Another idea for the call in meta.
Posts: 1162
This would mean it takes longer before you can call a second IS2, Tiger, 34/85s, Stug-E etc.
Because it would take longer it would be more advantageous to build T3 first.
You.could extend it to all call in units, so some shocks/guards, Mg34/falls etc would slightly delay tanks. This would be a minor buff to Werh who dont have many early call ins. Not sure about going this far though.
It would keep the CP value relevant throughout the game rather than just effectively finishing at 12 CP (15 for Ace).
Add flavour by representing limited resources of world war armies.
What do you think?
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Posts: 38
Soviet T3 is incredibly lackluster.
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I think it would be better if Relic could somehow increase time window where stock vehicles are still effective, basically increasing their "shock value".
Posts: 521
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The best games of coh2 i have ever seen has been between two players who just had an agreement on not to spam callin units and those games reminds me on how good vcoh games used to be.
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Posts: 1162
At the time when you are able to call-in tanks, CPs are earned very fast and won't be a problem at all.
I think it would be better if Relic could somehow increase time window where stock vehicles are still effective, basically increasing their "shock value".
Just deduct the Full CP value then.
Posts: 1605 | Subs: 1
Just deduct the Full CP value then.
So, basically it would be a superability bar that will charge as you gain exp (do things).
While I like something in such mechanic, I would ask you - are you really sure that problem in that SECOND IS/Tiger/whatever?
Posts: 658
Adjust teching costs for Soviets/WM and then relic can do whatever they want to change the call-in meta.
That's an excellent idea! But how do you apply it to KT? And spajn refer to the link in my sig please as it contains my thread about making stock Soviet army better and more balanced in one move.
Why should this be applied to the KT? It's a stock tank, no call-in. Once you've got one KT you'll switch to ammo, so a second KT is not very realistic (taling about 1v1 and 2v2 here).
Even in 3v3+ it takes some time to get a second KT out (excluding Luftwaffe supply).
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You could compensate by giving more Xp for building tier 3 or 4.
Posts: 927
That's an excellent idea! But how do you apply it to KT? And spajn refer to the link in my sig please as it contains my thread about making stock Soviet army better and more balanced in one move.
Make an exception for King Tiger and have it as the only core unit in the game with a cooldown. Or just move it to a commander.
Posts: 1484
Posts: 521
It is impossible to fix the call in meta without over hauling Soviet army completely. Soviet army is designed to work around commander choice and call ins. I doubt Relic would fix this and it makes more sense to release Coh3 than reworking Sov.
Or T-34/85 can replace 76 in the lineup and Soviets are suddenly a-okay. Refer to the link in my signature: leads to my thread where that is discussed.
Posts: 1484
Or T-34/85 can replace 76 in the lineup and Soviets are suddenly a-okay. Refer to the link in my signature: leads to my thread where that is discussed.
What about the IS2s and ISU152? Dont forget about 120mm, shocks and guards infantry that are "called in" as well.
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