Hearts of Iron IV
Posts: 2238 | Subs: 15
Hearts of Iron IV Development Diary #14 - National Focuses
http://forum.paradoxplaza.com/forum/content.php?2143-Development-Diary-14-National-Focuses
pics:
Posts: 923
Yes I realize it is paradox and it usually takes about a year before the game is playable, but still!
So far it looks awesome. I was thinking the other day of firing up HoI3 but decided not to and just wait for the 4th June cannot come fast enough.
Posts: 72
I will have to see how it plays out. Hopefully there will be a demo or so.
Posts: 2807 | Subs: 6
HoI 2 is the best game of the series.
If anyone wants to try the "HoI2 experience", try this:
Darkest Hour: A Hearts of Iron Game
http://store.steampowered.com/app/73170/
DH is the HoI2 made by modders.
DH was really great, but i prefered to play mod on it - New World Order - that adds tech trees, events after 45 to 90's
Posts: 2238 | Subs: 15
Behind the Scenes of Hearts of Iron 4
http://blog.digitaltutors.com/behind-the-scenes-of-hearts-of-iron-4/
Posts: 2238 | Subs: 15
https://forum.paradoxplaza.com/forum/index.php?threads/hearts-of-iron-iv-dd-15-on-the-high-seas.850123/
Learn how PARADOX interact with your players/customers!!!!
Hearts of Iron IV - Development Diary 15 - On the High Seas
Hi everyone! I'm home from vacationing in the US now and visiting the Battleship USS Iowa in Los Angeles. So I thought talking more about navies would be appropriate!
Sadly the class was refitted for the cold war era and lost its bristling of AA guns for Tomahawks. Luckily FDR's bathtub was still there though
We have previously covered the actual naval combat here so read that again if you need a refresher. Today we will be looking more at the big picture stuff.
Areas & Missions
Just like the strategic air war navies spend most of their time on missions in strategic areas, but are also able to move province by province. When in a strategic area each fleet has a value indicating how spread out it is. In general a more spread out fleet can cover more area and have a higher chance of finding the enemy, but will take time to concentrate its forces and bring them all to bear. Things like how fast fleets of a certain composition can converge and how well they can search in an area is controlled in large part from Naval Doctrines. We'll cover those in detail in a future diary, but as an example if you pick the Trade Interdiction doctrine you can unlock Wolfpack tactics which will make sure your subs find more targets and can all get together and strike more often.
There are several missions available:
Patrol - Focus on finding the enemy as efficiently and as spread out as possible
Search & Destroy - Much like Patrol but less efficient at searching while keeping the fleet together more. Suitable for trying to force large fleet vs fleet battles, say like the Battle of Midway.
Convoy Raiding - Focus on raiding convoys and avoid engaging warships.
Convoy Escort - Protect any convoys in an area from raiders.
Invasion - used to control large scale land invasions. We'll cover this in later diaries.
Hold - Not really a mission, but can be useful for ships like Carriers that you want to just position like a floating airfield.
When fleets find each other or convoys of the enemy naval combats will trigger. Depending on how spread out the fleet is, doctrines and luck its going to be a smaller part of the fleet that makes initial contact. Naval battles in HOI4 can simulate longer affairs where ships join over time as the rest of the fleet rushes to help.
Strategic warfare
While you need to actually directly conquer an enemy to beat them, doing so after they are weakened is always better and easier. Production in HOI4 requires resources that gets convoyed from trade, or from overseas territory so a good way of weakening an enemy is to hurt their ability to produce equipment and reinforce their armies using convoy raiders. In HOI3 it never really felt like submarine warfare had enough impact and we want to fix that in HOI4 and force nations to have to spend resources to counter it. The way the strategic area mission system works also allow you to use surface raiders, like how Germany historically used its few heavy cruisers to tie up and frighten the British navy.
Convoys are extremely important and transport both replacement equipment to oversea battlefields, supplies and resources so hurting them will have a large effect, sunk convoys can't be instantly replaced either so active defense is necessary, you cant just try to outproduce the enemy's sinking. Lend lease of equipment and tanks to allies also use convoys and this material can all be lost to the bottom of the ocean when faced with an efficient submarine net.
Posts: 923
Looking like it might be a further couple of months.
Link to statement
But again it is nice to see how Paradox manages to communicate with their customers, and the response of the customers.
Looking at their earlier releases hopefully this time we won't have to live through 4 expansions before game is playable
Im confident they wont pull a East vs. West or Magna Mundi on us since it is Paradox doing the development and not someone else. (And you can't really do a total recall on a HoI game)
Posts: 2238 | Subs: 15
I will try to keep this post updated.
English:
thesixthaxis.com:
http://www.thesixthaxis.com/2015/06...inations-of-multiplayer-in-hearts-of-iron-iv/
http://www.rockpapershotgun.com/2015/06/08/hands-on-hearts-of-iron-iv-2/
Italian:
Everyeye.it:
http://www.everyeye.it/articoli/provato-hearts-of-iron-4-26073.html
Link to screenshots: http://www.everyeye.it/immagini/hearts-of-iron-4/
Multiplayer.it:
http://multiplayer.it/articoli/151036-hearts-of-iron-iv-si-torna-a-combattere.html?piattaforma=pc
Posts: 559
So this game FINALLY is being released in about 33 hours from now. I was wondering if anyone has or will be purchasing it? I myself purchased the "Colonel" edition from Green Man gaming where they were offering 25% off with the code IRON25 (just in case anyone is interested).
In any case, I thought I'd point out that our old friend Bridger (Of Tales of Heroes fame) has been streaming this early this week and has done a lot of tutorial like videos for it as well.
Hearts Of Iron 4 Pre-release guide
Anyways, hope to see some of you out there playing!
Posts: 70
Posts: 1944 | Subs: 2
Posts: 1944 | Subs: 2
9/11 would purge infidels again
Posts: 454 | Subs: 9
I started playing it but got distracted by Firewatch and the Steam Summer Sale. I'll have to sit through the tutorial though I think, as it seems like a lot of levelling up and not a lot of happening.
Really I just want to run Canada and talk to my stuffed dog like an historically accurate Prime Minister.
Posts: 4301 | Subs: 2
Posts: 1024 | Subs: 1
Posts: 2307 | Subs: 4
The game is a looooot better with the new patch, the AI is so much less braindead.
I'm actually having fun playing it now. Does anyone still play?
Posts: 2458 | Subs: 1
Necro
The game is a looooot better with the new patch, the AI is so much less braindead.
I'm actually having fun playing it now. Does anyone still play?
Might try it again if AI is better now. The game was always pretty good but playing vs retarded AI is just too annoying after a while.
Posts: 587
Might try it again if AI is better now. The game was always pretty good but playing vs retarded AI is just too annoying after a while.
So we organise a coh2 muliplayer party.
I call Soviets.
Posts: 515
Posts: 508
The new additions, like the production changes the way you draw orders over the map like battle plans, etc, all look great, so I'm willing to spend some time learning it, but I also don't feel much more comfortable with it now then when I started playing.
Any tips on getting better at the game?
Edit:
To be honest, I'm baffled by how difficult this game feels, because I used to play tons of HoI2 back when I was in high school, and I don't remember it being that hard. Have the games gotten more difficult, or have I just gotten accustomed to easier games?
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