The mains features
First these maps are Multiplayer/coop/solo maps with a very accurate historical focus. (The maps I modded are community maps or relic maps)
You will have one unique commander for each side per map. (with the abilities I chose)
Reinforcements which come overtime(one in the first few minutes, then after 15 minutes for 2vs2 maps , 20 for 3vs3 maps, 25 minutes for 4vs4 maps, each players, in large battles such as 4vs4 could get up to 4 reinforcements.
Buildable units are limited to the time of the battle, same for reinforcements (I have always worked with doc so it's very accurate, but I did choose in some case to add more of some for balancing ).
Balance, as you may realize my maps are not very competitive( one side is defending the other is attacking, so basically the attackers have more offensives units such as tanks, vehicles, artillery... as the defensive side which will have more anti-tank guns, MGs, and mines... ), they have been balanced for fun team play not for competition team play!
Some scenarios due to the historical handicap or restrictions could be easier for the attackers side but not often for the defensive side, I tested the maps with AIs and the AIs in coh 2 doesn't really know how to defend, so try to defend with friends it's funnier.
The map preview is very important because it shows you which side is attacking and which side is defending.
Works (only) with the "spearhead" mod
Link to the map pack: http://steamcommunity.com/workshop/filedetails/?id=278345266
I hope you will try them out!
For more infos my steam ID JMWW2