What did i do wrong (how do i beat US rifle blob)?
Posts: 229
Shouldn't i have built the Ostwind? I don't think a P4 would have faired particularly well against the E8's anyway. Should my second pak have been faster? Should i have kept my units together instead of sending one gren squad south to harass the fuel of my opponent? I tried setting up a strong point in the middle by building a medic bunker, was this a mistake?
IMO i lost the match when he pushed hard with the blob and i lost the MG, one gren squad and the halftrack. How could i have kept him at bay?
Posts: 3052 | Subs: 15
Just play ultra conservative and clever,and keep your calm until you can truly punish the blob.
I'll watch it later today for you
Posts: 1283 | Subs: 4
Posts: 3052 | Subs: 15
Posts: 229
Posts: 3052 | Subs: 15
222 was bad choice,you know he went Veteran rifles,so you know he has a disproportionate amount of AT Rifle grenades. A halftrack or another MG42 wouldve been smarter
Also TRY to count how many rifles he's built.
If 3,then there will be an early LT+M20 most likely,so you know you need to rush T2 and scout car.
If 4(including .50cal,then there will be an AA HT or Captain Double officer tech,and a sniper+Pak should/would be good.
instead of 250+222+mortar,you shouldve went Sniper+Pak/another MG42/250 halftrack later
Also whats with that Doctrine? bit of an odd choice,thats not helping you. Didnt see the commanders you had in loadout.
at 11;39, no reason to have Mg42 in church. you know where hes coming from,why make your MG more vulnerable and slower to fire?
Med Bunker +250 was very smart in that position on that map. You take that page out of OMGPOP's book? if so,NICE. Keep doing it.
As I thought you did in my first post,you didnt know where the blob was even coming from,your 1 MG failed you,so he tore you a new one. I wouldnt even say the guy was a blobber,he was just exploiting a massive hole in your defenses/build order. He knew he had you beat so he just ran in.
Try:
S-Mine Fields whenever possible,especially on your flanks,so often people ignore or dont see the signs. This is a free squad wipe.(Start building one,then cancel it to make small patches of minefields for cheap.)
Double Pioneer start for extra sight,and upgrade flamers if hes camping buildings,dont waste muni on riflegrenades to clear houses early on)
Sniper for even more sight and manpower bleed
2x Mg42
250+Medbunker was very good on your part,do it some more!
you only need grenadiers for fausts. trying to Counterblob an american is just asking for it. I'd say 1,2 grens MAX. Combined arms is key for ostheer. Veto maps where your support weapons struggle(La Gleize,stalingrad,etc)
Again,EARLY WARNING helps a TON!
Posts: 229
222 was bad choice,you know he went Veteran rifles,so you know he has a disproportionate amount of AT Rifle grenades. A halftrack or another MG42 wouldve been smarter
I went 222 for fear of M20 but you are right, it didn't do me any good at all.
Also whats with that Doctrine? bit of an odd choice,thats not helping you. Didnt see the commanders you had in loadout.
I am bored with callins and are trying out different things. In this map i had Blitzkrieg, CAS and Jaeger Armor. I like blitzkrieg when going T3 (which i was planning on) because the smoke will help me avoid jacksons, tactical movement will help me react better to his actions and the command panzer is good for beefing up your P4's a bit.
Med Bunker +250 was very smart in that position on that map. You take that page out of OMGPOP's book? if so,NICE. Keep doing it.
I don't watch many replays, it was more a spur of the moment thing. But to be honest, i did read a thread the other day about OMGPOP and how he puts healing bunkers out in the field so that's probably where i got it from. The positioning of it was just a gamble.
As I thought you did in my first post,you didnt know where the blob was even coming from,your 1 MG failed you,so he tore you a new one. I wouldnt even say the guy was a blobber,he was just exploiting a massive hole in your defenses/build order. He knew he had you beat so he just ran in.
That's a really good point. I am usually poor at scouting my enemy. I often get surprised.
Try:
S-Mine Fields whenever possible,especially on your flanks,so often people ignore or dont see the signs. This is a free squad wipe.(Start building one,then cancel it to make small patches of minefields for cheap.)
Double Pioneer start for extra sight,and upgrade flamers if hes camping buildings,dont waste muni on riflegrenades to clear houses early on)
Sniper for even more sight and manpower bleed
2x Mg42
250+Medbunker was very good on your part,do it some more!
you only need grenadiers for fausts. trying to Counterblob an american is just asking for it. I'd say 1,2 grens MAX. Combined arms is key for ostheer. Veto maps where your support weapons struggle(La Gleize,stalingrad,etc)
Again,EARLY WARNING helps a TON!
Thanks a lot. Some great tips that i will take with me in the future. The reason for building 3 grens is more to get a reliable backbone for my army, i'm having a hard time dealing with the micro when i get too much support weapons. I try to never blob, whatever faction i play.
Posts: 3052 | Subs: 15
You get the vehicle smoke to protect you from jacksons, you get a command panzer, AND a recon run for scouting.
And the elefant hard counters soviet Cheese shock rifle frontline.
You can usually get a P4+command p4 before elefant because of its CP cost
Mobile defense is good as well.
Posts: 229
Ok... Try fortified armor if you have it.
You get the vehicle smoke to protect you from jacksons, you get a command panzer, AND a recon run for scouting.
And the elefant hard counters soviet Cheese shock rifle frontline.
You can usually get a P4+command p4 before elefant because of its CP cost
Mobile defense is good as well.
Blitzkrieg has smoke, command panzer and recon run as well and the stuka CAS can be amazing under the right circumstances. If i'm gonna go elephant (which i do against IS2 and ISU commanders) i prefer the Jäger Armor with Riegel mines and spotting scopes. One of the only times i actually have good intel on the enemy is when i get spotting scopes for the scout car or vet a T70. Spotting scopes are one of my favourite wehr abilities.
Posts: 273
OR you should get directly 4 grens (big map or many passes/hedges)
4 grens work very well against rifles. (give them lmg asap)
Posts: 229
Against USF, you should get 3 grens > 1 mortar > 1 gren (small map)
OR you should get directly 4 grens (big map or many passes/hedges)
4 grens work very well against rifles. (give them lmg asap)
Why no MGs?
Posts: 273
Why no MGs?
Cause early grenaide pack upgrade make them useless. And mid to late game rifles with bars can easily decrew it due to nice firepower.
I find hmg usefull against only soviets..
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