stug E assault tank
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Keep in mind that most of the balance problems are because of meta and other balance issues, not the unit itself. For example if Jackson does not under perform versus tigers, This doctrine would not be that much of a problem.
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It's impact is only high, when the opponents refuses to build AT weapons.
The wiping problem is something that occurs to all factions since the new unit grouping was introduced. In my opinion relic needs to fix that before any aoe ai weapons are hit with the nerf hammer.
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Just get an AT-gun. If you already have a medium tank you have the advantage over him since Ostheer isn't the kind of faction which has 3 tanks on the field you have to fear.
And may I give an argument I have seen in the Scott thread: We can nerf it when Ostheer early game is fixed.
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I find this doctrine as little OP because you don't have to tech. Just get Pak40 and that's all.
It has everything you need.
Early game close combat infantry, PzGrens in transporter (this is awesome, drive behind enemy lines and wipe all crew weapons), Stug, Off map arty, Tiger.
It has everything you need. I think there is no other so useful and complete doctrine.
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ostheer teching is too expensive plain and simple
All you need to do is to switch tech cost with building cost but I think it's too hard for relic to do this
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At gun, at gun, at gun... Nothing more.
I find this doctrine as little OP because you don't have to tech. Just get Pak40 and that's all.
It has everything you need.
Early game close combat infantry, PzGrens in transporter (this is awesome, drive behind enemy lines and wipe all crew weapons), Stug, Off map arty, Tiger.
It has everything you need. I think there is no other so useful and complete doctrine.
Doesn't this apply to a lot of soviet doctrines? Are they op too? Or is it op only because it's Axis?
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