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I miss the old guard,: where are they??

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20 Apr 2015, 23:32 PM
#121
avatar of DonnieChan

Posts: 2272 | Subs: 1

we should close the thread. CoH2 Fanboys will never see the truth and Coh1 Fanboys will die.


And what is the Truth? That coh1 had some of the worst RNG ever seen? missing countersnipes, m8 driving away with 5% after 3 pak hits, offmap not finishing off T2 building, shreks hitting ground all the time
21 Apr 2015, 00:35 AM
#123
avatar of NoLuckyStrike

Posts: 123

What do u expect of a British noob. Nothing more to say

Did u ever saw Plane crashes? Plane roadrunn kill, KT IS2 fullunit 1 shoot wipes? random crits by Rax Grenns Cons? Nates who just doin random damage. why im writing this.



21 Apr 2015, 00:54 AM
#124
avatar of CieZ

Posts: 1468 | Subs: 4

we should close the thread. CoH2 Fanboys will never see the truth and Coh1 Fanboys will die.





If all of you guys love vCoH so much, and all of you want to play it... why not play it... literally no one is stopping you.

When SSBB came out and part of the smash community liked it, the other part hated it - what did people do? *gasp* the people that played SSBM played SSBM, the people that played SSBB played SSBB. Now they're both highly competitive fighters.

When SC 2 came out what did people that loved SC:BW do? They played SC:BW...

When CSS came out the people that hated it played CS 1.6...

Examples all over the place.

So much talk and so much of people doing nothing for the vCoH community except whining about how bad CoH 2 is. Makes no sense. Go do something for the community you claim to care about so much and the game you claim to love so much instead of shitposting about a game you don't even play.
21 Apr 2015, 00:55 AM
#125
avatar of CieZ

Posts: 1468 | Subs: 4

What do u expect of a British noob. Nothing more to say

Did u ever saw Plane crashes? Plane roadrunn kill, KT IS2 fullunit 1 shoot wipes? random crits by Rax Grenns Cons? Nates who just doin random damage. why im writing this.





If you actually think that grenades do random damage or that Grens/Cons can "crit" a unit...

You're ignorant beyond salvation about CoH 2's mechanics. Sorry.
21 Apr 2015, 05:50 AM
#126
avatar of nekron

Posts: 269 | Subs: 1

jump backJump back to quoted post21 Apr 2015, 00:54 AMCieZ


If all of you guys love vCoH so much, and all of you want to play it... why not play it... literally no one is stopping you.

When SSBB came out and part of the smash community liked it, the other part hated it - what did people do? *gasp* the people that played SSBM played SSBM, the people that played SSBB played SSBB. Now they're both highly competitive fighters.

When SC 2 came out what did people that loved SC:BW do? They played SC:BW...

When CSS came out the people that hated it played CS 1.6...

Examples all over the place.

So much talk and so much of people doing nothing for the vCoH community except whining about how bad CoH 2 is. Makes no sense. Go do something for the community you claim to care about so much and the game you claim to love so much instead of shitposting about a game you don't even play.



this coh2 fanboys

the most people left coh cause of the first buggy steam version(i bet all it was intentionally)
people are older and in coh1 is nothing new or some not fixed so it make fun to play
other problem is the player base...

i dont know why i write here the hole time
this coh2 fanboys knows all everytime better :D
21 Apr 2015, 06:49 AM
#127
avatar of wuff

Posts: 1534 | Subs: 1

jump backJump back to quoted post20 Apr 2015, 18:30 PMInverse
The thing is, in the case of SC2 and Dota 2, those communities never shrunk. The rate at which they grew is of course going to be related in some way to the rate at which the games themselves grew, but the competitive communities never shrank. CSGO's community, on the other hand, was tiny until Valve took it over and finally fixed some of its major design problems.

CoH2 is taking the CSGO trajectory much more so than the SC2 or Dota 2 trajectories, except Relic hasn't shown any willingness to reconsider problematic core design decisions like Valve did when they took over CSGO. Without Valve's intervention, that game would've died a long time ago.

As for comparisons to CoH1, I feel it's totally fair because failing to retain your most dedicated player base in your sequel is a major failure for a multiplayer game. If CoH2 were at least as compelling competitively as CoH1 was, there is absolutely zero reason that the game could not have at the very least maintained its numbers. But that didn't happen, and now the competitive CoH1 and competitive CoH2 communities are almost entirely segregated in terms of who has played which game at a high level. In SC2, Dota 2, and to a lesser extent CSGO there's a large amount of overlap between the different versions of the games; in CoH2 there's almost zero.


It wasn't the core design that plagued CS:GO (apart from the weapon balance), it was lack of design in some key areas, mostly competitive.

http://www.kotaku.com.au/2014/05/how-counter-strike-global-offensive-turned-itself-around/ - this is a great article.
21 Apr 2015, 06:54 AM
#128
avatar of wuff

Posts: 1534 | Subs: 1

It is worth considering that RTS as a genre has been on a huge decline recently, SC2 isn't pulling in great numbers anymore and grey goo has already disappeared in the abyss.

21 Apr 2015, 07:02 AM
#129
avatar of LegioxRoma

Posts: 267

21 Apr 2015, 07:17 AM
#130
avatar of wuff

Posts: 1534 | Subs: 1

jump backJump back to quoted post20 Apr 2015, 17:34 PMInverse
Sure, that's a possibility. But when we look at sequels to games that resulted in larger and healthier competitive communities than their predecessors (see SC2, Dota 2, CSGO), the growth of those games corresponded with major growth in the forum hubs of their competitive scenes (TeamLiquid, HLTV.org, Dota's various communities and the new ones that popped up after its success). Those forums grew exponentially alongside the growth of their respective games. The fact that it happened not once, not twice, but three times with three separate games is pretty compelling evidence that people aren't simply replacing forum usage with other mediums.

Compare that growth to the community situation for CoH2. The GR CoH2 portal is essentially nonexistent. The daily active membership on COH2.ORG is a fraction of what the GR CoH1 portal enjoyed. There were regularly 800-900 concurrent users browsing the GR CoH1 portal before CoH2's release; the most concurrent users ever on COH2.ORG is 775.

These other games have more popular streamers with more viewers, better observer functions, and more penetration of services like YouTube. Yet in each and every instance, rather than shrinking like your hypothesis would suggest, growth of these games' competitive scenes correlated with growth of their main forum hubs for competitive play. Looking at forum activity and member numbers, CoH's forum hub for competitive play has shrunk since CoH2's release. It doesn't instill much confidence in the strength of CoH2's competitive scene.


We know sequels do not retain 100% of the originals player base, you can't please everyone.

I have witnessed this happen often from quake 1 to quake 2 to quake 3, from RTCW to ET, this is especially true when concerning top players.

COH1's community was so small comparatively to other titles that the impact of players not transitioning to COH2 initially was far more obvious and still is to some.

DOTA2 and CS:GO both had very poorly received early years, hopefully if Relic has the inclination, COH2 can become a more exciting competitive game.
21 Apr 2015, 08:17 AM
#131
avatar of DonnieChan

Posts: 2272 | Subs: 1

jump backJump back to quoted post21 Apr 2015, 00:32 AMnekron


can anyone help this guy please??? he really need help :help:

this is to stupid what u say here to give a answer... poor guy :loco:


proof me wrong please? sometimes it seems to me prejudices keep people away from trying out cool new stuff...


21 Apr 2015, 08:23 AM
#132
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2

If you guys keep up with badly written ad hominem attacks, I'll close the thread. The topic was about the old guard, not about vcoh fanboys blaming coh2 fanboys for being fanboys that blame other fanboys about being fanboys that hate fanboys of another game.

Back on topic gents.
21 Apr 2015, 09:27 AM
#133
avatar of nekron

Posts: 269 | Subs: 1



proof me wrong please? sometimes it seems to me prejudices keep people away from trying out cool new stuff...


and i try new cool stuff like battlefield 3/4 modern warfare aoe2/3 gta5
but coh2 isnt on of my new games and how u see fro many old coh1 playern it isnt too his favorite game..



i played 200 hours coh2 and it was bad so not interested anytime waste my time with this game

and it isnt cool
21 Apr 2015, 09:36 AM
#134
avatar of nekron

Posts: 269 | Subs: 1

If you guys keep up with badly written ad hominem attacks, I'll close the thread. The topic was about the old guard, not about vcoh fanboys blaming coh2 fanboys for being fanboys that blame other fanboys about being fanboys that hate fanboys of another game.

Back on topic gents.



kluge where we blame people here

it true what we say
shreks missed all the time??? is a shrek a hardcounter for anything what is a vehicle
no it is support for paks and tanks maybe to pursue a vehicle what is go away

m8 not death after 3 pak shoots?? which patch or which situation
m8 is down from 1 mine and faust
or from 3 pak shoots

t2 not destroyed from every offmap?? its nice its a game of chicken u waste 150 ammo or not...

countersnipe miss it is ok in movement 50% chance for cs

really he said the stupidest things that he can say we have many more problems in coh1

at an example that relic/sega destroyed the game with the first steam version

nearly ALL coh1 player buyed coh2 and the result is nearly 20000 player at release and then in 1 or 2 month nearly 4000 :D why??? why all highskill player or the player in midskill they understand the game and like the movement from the units and the macro/micro what u need left coh2????explain it me please

greetz and watch no lucky strikes youtube post`s please during u read all threads

21 Apr 2015, 10:03 AM
#135
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2

jump backJump back to quoted post21 Apr 2015, 09:36 AMnekron



I'm not getting into this discussion, I'm only telling all of you to get back on topic.
21 Apr 2015, 10:09 AM
#136
avatar of nekron

Posts: 269 | Subs: 1


I'm not getting into this discussion, I'm only telling all of you to get back on topic.


aigh aigh sir B-)
21 Apr 2015, 10:31 AM
#137
avatar of Biosparks

Posts: 44

jump backJump back to quoted post21 Apr 2015, 06:54 AMwuff
It is worth considering that RTS as a genre has been on a huge decline recently, SC2 isn't pulling in great numbers anymore and grey goo has already disappeared in the abyss.



I agree with you on the decline of RTS, but it should be noted of course a company such as Blizzard doesn't need just SC2 to stay afloat, when they have an MMO with several millions subs, a still popular RTS, whatever kind of game Diablo is classed as, free to play Hearthstone (although people always dump money into it) and an increasingly popular MOBA still in beta.

Relic on the other hand... Well they are pretty much shit out of luck in that department.
21 Apr 2015, 12:04 PM
#138
avatar of Purlictor

Posts: 393

Relic works under SEGA afaik which does have other franchises though.
21 Apr 2015, 12:24 PM
#139
avatar of wuff

Posts: 1534 | Subs: 1

jump backJump back to quoted post21 Apr 2015, 09:36 AMnekron



kluge where we blame people here

it true what we say
shreks missed all the time??? is a shrek a hardcounter for anything what is a vehicle
no it is support for paks and tanks maybe to pursue a vehicle what is go away

m8 not death after 3 pak shoots?? which patch or which situation
m8 is down from 1 mine and faust
or from 3 pak shoots

t2 not destroyed from every offmap?? its nice its a game of chicken u waste 150 ammo or not...

countersnipe miss it is ok in movement 50% chance for cs

really he said the stupidest things that he can say we have many more problems in coh1

at an example that relic/sega destroyed the game with the first steam version

nearly ALL coh1 player buyed coh2 and the result is nearly 20000 player at release and then in 1 or 2 month nearly 4000 :D why??? why all highskill player or the player in midskill they understand the game and like the movement from the units and the macro/micro what u need left coh2????explain it me please

greetz and watch no lucky strikes youtube post`s please during u read all threads



The number is likely to be around 12000 active players.


21 Apr 2015, 12:52 PM
#140
avatar of LegioxRoma

Posts: 267

jump backJump back to quoted post21 Apr 2015, 12:24 PMwuff


The number is likely to be around 12000 active players.




current player count by steam :



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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Yesterday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Last Thursday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Last Thursday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Last Thursday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
Last Thursday, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
Last Thursday, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
Last Wednesday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
Last Tuesday, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
Last Tuesday, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
Last Tuesday, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
Last Tuesday, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
Last Monday, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
Last Monday, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
Last Sunday, 09:06 AM
aerafield: @Lady Xenarra :rofl:
Last Sunday, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM
adamírcz: Damn, didnt expect to trigger such impressive rant, but there is nothing I disagree with there :rofl:
30 Jan 2025, 19:33 PM
Lady Xenarra: Errr, browser error. Come on, aren't you happy the game finally got a kill counter? I mean it's fantastic for viewing how many inf you mowed down charging MGs frontally :rofl:
30 Jan 2025, 19:05 PM
Lady Xenarra: @Rosbone
30 Jan 2025, 19:04 PM
Rosbone: *trip on
30 Jan 2025, 18:13 PM
Rosbone: Damn it, you got me talking about Relic again. I had almost completely forgotten about Coh3, like most everyone else. You can only watch waterheads tri n the sidewalk so many times before its just sad.
30 Jan 2025, 18:13 PM
Rosbone: They offer no help to the underling because they dont know shit, they just annoy them until they quit and go somewhere else. There it is, the business in a nutshell.
30 Jan 2025, 18:08 PM
Rosbone: Like most companies, if someone is good at their job they dont get promoted. So only the dumb rise to management roles. These people are usually what I call list makers. All they understand is "I have a task on my list that needs done, did you do it?".
30 Jan 2025, 18:06 PM
Rosbone: It is extremely sad that some moron like me could go there and out work everyone there in multiple roles.
30 Jan 2025, 18:05 PM
Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2
28 Jan 2025, 22:41 PM
OKSpitfire: Relic*
28 Jan 2025, 16:05 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
28 Jan 2025, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
28 Jan 2025, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
28 Jan 2025, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
28 Jan 2025, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
28 Jan 2025, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
28 Jan 2025, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
28 Jan 2025, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
28 Jan 2025, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
28 Jan 2025, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode.
27 Jan 2025, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
27 Jan 2025, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
27 Jan 2025, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown :megusta:
27 Jan 2025, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
26 Jan 2025, 13:47 PM
donofsandiego: the location will be dug double wide so that coh 3 can fit beside it
26 Jan 2025, 07:04 AM
donofsandiego: Upcoming: Operation Shed. For this operation, we will be relocating Coh2.org to it's permanent resting place behind the shed.
26 Jan 2025, 07:03 AM
Rosbone: This has been a paid for announcement from The People for the betterment of Coh Society.
23 Jan 2025, 20:11 PM
Rosbone: And at a point when they need to have as many positives as they can. Instead they drop the ball and beg people for upvotes. You wouldnt need begging if you just did your jobs, like ever.
23 Jan 2025, 20:08 PM
Rosbone: They put out new maps and increase the chance you get the new maps! Great idea! Thanks! Now its been 2 months of getting the same map over and over and over. How do they always fail themselves. Turn a positive into a negative everytime.
23 Jan 2025, 20:07 PM

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