Grenade elevation bug
Posts: 1276
Not sure if it effects other nades
Edit: For sure this is a bug, Riflemen will wait for the ability to activate but the nade will never be thrown, the icon is grayed out like the ability is active but the animation wont play and the nade wont be thrown.
Posts: 2181
Quite annoying
Posts: 3052 | Subs: 15
Posts: 2470
Posts: 341
You could call this a bug, I prefer to note it as a failure to include this in the engine rather than a bug in it.
Posts: 2396 | Subs: 1
Posts: 379
Posts: 1740
nades going downhill fly further.
Conscripts on Vet 3 with triple molotov range bulletin on top of Hill 331 could theoretically throw a molo right to the Axis base acting as a mortar halftrack
Posts: 2470
Conscripts on Vet 3 with triple molotov range bulletin on top of Hill 331 could theoretically throw a molo right to the Axis base acting as a mortar halftrack
lol have you tried this? if so you must post it. if this affects RGs it would be even better.
Posts: 1276
engine bug that's been around since at least dow2. nades going up hill don't go as far and nades going downhill fly further.
Its a bug, they wont throw the nade at all.
Posts: 1153 | Subs: 1
I've had issues with Riflemen AT nades, Gren fausts, etc.
Posts: 107
Posts: 117
Posts: 2470
Tried to through a stun grenade up a steep slope, didn't happen, thought of this thread
just had this happen in a game. if there's a model in the way, like a wall on an elevation difference, the squad just bugs out and never throws. the icon darkens but the ability is never actually used.
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