For a win condition I want to look at the entity property bag groups defined by whatever tuning pack is being used. I think I can do that by (for example) iterating over the definitions in EBP.SOVIET.
Supposing I find an EBP.SOVIET.T_34_76, how do I specify the various extensions and their components in scar? By looking at the attribute editor I've tried things like .cost_ext, extensions.cost_ext, etc., but none of my guesses are working.
Does anyone know how to do this? For example, to look at an entity's cost_ext.time_cost.cost.fuel or crush_ext.default_crush_mode? ?
Thanks.
scar syntax for property bag groups?
6 Mar 2015, 09:06 AM
#1
Posts: 139
14 Mar 2015, 07:42 AM
#2
5
Posts: 3421 | Subs: 11
The blueprint table only contains the blueprints. It's defined in AttribArchive.sga/scar/luaconstsauto.scar
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
146 | |||||
109 | |||||
97 | |||||
17 | |||||
13 | |||||
9 | |||||
7 | |||||
1 | |||||
16 | |||||
6 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.921405.695+5
- 5.634229.735+8
- 6.276108.719+27
- 7.306114.729+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1237