It's successful in a financial way.
That's the way that matters dear boy
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It's successful in a financial way.
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That's the way that matters dear boy
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That's the way that matters dear boy
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;_;7 those 3.95 million people with more sense than we do
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That's the way that matters dear boy
To elaborate, i don't consider it successful game in any other way but financial. Sure, it probably raked in a lot of cash for relic and/or sega but the fact that the average player only spent a few hours on it is for me not a very good achievement gameplay wise. It means most players didn't care to dig deeper into the game.
I have no idea what the average over all game is but for me personally if i enjoy a game i sink at least 30-50 hours into it. If i play a game for 4 or 7 or 10 hours it means it got old very quickly.
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I grew up with a golden era of games that was not made to make shitloads of cash but to be an artistic outlet of the people making them. Games like Monkey Island, Doom, Commander Keen, Deus Ex, Worms, Omikron, Black & White, Thief etc, where made with a different mindset. I understand that the gaming industry has changed and is a completely different thing now. The games are way too advanced to make in your garage and cost way too much money to develop. However, i still don't think that just because a game makes lots of money it automatically should be seen as a great game.
Some of my fondest gaming memories comes from playing mods and they didn't make any money at all.
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Look behind you a three headed monkey!
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