OST & SU were quite balanced. OST - long range SU - Close range. SU - biggest tank but OST Tigers is better at killing inf, speed, turret rotation.
Right know? Biggest tank? Axis. Best AT gun? Axis Best tak destroyer? Axis Best long-range inf? Axis Equal Best close-mid range inf? Axis.
Only on map arty is in favour for Allies.
Don't fortget that raketrn can retreat and can be deployed in buildings which is deadly sometimes.
USF has the best AT gun, Soviet if you count the fact it can also barrage infantry. The Jackson is bar none the best TD in the game, and none of the standard non-doctrine TD preform well against Heavy tanks.
And you keep seem to forgot that Allies have the best indirect fire in the game, what is with you and ignoring allies strengths? A single shot from a B4 on a HQ can be GG, a single 120mm mortar shell can wipe a Obers squad, A katyusha can easily wipe multiple squads. Demo charges are a for sure squad wipe on anything near them!
Narrow?
OKW have as wide selection as any other army, even wider as they have only 2 extremely situational units while other armies have plain useless ones.
Also, for a resource starved army, for some reason they can pump fastest armor in game with fastest tiering and additional bonuses cost-free for setting up said tiers while other factions need to pay for their utility additional costs. Doesn't sound too resource starved to me.
Well first off you only have 2 non-doctrine infantry unit that both excel in their chosen roll, Volks and Obers which allows OKW to coast on MP but as far as infantry unit's thats about it for them as the doctrine infantry units they can get simply don't preform nearly as well as those 2.
And if you don't think they are resource starved you aren't paying attention, a OKW player who uses grenades will critically delay their shreks and allow you to roll over them easily with any kind of armor. If you go mechanized and get any kind of armor your could to delay your Schwer pretty heavily, especially if you go stuka. If you try and convert munitions to fuel your going to get raped by medium tanks due to lack of shreks, and if you convert fuel to munitions, again your going to get your schwer out pretty late.
Then once you get your HQ's down, implying you didn't make any armor at all in t1 or t2 you need to wait to get 175 fuel (265 adjusted) to get your first Panther out. After that comes out your going to need to wait a while before getting any other kind of armor out.
Again dude is just comes down to the fact your never not going to see Infantry spam as OKW as long as they have a resource penalty and expensive tanks. Want to see more combined arms? Make it so it's somewhat feasible. OKW doesn't suffer from lack of unit choice, it suffers from the fact 1 unit choice will win or lose you the game due to reduced income.