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Patch March 31st changelog

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31 Mar 2015, 03:32 AM
#221
avatar of Tobis
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jump backJump back to quoted post31 Mar 2015, 03:12 AMwongtp
still, quite disappointed in the ptrs changes. it is a shitty AT rifle but it has its uses with light armour and was never regarded to be used towards heavies, even with an accuracy boost.

what this unit needs is really ptrs holsters and extra 2x mosin for ptrs models. then it will be perfect, decent infantry dps and a great nade, excellent unit in cover, limited effectiveness against armour


The PTRS is actually very good now, about double what the guards mosins are doing in dps at close range.
31 Mar 2015, 03:32 AM
#222
avatar of AssaultPlazma

Posts: 300



Alex will defend his Axis army no matter how retarded the facts are in front. Those AT guns exactly show how stupid KT, glad to see it's armor nerfed!


Well im not going to target anyone individually I cant help but notice that a Tiger II rolling over a mine and surviving a onslaught from 4 AT guns at point blank range is "Fine" yet an IS-2 bouncing a 1-2 Pak shells at max range is somehow broken? but I digress
31 Mar 2015, 03:33 AM
#223
avatar of Jadame!

Posts: 1122

The key thing here is: Don't be a retard and refuse to move your AT guns to the sides of an enemy tank to his his weaker rear armor!


Just flank it!


Oh lol.
31 Mar 2015, 03:35 AM
#224
avatar of Alexzandvar

Posts: 4951 | Subs: 1



http://en.wikipedia.org/wiki/Gun_turret

The Tiger II happens to have one...

as for IS-2 vs Pak40 load up cheat mod and see if you dont drive yourself crazy trying to recreate that....


And it would have it's turret not shooting at you as long if you made even the barest attempt to MOVE AROUND THE DISABLED TANK.

It has engine damage, you can most faster than it. Don't sit your 5 ZiS guns in front of the most deadly tank in the game like a moron then cry when you die. Do you also sit Shermans in front of Jadgtigers or Puma's in front SU-85s?

Alex will defend his Axis army no matter how retarded the facts are in front. Those AT guns exactly show how stupid KT, glad to see it's armor nerfed!


So stupid that a 300+ fuel tank kills AT guns, what a travesty. Obviously this more expensive in every way tank should be on the same level as a tank which costs a fraction of what it does.
31 Mar 2015, 03:36 AM
#225
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Well im not going to target anyone individually I cant help but notice that a Tiger II rolling over a mine and surviving a onslaught from 4 AT guns at point blank range is "Fine" yet an IS-2 bouncing a 1-2 Pak shells at max range is somehow broken? but I digress


I never said bouncing Pak shells was broken.



Just flank it!


Oh lol.


It's a KT with engine damage, you can walk faster than it can move.
31 Mar 2015, 03:37 AM
#226
avatar of Tobis
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All together a good patch. I would have preferred to see some changes to teching or more to be done against blobbing, but oh well.

Guards look like they will be pretty awesome coming out of this patch, will love to try them out.

I see a problem with how they gave a reload decrease and cooldown decrease to Volks at vet 5. That reload decrease will make schrecks much more dangerous than the accuracy reduction tried to offset, I hope the revert that.

Maybe there will be some interesting ninja changes too.
31 Mar 2015, 03:41 AM
#227
avatar of elchino7
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Posts: 8154 | Subs: 2

1-Zis gun starts to move, crew gets killed, animation restarts, repeat...

2-It's not like the KT just destroy the AT gun itself and not just the crew btw.

3-AND it's not like if you move to the sides, you'll still be hitting front armor :D
31 Mar 2015, 03:41 AM
#228
avatar of WingZero

Posts: 1484

jump backJump back to quoted post31 Mar 2015, 03:37 AMTobis
All together a good patch. I would have preferred to see some changes to teching or more to be done against blobbing, but oh well.

Guards look like they will be pretty awesome coming out of this patch, will love to try them out.

I see a problem with how they gave a reload decrease and cooldown decrease to Volks at vet 5. That reload decrease will make schrecks much more dangerous than the accuracy reduction tried to offset, I hope the revert that.

Maybe there will be some interesting ninja changes too.


Well at least, OKW player has to make a choice between shrek spam or Obers with LMG now. OKW cannot have it both ways where Shrek counter Armor and Obers counter infantry with ease.
31 Mar 2015, 03:41 AM
#229
avatar of The_rEd_bEar

Posts: 760

jump backJump back to quoted post31 Mar 2015, 03:05 AMPorygon


You asked for it, kid.
I don't remember typing that
31 Mar 2015, 03:43 AM
#230
avatar of Alexzandvar

Posts: 4951 | Subs: 1

1-Zis gun starts to move, crew gets killed, animation restarts, repeat...

2-It's not like the KT just destroy the AT gun itself and not just the crew btw.

3-AND it's not like if you move to the sides, you'll still be hitting front armor :D


It would take several shot for even a KT to kill the 5 ZiS guns before they could move to the sides and hit the rear armor, which works like a box. The rear half of the tanks side armor counts as rear armor.

You can't make the claim the KT is impossible to kill, and then as you evidence post a video of a dude refusing to micro his ZiS guns.

Well at least, OKW player has to make a choice between shrek spam or Obers with LMG now. OKW cannot have it both ways where Shrek counter Armor and Obers counter infantry with ease.


People are just going to move onto JLI/Panzerfuss/Fallsch spam.
31 Mar 2015, 03:44 AM
#231
avatar of Alexzandvar

Posts: 4951 | Subs: 1

I don't remember typing that


You have spent the entire thread shitposting like a revenge porn enthusiast, lots of valuable contribution there.
31 Mar 2015, 03:47 AM
#232
avatar of Jadame!

Posts: 1122

It's a KT with engine damage, you can walk faster than it can move.


31 Mar 2015, 03:50 AM
#234
avatar of Jason

Posts: 82

So after nerfing Ostheer into oblivion, Okw receives the same fate. Lol. Tigers and Panthers now useless with a Jackson on the field. Have fun with your fantasy game Allied players.
31 Mar 2015, 03:50 AM
#235
avatar of NinjaWJ

Posts: 2070

okay vetlolcake
31 Mar 2015, 03:52 AM
#236
avatar of boc120

Posts: 245

One of the things that I am most excited for, is that hopefully there will be less Axis players searching in team games so my brother and I can actually play Axis once and a while.
31 Mar 2015, 03:52 AM
#237
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post31 Mar 2015, 03:47 AMJadame!




The KT's maximum movement speed without engine damage is only .8 faster than a infantry unit. With engine damage it's the slowest object in the game that isn't a building.


31 Mar 2015, 03:56 AM
#238
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4



The KT's maximum movement speed without engine damage is only .8 faster than a infantry unit. With engine damage it's the slowest object in the game that isn't a building.



What about a jackson with heavy engine damage:snfPeter:
31 Mar 2015, 03:57 AM
#239
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post31 Mar 2015, 03:56 AMTobis

What about a jackson with heavy engine damage:snfPeter:


Nope, when a KT gets heavy engine damage and out of control it's kind of broken because it won't actually ever die, just keep slowly moving forever if you get lucky on an open map.
31 Mar 2015, 03:57 AM
#240
avatar of cataclaw

Posts: 523

Expected more than this. M15AA ezpz
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