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COH2 sold 4 million units in 2014

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9 Mar 2015, 16:39 PM
#121
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

It's just the number of people that have the game in their libraries. So if Warthunder shows up in your Steam library, it's being counted in these stats. That means every person who installs the game adds one to the purchased stat, and every person who uninstalls the game subtracts one from the purchased stat, since I'm pretty sure F2P games disappear from your library when you uninstall them.


some do some don't its werid. -_-
9 Mar 2015, 16:42 PM
#122
avatar of Inverse
Coder Red Badge

Posts: 1679 | Subs: 5

I think the Valve ones stay and the non-Valve ones disappear, but I'm not sure. I know if you never install Dota 2 or TF2 they never get added to your library, but I don't know what happens when you uninstall them.
9 Mar 2015, 17:29 PM
#123
avatar of Basilone

Posts: 1944 | Subs: 2

I think the Valve ones stay and the non-Valve ones disappear, but I'm not sure. I know if you never install Dota 2 or TF2 they never get added to your library, but I don't know what happens when you uninstall them.

They stay
9 Mar 2015, 18:07 PM
#124
avatar of TheSleep3r

Posts: 670


They stay

Only if you've made a purchase ingame. On top of that, Dota 2 also is tied to my account, but it is propably because I had it since the beta.

Additionally, all free to play titles are added to your account permanently, you can see and remove your license to use them in your Steam account details. From what I know, they can never disappear from the games list in your steam profile, but they do disappear from the library if they are uninstalled.

praise valve
10 Mar 2015, 14:38 PM
#125
avatar of Trubbbel

Posts: 721

From the amount of sheer noobs in automatch this makes sense.


Noob is everyone judging by ingame chat. Everyone should uninstall the game, because that's how noob we are.

Never did get an explanation for how people are supposed to get better though, or why the noobcalling dude had worse stats. I guess that's what's up next. Go future!

Tbh this really isn't that impressive, the RTS genre is dead, COH2 had very little in the way of serious competition in 2014.

Dead is relative in gaming. Most games are dead. People play anyway. I know, it doesn't make sense.

CS:GO on sale for 3.74. People buy it. Play it a bit. Keep playing it casually.


CS:GO on sale for 3.74. Trubbbel buys it. Trubbbel plays for 20 minutes (says Steam). Trubbbel uninstalls and have never played since and quite determined to never play again.

True story.
10 Mar 2015, 15:04 PM
#126
avatar of Inverse
Coder Red Badge

Posts: 1679 | Subs: 5

Well, the attrition rate is fairly significant for a game like CoH2 that has microtransactions, because having more people playing your game gives you a larger audience to sell your DLC to.

Setting aside the fact that 4 million in raw sales is a fairly impressive figure, if we compare the attrition rate of CoH2 to that of CSGO using some public data, the difference is striking.

Since April 2014, the beginning of this sales data interval, CoH2 has increased its average daily players count from 3,100 to 5,472. With an estimated 4 million in sales, we can say that for every 1,686 sales of CoH2, it saw an increase of 1 player in its average daily players count.

Compare that to CSGO, which sold 6.4 million units and saw an average daily players increase from 78,881 in April to 239,935. That amounts to 40 sales per 1 average daily player increase.

1,686 sales per average player increase vs. 40 players per average player increase is a massive difference - if CoH2 had that rate, it would have 103,100 average daily players right now and be the third-most-popular game on Steam - and it shows that CSGO is much better at retaining its sales as active players than CoH2 is. The reason for that is no doubt complex and not easily summarized, but it's still an interesting fact to consider.
10 Mar 2015, 19:10 PM
#127
avatar of spajn
Donator 11

Posts: 927

Well relic can only blame themself for developing a full year a singel player expansion that noone cared about. Relic claims their audience is 50% singelplayer which i did not see any proof of when ardennes assault was released. On day1 the steamnumbers were identical as the day before it was released and the following week i think there was a 100 player increase on average which is in my opinion proof that coh is not a game that works as singelplayer.
10 Mar 2015, 20:30 PM
#128
avatar of van Voort
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10 Mar 2015, 20:38 PM
#129
avatar of BeltFedWombat
Patrion 14

Posts: 951

jump backJump back to quoted post10 Mar 2015, 19:10 PMspajn
which is in my opinion proof that coh is not a game that works as singelplayer.




10 Mar 2015, 23:19 PM
#130
avatar of spajn
Donator 11

Posts: 927

Don't see the joke, i think ardennes assault was as well made a campaign can be for coh2... but it still was not nearly worth its price... because coh2 singelplayer is not very fun.

Compare Attila total war to ardennes assault, both about the same price... attila way more value as singelplayer.

10 Mar 2015, 23:52 PM
#131
avatar of boc120

Posts: 245

The joke is that all all points in their lives, both CoH games have always had larger numbers of people playing the campaigns and stomping comps than playing competitive multiplayer. Always.
11 Mar 2015, 10:40 AM
#132
avatar of Esxile

Posts: 3602 | Subs: 1

Like 99% of games which haven't been design first for multiplayer.
11 Mar 2015, 17:23 PM
#133
avatar of somenbjorn

Posts: 923

jump backJump back to quoted post10 Mar 2015, 23:52 PMboc120
The joke is that all all points in their lives, both CoH games have always had larger numbers of people playing the campaigns and stomping comps than playing competitive multiplayer. Always.


You mean like every strategy game except SC?
11 Mar 2015, 17:34 PM
#134
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

with regards to the campaign achievements if you start on general difficulty and complete a mission do you also get the conscript and captain achievements?
11 Mar 2015, 17:41 PM
#135
avatar of AssaultPlazma

Posts: 300

with regards to the campaign achievements if you start on general difficulty and complete a mission do you also get the conscript and captain achievements?


yes
11 Mar 2015, 17:44 PM
#136
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

so only 11.2% of owners have completed the campaign? that's pretty crappy.
11 Mar 2015, 17:52 PM
#137
avatar of BartonPL

Posts: 2807 | Subs: 6

4 million solds and whenever i play CoH2 and search for 1v1 i usually see 0 players searching :snfBarton:
12 Mar 2015, 01:54 AM
#138
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

so only 11.2% of owners have completed the campaign? that's pretty crappy.


and that's a bad statistic. the only time i played the campaign was during the beta when just the first mission was available. i beat that on general (lol...) and it says i have now beat the game on general. now i suspect that the number of people who have done that is quite low but it just makes the statistics even less accurate.
12 Mar 2015, 02:02 AM
#139
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

4 million solds and whenever i play CoH2 and search for 1v1 i usually see 0 players searching :snfBarton:


That's because you are so good no one is in your ELO bracket
12 Mar 2015, 02:08 AM
#140
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

so only 11.2% of owners have completed the campaign? that's pretty crappy.


Well, as only 29,8% have ever played the campaign in the first place (and that's more than literally anything else), we can conclude that 37% of the people who started playing the Campaign finished it.

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