High Quality exlusive urban maps are rare (talking about mostly undamaged cities, not ruins ), so i decided to make one on my own.
The map focuses on extrem urban warfare which means: deadly roads, chokepoints and close quarter combat, yet the it doesn't neglect to offer long range and open areas as well as opportunities to flank.
Here is my progress so far.
More Screenshots:
Download from: WORKSHOP
(2-4) Avenue 12 - Extrem Urban Warfare :P (WIP)
10 Feb 2015, 22:03 PM
#1
Posts: 420
10 Feb 2015, 23:24 PM
#2
4
Posts: 4301 | Subs: 2
looks great. gonna try it out once it comes out.
15 Feb 2015, 23:52 PM
#3
Posts: 420
UPDATE: DONE!!! Workshop link in opening post.
16 Feb 2015, 10:08 AM
#4
4
Posts: 4301 | Subs: 2
just tried it out several times with my cohbros/, pokkerguy. 1v1. the map's size feel perfect for 1v1, think it is going to be too tight for 2v2.
the maps feels unique for sure. not balanced due to a lot of buildings, battles gravitates towards closed quarter fighting. but again, i think making a balanced urban map would be impossible with current faction designs.
not as clustered as i thought it would be though.
polished and just completeness of the map is outstanding. i really like to glow, too. is it 'bloom'? i almost always overdo it but bloom amount is perfect imo in this map. like the color decisions on the tac map, too.
all in all, very fun and unique map.
the maps feels unique for sure. not balanced due to a lot of buildings, battles gravitates towards closed quarter fighting. but again, i think making a balanced urban map would be impossible with current faction designs.
not as clustered as i thought it would be though.
polished and just completeness of the map is outstanding. i really like to glow, too. is it 'bloom'? i almost always overdo it but bloom amount is perfect imo in this map. like the color decisions on the tac map, too.
all in all, very fun and unique map.
16 Feb 2015, 10:19 AM
#5
Posts: 420
When i designed the map, i was aware that i have to scarifice the competitive goals to achieve my design intent. However the concept was to create a fun urban map in the first place, so i guess that's okay.
The map turned indeed out smaller than planned.
The map turned indeed out smaller than planned.
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