Company of Blobs, if you only solo, dont read
Posts: 1003
In CoH1 was simply debuff, if you keep soldiers in blob (recieved accuracy). And it is logical, more soldiers in one place = more targets.
You like team game as this **** is now?
Posts: 207
Posts: 269
So it's harder to micro and micro is less rewarded. A+++ game design relic.
Posts: 954
For Wehrmacht you have a T3 rocket launcher which is very handy for blob control.
For PE not much but you can blob on your own.
I think this game need more powerful blob control(support weapon/arty piece) access for all factions.
Posts: 1094 | Subs: 20
Posts: 551
HMG should supress blobs instantly.
Posts: 551
Posts: 2779
The clown cars forcing you to blob, sticking together or get risked being wiped one squad by another squad.
Ostheer LMG Grens, blob2win, not blobing would lose.
USF Rifles are the same, playing with COH1 Rifles style is NOT rewarding, they are NOT as fast as the old Rifles, and the smoke mechanics forcing them to blob in the smoke to breakthrough suppression instead of flanking, meh.
OKW, well, ofc screckblobing with Obers, unreliable shit AT gun and overpriced JPIV.
Then they introduce anti-blob weapon, but the anti-blob weapon actually skilllessly instant wipe out the singled squad, forcing you to blob at the anti-blob weapon to overcome the anti-blob weapon. Dis logic, sigh.
Posts: 655
Permanently BannedPosts: 531
Posts: 17914 | Subs: 8
Was it ever different there?
Posts: 122 | Subs: 2
Posts: 551
And conscripts hurra ability should be free so they really roam the battlefield like during ww2.
Posts: 1221 | Subs: 41
In CoH1 was simply debuff, if you keep soldiers in blob (recieved accuracy). And it is logical, more soldiers in one place = more targets.
One single squad in CoH1 had a negative blobbing modifier, Wehrmacht Pioneers.
All PE units GAINED stats for blobbing together (shared veterancy and with upgrades got stat bonuses as well for every unit nearby)
ALL Brit units GAINED stats for blobbing together near officers (shared veterancy + actual stat bonuses)
Posts: 655
Permanently BannedActually speaking of this subject I saw a WW2 Documentary about the Eastern Front and it explicitly described how the Germans blobbed tanks and planes together to overcome thinly-spread Russian anti-tank defenses. They used like 60 tanks at a time all in a blob and just attack moved over the Russians Kappa. I'll try to find the link but it was forever ago that I saw it MVGame
Found it MVGame
Posts: 2280 | Subs: 2
Permanently Banned
And conscripts hurra ability should be free so they really roam the battlefield like during ww2.
10 muni is basically "free"
Posts: 531
One single squad in CoH1 had a negative blobbing modifier, Wehrmacht Pioneers.
All PE units GAINED stats for blobbing together (shared veterancy and with upgrades got stat bonuses as well for every unit nearby)
ALL Brit units GAINED stats for blobbing together near officers (shared veterancy + actual stat bonuses)
PE and Brits were always considered broken and overpowered. (because they're made by different people who designed the original factions and the OF factions, they're the same people that went on to develop COH2 ) But it isn't really 'vCoh' which is just americans and wm. i'm sure you know that, you might've forgotten or something
Posts: 17914 | Subs: 8
PE and Brits were always considered broken and overpowered. (because they're made by different people who designed the original factions and the OF factions, they're the same people that went on to develop COH2 ) But it isn't really 'vCoh' which is just americans and wm. i'm sure you know that, you might've forgotten or something
What if I told you that is not entierly truth?
I mean, go and check credits for vcoh and OF, your mind might blow up.
A fair share of names appears on both.
Posts: 531
What if I told you that is not truth and you've been lied to?
I mean, go and check credits for vcoh and OF, your mind might blow up.
company of heroes 1 lead designer designer - josh mosqueria
OF and COH2 - quinn duffy
at least that's what i've been told for a long time by many different people, can you prove me wrong?
Posts: 1221 | Subs: 41
PE and Brits were always considered broken and overpowered. (because they're made by different people who designed the original factions and the OF factions, they're the same people that went on to develop COH2 ) But it isn't really 'vCoh' which is just americans and wm. i'm sure you know that, you might've forgotten or something
1. Go check the credits and be amazed. You won't see many differences between CoH and OF, the team changes mostly came with ToV.
2. He said CoH1, not vCoH.
3. None of this matters because like said there were no such modifiers except on Pioneers and even that was implemented because piospam was too much for Brits.
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