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What Maps Would You Add?

21 Jan 2015, 05:09 AM
#1
avatar of Mittens
Donator 11

Posts: 1276

The workshop has plenty of cool maps that Relic and the community should see more of so I ask,
if you were to take any map from the workshop to add to multiplayer automatch what would you add?

Post a link and tell us why
21 Jan 2015, 05:35 AM
#2
avatar of MarcoRossolini

Posts: 1042

Pinsk Marshes, 'nuff said. Awesome 4v4 map
21 Jan 2015, 05:52 AM
#3
avatar of Enkidu

Posts: 351

21 Jan 2015, 06:24 AM
#4
avatar of MoerserKarL
Donator 22

Posts: 1108

I'd like to see some "old" maps, back into the map pool :)
21 Jan 2015, 08:01 AM
#5
avatar of What Doth Life?!
Patrion 27

Posts: 1664

100% Pinsk Marshes. The coolest map of any.
21 Jan 2015, 08:02 AM
#6
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

monolitihic's kursk (summer and winter) and foy.

overgrowth, angoville, duclair

and my map (4) Hamlet... lol.
21 Jan 2015, 08:05 AM
#7
avatar of Mirage357

Posts: 341

I like your list Mr. pigerton ;)
21 Jan 2015, 10:03 AM
#8
avatar of rafiki

Posts: 108

Anything news. Not enough (any?) map rotation in this game.
21 Jan 2015, 10:33 AM
#9
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

and what happened to community map highlights?

i mean i knew it wasn't gonna go forever... i knew the steam would die out sooner or later but only the first five and that was it?

i mean c'mon!
21 Jan 2015, 10:43 AM
#10
avatar of wuff

Posts: 1534 | Subs: 1

Overgrowth is the only competitive map I feel is up to a professional level and would want to add to the automatch rotation.

The more important question is what maps would you remove.
21 Jan 2015, 10:52 AM
#11
avatar of Porygon

Posts: 2779

jump backJump back to quoted post21 Jan 2015, 05:52 AMEnkidu
Angoville .


This and Wrecked Train, with less wreck.
21 Jan 2015, 10:53 AM
#12
avatar of rafiki

Posts: 108

Even not perfecly balance, news maps would add dynamism to the game that really need it since patchs don't bring it.
21 Jan 2015, 11:00 AM
#13
avatar of MarcoRossolini

Posts: 1042

I've been wondering about what CoH2 would be like with a random map generator, difficult to make I know, but if every map were different then the decisionmaking you had to do each time would be more immersive, realistic and interesting.

Pipedream I must say.
21 Jan 2015, 11:24 AM
#14
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

all Monolitihic Bacon maps
+ Red Ball Express 6p
+ Rambrouch 4p (from Rewind team)
+ all maps from the "Contest maps"
+ Ardennes Assault multiplayer maps
+ Theater of war maps
= profit
21 Jan 2015, 12:21 PM
#15
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post21 Jan 2015, 10:43 AMwuff
The more important question is what maps would you remove.


hmm. just off of my head...

trois point
ettelbruck station
crossing in the woods 2v2
semoisky summer 2v2
minsk pocket 2v2
road to kharkov 2v2
angermuende
city 17 3v3
faceoff at rostov
lazur factory

(i actually looked through the map list)
21 Jan 2015, 12:47 PM
#16
avatar of Mirage357

Posts: 341

jump backJump back to quoted post21 Jan 2015, 12:21 PMpigsoup
.....(i actually looked through the map list)


Lol, I think you forgot to add almost the rest of it. :p
21 Jan 2015, 13:53 PM
#17
avatar of I<3CoH

Posts: 177

Permanently Banned
21 Jan 2015, 14:38 PM
#18
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Even if they had some balance issues, i'll like seeing a 1 month rotation of community maps added/removed from the rotation on automatch. Unless they are things like Don River :P
21 Jan 2015, 15:41 PM
#19
avatar of Mittens
Donator 11

Posts: 1276

Even if they had some balance issues, i'll like seeing a 1 month rotation of community maps added/removed from the rotation on automatch. :P


You know this would be cool. Adding a community vote button that you could vote the month before as to what map u wanted.
21 Jan 2015, 15:46 PM
#20
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