You know what observer mode is really missing?
Posts: 1276
While OBS mode already features a lot of great features such as the HUD re-size and the unit camera, but I think Relic should add Player tracking to replays and Observer mode. This would add a new layer for casters as well as ourselves to see into the mind of the player as well as allow us players, to see what we don't see.
This is tracking would follow the players camera and movements around the map while also showing us his line of sight, and unit build Que, and default HUD. This would be accessed through an extra box added to the middle of the OBS/Replay HUD like the "fog of war" button that could be toggled on or off. Selecting a players box just like in OBS/Replay would switch the games camera to the player selected.
Dota 2 and Starcraft 2 already have this feature and I believe that CoH could really benefit from this feature if it wants to go into E-Sports.
Posts: 1679 | Subs: 5
It's a great idea, but unfortunately I just don't see it as something Relic would be willing to invest the money into, since they won't really see much in the way of return.
Posts: 542
I agree with your feature wish though, but for me personally it would not have a high priority. Fixing the game would be more important to me.
Posts: 786
Posts: 1276
replays don't store camera or mouse movements but they do store mouse click positions when you give orders, they could show a marker where the click happens and have the camera auto center on that
that would jump the camera around drastically. I don't know oh observer mode was coded as inverse has said but I belive that this feature is really important for pro players
Posts: 1679 | Subs: 5
Posts: 1276
Well, they store command X/Y coordinates, but there's no way of knowing if the command was issued on the main screen, the minimap, or the tactical map, so you won't get any info on cursor position. I suppose it would be easy to show the little move graphic you see when you issue a move command though.would you be able to track player camera position? Or would that require the whole code to be rewritten
I don't really care for where the mouse cursor is or what the player is clicking on but rather I want to know his or her focus
Posts: 1679 | Subs: 5
Posts: 365
Posts: 881
Camera position would require some major changes to replays most likely, since you'd want parity between replays and observing. Current CoH replays are far too simple to be able to track that sort of information.
It seems really simple to implement imo; just add a new "camera/mouse position of player X" "command" on each tick.
Posts: 1679 | Subs: 5
Posts: 881
But.. Only 8 ticks per second?! Even Diablo 2 had 25 per second!
Posts: 1276
Posts: 262
Not that I'm holding my breath.
Posts: 369
Posts: 1679 | Subs: 5
And I have no idea what CoH's gameplay tickrate is, I just know that replays, and by extension observing, use 8 ticks per second. That's actually how the replay system here on COH2.ORG calculates the game length of a replay, it counts the number of ticks and divides by 8.
Livestreams
215 | |||||
41 | |||||
16 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.611220.735+5
- 3.35057.860+15
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.918405.694+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
34 posts in the last month
Welcome our newest member, Harda621
Most online: 2043 users on 29 Oct 2023, 01:04 AM