand why the T34 and T70/Stug and Panzer4 are in the same building. Why should i build a T70 when i can have a T34 or why should i build a stug when i can have a Panzer4? I guess just the fuel difference...


totally agree about RAM and T34 balance issue

I think u make a point here: T70 would be much more usefull if moved to T4 to give some kind of anti infantry vehicle and Su76 would give some kind of motorized arty to T3, which would improve both tier flexiblity.

About Stug and P4 I think thats alright, as P4 can be seen as the compromise unit between anti-inf and anti-tanl
3 Jun 2013, 22:41 PM
#30
avatar of heeroduo

Posts: 144

So german need a AT.

4 Jun 2013, 08:05 AM
#31
avatar of kafrion

Posts: 371

Making RAM doctrinal is one of the worst ideas that have been heard in this forum , it will create the most massive and beyond fix issue within the soviet doctrine menu so far and will needlesly create a lot more unwanted mess in the vehicle and infantry system , you complain that the only good doctrine for soviets is the ppsh + HTD doctrine lets see what you think about the RAM doctrine ...

There have been a lot better solutions to tis problem anyway .

Also on shermans vs t34s , there is a complete class difference between those tanks and afaik flanking tanks with tanks in vcoh was a lot more viable due to side armor and destroying axis tanks ( with tanks not tank destroyers ) was a lot more viable due to stickys being a lot more potent than at grenades , universal sherman upgun , tank destroyers being produced from the same building , vet for tanks was a lot easier to get and lots more that i cant be arsed to list currently MVGame

Please if your going to do suggestions by all means you should but it would be really nice if you think them through first :) Otherwise you could potentially create a bigger problem than the one you want to fix despite your good intentions .
4 Jun 2013, 09:15 AM
#32
avatar of CombatMuffin

Posts: 642

AFAIK, there was no side armor in vCoH, either.

Making the ram ability doctrinal is not necessarily a bad idea, but it should be weighed carefully.
T34 RAM should not be the bread and butter of Soviet AT, because frankly, it promotes no smart tactics. Sure, you need combined arms to use it to full effect, but late game, its the perfect target denial ability in the game bar none. People saying that Soviet AT is useless without the ram ability, should perhaps be looking towards strengthening the other AT solutions instead of relying solely on one.

That being said, there's a change in CoH2 that many are not considering: doctrinal call ins. This allows for a HUGE soviet advantage so far (we haven't seen all commanders), and now you can theoretically bring guards to the battlefield quicker, and earlier. All soviet players now also have access to satchel charges as a soft AT solution, since penal battalions are not replaced (risky, but its still viable against an immobilized tank(s)).

My proposition?

Get rid of the stupid T-34 cap ability, and move ram as the T-34's vet ability. It forces you to conserve your tank in order to be able to use the ability at all and, when you do have access to it, you are going to be throwing away a vet unit against the enemy.

A soviet medium tank has no place or role capturing strategic points. If players want it so badly, make it doctrinal (imho, remove it altogether, or leave it to the lighter vehicles such as T70).





4 Jun 2013, 12:40 PM
#33
avatar of Porygon

Posts: 2779

I thought TreadBreaker is the most broken shit ever in Vehicle combat, oh RAM is 1000% more broken than it
4 Jun 2013, 13:40 PM
#34
avatar of Qvazar

Posts: 881

Get rid of the stupid T-34 cap ability, and move ram as the T-34's vet ability. It forces you to conserve your tank in order to be able to use the ability at all and, when you do have access to it, you are going to be throwing away a vet unit against the enemy.

A soviet medium tank has no place or role capturing strategic points. If players want it so badly, make it doctrinal (imho, remove it altogether, or leave it to the lighter vehicles such as T70).

This.
4 Jun 2013, 13:54 PM
#35
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

i like the veterancy idea, and yea, make it loose the capturing points ability.

Also the ram could be the tank driving straight forward, because right now you can't dodge it, ive had my panther being chased by t34 with that ram ability on. That was stupid, because even if u drive away from the ram path, it will still follow ur path and get ur panther or any other german tank eventually.
4 Jun 2013, 14:47 PM
#36
avatar of Nullist

Posts: 2425

Permanently Banned
As it is now, from my perspective, Soviet AT would collapse if Ram was doctrinal or a vet ability.

I instead suggest an economic approach, by making Ram cost 30 or so munitions.

This would parallel, roughly, Grens hardcounter Faust option for guaranteed prevention of Rams.

I dunno about the exact munitions cost for Ram, but Im being conservative. Somethinf even as high as 60 might be workable, but I prefer the munitions option far FAR more to doctrinal or vet requirement as doctrinal would collapse Soviet AT for all other doctrines, and Vet is counterintuitive on a unit that simply will not vet in time, and then quite possibly sacrifices itself (and earned vet) whereas conservation of Vet should be a global priority (meaning if one of your t34s manages to vet, that is exactly tye t34 you want to do the flanking fire with, and instead send a rookie T34 in for the ram job, at munitions cost).
4 Jun 2013, 17:43 PM
#37
avatar of Crells

Posts: 255

the vet idea is just... bad, 9 times out of 10 the ramming tank dies... but i do like geting rid of the capping vet ability, ive used my Ts so many times to cap victory point when i know the only thing out there to harm them are some shreks who wont always win vs a vet 1 tank, good micro will see the Pgrens die / retreat.

i like hte munitions cost or making it useable only at 30% hp or less(but still able to ram with engine damage)
4 Jun 2013, 19:21 PM
#38
avatar of CombatMuffin

Posts: 642

As it is now, from my perspective, Soviet AT would collapse if Ram was doctrinal or a vet ability.

I instead suggest an economic approach, by making Ram cost 30 or so munitions.


Its another option, but like I mentioned in another thread, if the soviets depend on only one AT solution, then that's a design problem with the faction. They already have Super Stickies, Guard Rifles, an AT Gun and even a Field Gun. I think they should look into strengthening those, rather than depending on Ram alone.

The vet idea assumes the other AT solutions are viable themselves, but that can be discussed in another thread.
5 Jun 2013, 10:52 AM
#39
avatar of kafrion

Posts: 371

jump backJump back to quoted post4 Jun 2013, 13:54 PMSpanky
i like the veterancy idea, and yea, make it loose the capturing points ability.

Also the ram could be the tank driving straight forward, because right now you can't dodge it, ive had my panther being chased by t34 with that ram ability on. That was stupid, because even if u drive away from the ram path, it will still follow ur path and get ur panther or any other german tank eventually.


i m sorry but when did the t34 cap ability become a problem that needs to go ?

Also if you had escorted the panther with a gren squad or if you ve covered the panther with a pak this would have resulted to a dead t34 .

There are ways to balance ram and prevent it from being spammed , to be more specific make it cost over 50 munis , make engine criticals interrupt and permanently cancel it ( untill fixed ) and stadarise the criticals , t34 should get gun destroyed and immobilisation and enemy tank should suffer a destroyed gun and a slight engine critical . Soviets need the ram to counter late game axis tanks and the vet ability is a poor solution since tanks are very slow to vet up .
5 Jun 2013, 11:02 AM
#40
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

Then balance it so a german panzer iv can capture a point aswell.. I do like the t70 being able to cap a point, its like the armor ability in vcoh, where light vehicles can capture points. But tanks capturing points is just a miss for me. Ofc pointing out that a late game capture on the VP can make a difference when your infantry cant reach the VP being under fire. So yea, its either that or just KHAY :D
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