After much sitting on the subject I think this is what's good.
.50 tier 0- unlocked after you buy any officer. Maby, if left the way it is, could be 4 cap cost. Kinda shit but expensive. if you manage to hang on to it, its worth the cost.
57mm tier 0- unlocked after you buy any two officers.
Captain: 60 fuel
M20
Stuart. - with a fucking cost reduction and upgradeable .50
Pack.Howie
Lieutenant:
Half track - honestly, this might give them to much of an advantage so... Expensive?
Flacktrack
75mm TD half track
Rifle men are very powerful early. But late, they could use a boost. So in major, buyable upgrade for fully vetted infantry. Not sure how much. Vet 3 rifles get one Thompson. Vet 3 Echlons get m1 grands or something.
American Re-Balance
6 Apr 2015, 16:17 PM
#21
Posts: 96
6 Apr 2015, 16:18 PM
#22
Posts: 2280 | Subs: 2
Permanently BannedPershing in t1 after all techs researched Kappa
6 Apr 2015, 20:00 PM
#23
Posts: 300
Pershing in t1 after all techs researched Kappa
Easy Eight would be realistic and fair while giving a nice punch lategame!
edit: why did someone necro this?
6 Apr 2015, 20:33 PM
#24
Posts: 322
Pls close this
7 Apr 2015, 03:14 AM
#25
Posts: 431
Months later, the biggest issues I have with the USF are:
- AT gun locked behind a, more or less, useless tier
- Major + ambulance combo takes up too much population and is annoying to micro. Major is useless for anything but a retreat point, so I'd like the Major to be removed and replaced with Rangers (less OP than in Ardennes Assault, of course ). Ambulance gets a retreat point upgrade with purchase of Rangers.
- There is zero variety in the early game. Zero. You spam riflemen and that's it.
- No mines unless you spend 50 fuel for the Lt. tier, then another 20 for the utility car that is extremely squishy in late game.
- Rear echelon troops are useless. They suck less with BAR's, but I'd rather just spend the munitions on my riflemen. Their bad performance would be forgivable if they could build sandbags and mines.
- Shermans need an HE/AP round indicator above them that is invisible to enemies
- AT gun locked behind a, more or less, useless tier
- Major + ambulance combo takes up too much population and is annoying to micro. Major is useless for anything but a retreat point, so I'd like the Major to be removed and replaced with Rangers (less OP than in Ardennes Assault, of course ). Ambulance gets a retreat point upgrade with purchase of Rangers.
- There is zero variety in the early game. Zero. You spam riflemen and that's it.
- No mines unless you spend 50 fuel for the Lt. tier, then another 20 for the utility car that is extremely squishy in late game.
- Rear echelon troops are useless. They suck less with BAR's, but I'd rather just spend the munitions on my riflemen. Their bad performance would be forgivable if they could build sandbags and mines.
- Shermans need an HE/AP round indicator above them that is invisible to enemies
7 Apr 2015, 04:01 AM
#26
Posts: 1802 | Subs: 1
Months later, the biggest issues I have with the USF are:
- There is zero variety in the early game. Zero. You spam riflemen and that's it.
Assengis
7 Apr 2015, 09:46 AM
#27
14
Posts: 10665 | Subs: 9
Moved to COH2 Gameplay
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