Wehr players blob now?
Yea apparently, Wher players adopted OKW syndrome and started blobing Grens and PGs grens.
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Wehr players blob now?
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ok,but what if we just add one more man to a grenadier squad without changing any other thing?that way,grens get less fragile and no rework need to be done,right?
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In fact ostheer and soviet tanks are balanced in coh 2 except the panther.The problem is that german infantry is like a swiss knife and can attack everything once upgraded
Our intent is to reposition the Panther as an effective counter to medium and heavy vehicles. It should be a dominating force when engaging in a frontal assault, but remain vulnerable when flanked from the rear.
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Wehr Panther is fine! After countless patches from paper-tank to super-tank and back it is finally in an acceptable status since the patch of 09/09/14.
Do with OKW Panther whatever you like.
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if grens get 1 more man they also gain 80 health so cons would need to deal more dps to compensate and other units would need more health to compensate the cons ...
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Yea apparently, Wher players adopted OKW syndrome and started blobing Grens and PGs grens.
Do with OKW Panther whatever you like.
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except its not vulnerable when flanked because its borderline impossible to flank in general due to its general speed coupled with blitz......
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Adding realistic armor values isn't a road you want to go down, because while it would make tanks like the Panther worse, it would make allied tanks a lot, LOT worse.
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Really?
T34 wouldn't change.
KV1 wouldn't change.
IS-2 would change, but frankly the ways to deal with IS2's are a different issue that wouldn't change much.
American tanks already get penetrated by a strong breeze at any angle.
Who cares about the T-70 and the stuart.
Where, exactly, is the problem being introduced here?
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T34/76 would get penned by StuG G every shot, StuG E would have a fair chance to pen most allied mediums. KV1 would die to a PIV Ausf J every time, T34/85's would die to a PIV/StuG every time.
All American tanks would have 0% chance to bounce basically any Axis hits, as opposed to having the ability to occasionally shrug off shots from StuG G's and PIV's.
T-70 and Stuart would die to small arms fire, the American open top TD's would die to small arms fire.
The only boost Allies would get is that the IS2 could pen any tank in the game, that's about it.
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The problem is that the Panther isn't a medium tank. It's also not a traditional MBT like most tanks in the game.
It's a Tank Hunter, it preforms shit versus infantry (and thus it's natural counter is AT guns) but it's good for hunting down and killing lone enemy tanks.
It's also a massive crutch for OKW who lacks anything smaller.
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And it's still perfectly possible to do the exact same job with just the same finesse with a side armour value.
But not over extending it has some chance of being punished without the futility of trying to get all he way behind the fastest medium in the game to have any chance of getting in good hits.
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It's not a medium tank.
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The Panther was in that awkward spot between medium and heavy tank due to it's tonnage.
Panther: 44.8 tons
Tiger: 54 tons
T34: 26 tons.
The Panther weighs twice as much as the premier soviet medium tank. The Panther isn't in anyway similar to a medium tank except in the fact that it's fast and mobile.
It's in a class of it's own, it's (arguably) the only Tank Hunter in the game. And it's also bloody expensive.
The issue with the Panther is OKW players rushing it, not anything to do with the unit itself.
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