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What's the deal with OKW?

15 Jan 2015, 05:27 AM
#1
avatar of NinjaWJ

Posts: 2070

Looking at this website and the official forums, any topic that discusses the OKW seems to draw the biggest crowds. It brings the most ardent supporters and the most passionate opponents. I rarely see the same amount of activity when the other three factions are discussed.

Anyone feel the same?
15 Jan 2015, 05:31 AM
#2
avatar of Doomlord52

Posts: 960

The other three factions are relatively similar; base building, army composition, etc. OKW is the "odd one" (similar to CoH1's Brits) in that it has mobile base buildings, relies heavily on 2 units (Volks + Obers) and has unique gameplay mechanics (fuel to Muni, muni to fuel, vet 5, etc.).

Balancing something that 'different' is tricky, and even if its balanced, a lot of people find that it's just too different to be fair (or is fundamentally flawed, etc.). As a result, you have a lot of debate over it.

15 Jan 2015, 05:44 AM
#3
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

it's also probably the most powerful faction right now and it's the most played.
15 Jan 2015, 06:07 AM
#4
avatar of ZombiFrancis

Posts: 2742

They are the Nazi Brits. Therefore there is much hate and ire.
15 Jan 2015, 06:17 AM
#5
avatar of Australian Magic

Posts: 4630 | Subs: 2

1. The rarest units.
2. The most powerful units.
3. Access to 5 veterancy.
4. Flak base locking down area and denying cut off mechanizm.
5. "Starved" faction with cheap teching and Panther 2-3mins after Sherman.
6. Convert muni -> fuel and fuel->muni (really starving...)
7. Good early game.
8. Decent mid game.
9. Unstoppable late game.
10. Blobbing, the only true tactic.
11. Amazing meta: Volks -> Obers -> Panther.

Designers be like "No, no, it's not OP, it's in good spot"

Soviets vs Ostheer was quite good.
Ostheer vs USF is tricky but it needs few changes to be somehow balanced.
But OKW...
15 Jan 2015, 06:20 AM
#6
avatar of Mr. Someguy

Posts: 4928

The other three factions are relatively similar; base building, army composition, etc. OKW is the "odd one" (similar to CoH1's Brits) in that it has mobile base buildings, relies heavily on 2 units (Volks + Obers) and has unique gameplay mechanics (fuel to Muni, muni to fuel, vet 5, etc.).

Balancing something that 'different' is tricky, and even if its balanced, a lot of people find that it's just too different to be fair (or is fundamentally flawed, etc.). As a result, you have a lot of debate over it.


Plus OKW was extremely different before it was released, it got a near complete redesign right before the game launched. This means a lot of the balance problems caused by OKW are a result of it being more or less thrown together at the last minute. Originally, OKW got 33% resources from every sector, except the ones it parked its truck on, which gave 100% but could go up to 200% although I don't remember the specifics. Trucks had to be parked in a 'chain' linking back to your HQ sector as well. OKW's strength with units like the Panther and Obersoldaten were needed because you had a thin line that absolutely needed to be protected. OKW was changed dramatically since then, while their downsides have been largely eliminated, their advantages haven't.
15 Jan 2015, 06:22 AM
#7
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Make's people cry the hardest despite the faction having basically nothing to counter allied indirect fire. It's like almost everyone forgets that Artillery exists.
15 Jan 2015, 06:36 AM
#8
avatar of braciszek

Posts: 2053

Make's people cry the hardest despite the faction having basically nothing to counter allied indirect fire. It's like almost everyone forgets that Artillery exists.


True, but thats the only disadvantage. And artillery doesnt instant win games unlike other things. *cough* heavy tanks

ONE DISADVANTAGE

But "OKW OP" comes from 4v4, the source of all BS. USF should not be allowed to be played as for that crap.
15 Jan 2015, 06:37 AM
#9
avatar of SgtBulldog

Posts: 688

It was always like that with CoH. Also in the first game.

The german side has its own and ardent fan crowd. Anything you sneeze at them will rally them to the defense of any advantage the german side may have.

And that's been the beginning of many threads for years.
15 Jan 2015, 06:39 AM
#10
avatar of Alexzandvar

Posts: 4951 | Subs: 1



True, but thats the only disadvantage. And artillery doesnt instant win games unlike other things. *cough* heavy tanks

ONE DISADVANTAGE

But "OKW OP" comes from 4v4, the source of all BS.


Of course OKW is more powerful in 4v4, OKW preforms at it's best with Ostheer support. But your being dense if you think the only counter to OKW is artillery alone. It's just it's overall biggest weakness.

Also: B4 + For Mother Russia = Dead Heavy Tanks.
15 Jan 2015, 06:55 AM
#11
avatar of braciszek

Posts: 2053



Also: B4 + For Mother Russia = Dead Heavy Tanks.


I keep on forgetting to use For Mother Russia... It somehow boosts the B4 because reasons. However, the facepalm that occurs when you #skillshot a repairing Tiger in the enemy lines and it becomes abandoned. -_- But itll be dead again in less than a minute. > : D

USF is weird. It owns Ostheer but usually will get eaten by OKW. WFA is just a mess...
15 Jan 2015, 06:58 AM
#12
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Yeah that's mostly due to the Jackson. Overall the meta is just all over the place ATM and placing the blame on any one faction is dumb and intentionally dense.
15 Jan 2015, 07:16 AM
#13
avatar of sir muffin

Posts: 531

because OKW took inspiration from the worst RTS faction ever made, in any game, on any platform, in any time. the coh OF brits.
15 Jan 2015, 07:24 AM
#14
avatar of braciszek

Posts: 2053

Yeah that's mostly due to the Jackson. Overall the meta is just all over the place ATM and placing the blame on any one faction is dumb and intentionally dense.


I dont actually blame a faction. I blame design and the fact that Relic has never redesigned anything. Nothing improves without change, and future change is simply... Nonexistent. Its just.... Bad. I have no respect for it.

Meanwhile its easy to point fingers at the pet faction that rewards you for nearly everything. (Its not perfect and not everything is super duper awesome, but it certainly does reward you for investments where Ostheer and Soviet teching spits in your mouth. Will this ever change? NOPE)
15 Jan 2015, 10:03 AM
#15
avatar of RMMLz

Posts: 1802 | Subs: 1

As I've said before, OKW is not OP, it's broken. Meaning that you can use cheesy tactics and lose units and resources and still win the game. It's not that certain units are over performing. They have put some broken pieces together and you have OKW. Some units are useless (IRHT, Sturmtiger) and some units do insanely well together. Super heavies are also problematic.

I think for balancing the faction, we need an overhaul and change in the meta. I don't wanna start a balance thread, but the game flow should change. Things like giving Volks AI weapons and removing shrecks, give them proper AT and panzerfausts, nerfing Obers etc. If you simply nerf a few units, the faction becomes unplayable.

Long story short, OKW play style and game flow is broken, not actually OP IMO.
15 Jan 2015, 11:17 AM
#16
avatar of Ace of Swords

Posts: 219

OKW is the best faction right now, but people are over exaggerating, the volks and obers are the core units of this faction, and that's the reason why they are spammed, the other is because they are overperforming abit, yes it's just abit contrary to what many want to think, volks AI isn't great but they make up for that by providing a rather hard to kill unit with AV strong enough to counter medium tanks and damage heavy tanks, obers are simply doing too much damage and can fire their lmg on the move, fixed these 3 things I don't think they will be OP anymore, the panther is fine and needed as it is, perhaps only it's speed needs to be toned down to the ost levels, with the changes above the early and mid game will be much weaker, meaning less map control, less resources overall and more bleed from your own infantry, meaning that the KT will be delayed way more than it is now and it's costs will be more than justified.
15 Jan 2015, 11:26 AM
#17
avatar of Unshavenbackman

Posts: 680

Isnt the deal that the faction is constructed in a way that microing your units isnt so important? - Kt, shreckblobs, Obers. Microing a ppshconssqaud and T34 is much harder. Macro isnt so hard with Okw either. IMO is much harder to know which units to get with Ostheer.
So the deal is macro and micro isnt rewarded as long as Okw is around.
15 Jan 2015, 14:15 PM
#18
avatar of austerlitz

Posts: 1705



Soviets vs Ostheer WAS quite good.
Ostheer vs USF is tricky but it NEEDS few changes to be somehow balanced.
But OKW...


Fixed.
As usual relic will overnerf OKW and ostheer will remain invisible to them.Might just as well delete the faction from the lower game modes.
15 Jan 2015, 14:19 PM
#19
avatar of austerlitz

Posts: 1705

On OKW ,volks shrecks need accuracy nerf at long range and - xp gain% so no blobs of vet 5 volks which gain xp very fast due to shrecks.
No fix on obers until 1919,shocks(to which OKW have no stock infantry counter save obers and mass blobbing) and para reinforce cost gets the nerfbat as well.
15 Jan 2015, 17:18 PM
#20
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

It's less stressful than playing other factions, specially on teamgames. If we add that on top of that you can perform well with little micro. GG :D
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