http://www.coh2.org/topic/32969/222-and-luchs-damage/page/1#post_id310878
So these two light vehicles have a laughable amount of HP. Both the Zis and the Pak have 160 damage meaning it takes exactly two shots to kill. This part is A-OK however there are other light counters that are terrible ineffective due to their massive amount of health.
They both should have their health reduced to around the Ostheer mortar half-track level being 240. The Ostheer mortar halftrack feels like it is in a nice spot in terms of effectiveness and counter-ability. This is not a thread about their combat powers however, merely about their susceptibility to being countered early on. It is very unrewarding to sneak around the map in hopes of catching them due to their immense health pool for a light vehicle.
The reason I brought this up is because it takes the 222 and the Luchs 20 shots to kill the USF mortar halftrack; and the Stuka laughs off the M20, bazookas, and PTRS shots. Even if you manage to catch one of these trucks overextended, it is really difficult to seal the deal. In my case, I drove around the far side of the map and went in for a sabotage mission to kill the Mortar Half-track only to find out it takes way too much time to kill, and could not successfully pull up, kill it, and get out (20mm cannons should shred trucks

This is a pretty low key change, by all means they are not being the life or death of balance but it is something I wanted to point out to everyone