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COH2 sold 4 million units in 2014

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5 Mar 2015, 11:21 AM
#1
avatar of van Voort
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http://arstechnica.com/gaming/2015/03/steam-gauge-measuring-the-most-popular-steam-games-of-2014/2/

5th biggest seller on steam



Clearly Relic are doing something right, but next to no one here wants to admit it
5 Mar 2015, 11:23 AM
#2
avatar of spajn
Donator 11

Posts: 927

I think 90% of that is from sales :guyokay:
5 Mar 2015, 11:27 AM
#3
avatar of AchtAchter

Posts: 1604 | Subs: 3

So many units sold, yet hardly enough players online! I think the majority of players are campaign players and Scheldt comp stompers.

At least relic is alive and doing well so we get more new content we can bitch about :thumbsup:
5 Mar 2015, 11:27 AM
#4
avatar of van Voort
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God forbid we should say anything positive.

None of those other games have been on sale at any point of course...
5 Mar 2015, 11:28 AM
#5
avatar of Specialka

Posts: 144

God forbid we should say anything positive.

None of those other games have been on sale at any point of course...


You can be "positive" all you want, but where are those 4 millions players?
5 Mar 2015, 11:31 AM
#6
avatar of luvnest
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4 Million copies were sold in 2014? I bet they all play in Offline modus

http://steamcharts.com/app/231430
5 Mar 2015, 11:32 AM
#7
avatar of van Voort
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Game Hours don't pay the bills

Sales do
5 Mar 2015, 11:42 AM
#8
avatar of Specialka

Posts: 144

So the marketing was successful but not the balance/gameplay. Great!
5 Mar 2015, 11:43 AM
#9
avatar of CasTroy

Posts: 559

Just a question for clarification:

Are those 4,0 million units all vCoH2 game sales or are sales of single addons like commanders, skins, AA, WFA and the base game counted together? o_O
5 Mar 2015, 11:45 AM
#10
avatar of luvnest
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Game Hours don't pay the bills

Sales do


Yeah but game hours make for a healthy and strong community and potential customers for new games in a long run. Meanwhile CS:GO sold just 2 million copies more than CoH2 in 2014, but their playerbase has been increased by ~450% since the start of the year. CoH2, on the other hand, still has the same ~5000 average players ingame. You can clearly tell that people don't see a reason to stick with it.
5 Mar 2015, 11:46 AM
#11
avatar of Stafkeh
Patrion 14

Posts: 1006

Just a question for clarification:

Are those 4,0 million units all vCoH2 game sales or are sales of single addons like commanders, skins, AA, WFA and the base game counted together? o_O


That would explain a lot.
5 Mar 2015, 11:59 AM
#12
avatar of Aerohank

Posts: 2693 | Subs: 1

It's probably mostly people who bought the game on sale for a few bucks, tried it out a bit, and moved on to something else. The actual number of on-line players has hardly changed. The huge amount of in-game micro transactions may have also scared off a good portion of players who were only slightly interested in the game.
5 Mar 2015, 12:04 PM
#13
avatar of GuyFromTheSky

Posts: 229

That many sales and this few people online? That can hardly be a good grade, can it?
5 Mar 2015, 12:04 PM
#14
avatar of MoerserKarL
Donator 22

Posts: 1108

and 90% bought this game for the single player campaign ;) :D
5 Mar 2015, 12:12 PM
#15
avatar of van Voort
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Posts: 3552 | Subs: 2

It's probably mostly people who bought the game on sale for a few bucks, tried it out a bit, and moved on to something else.


This will be different from any other game because?


5 Mar 2015, 12:13 PM
#16
avatar of alcoholic
Patrion 15

Posts: 93

in 2014 ther were on average 4000 people online.
with 365days a year and 24 hours a day that makes for 35 millon hours of playing coh2.

now if you estimate the typical player to play the game for 10 hours that would mean that you had 3.5 millon people playing coh2 in 2014.

10 hours of coh2 may not seem much (i myself got 400) but i guess a lot of people got this game on sale, or as a gift and never even played it or just tested it for a couple of hours.
5 Mar 2015, 12:15 PM
#17
avatar of Specialka

Posts: 144



This will be different from any other game because?




You know, proper communication, balance, less DLCs etc...
5 Mar 2015, 12:17 PM
#18
avatar of van Voort
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Posts: 3552 | Subs: 2

I'm enjoying the rationalisations about how the game can't possibly be successful in any way.
5 Mar 2015, 12:20 PM
#19
avatar of nigo
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Posts: 2238 | Subs: 15

5 Mar 2015, 12:25 PM
#20
avatar of GuyFromTheSky

Posts: 229

I'm enjoying the rationalisations about how the game can't possibly be successful in any way.


It's successful in a financial way.

Edit: To elaborate, i don't consider it successful game in any other way but financial. Sure, it probably raked in a lot of cash for relic and/or sega but the fact that the average player only spent a few hours on it is for me not a very good achievement gameplay wise. It means most players didn't care to dig deeper into the game.

I have no idea what the average over all game is but for me personally if i enjoy a game i sink at least 30-50 hours into it. If i play a game for 4 or 7 or 10 hours it means it got old very quickly.
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