Remove USF Major and OKW Med truck retreat
3 Jan 2015, 19:13 PM
#41
Posts: 4951 | Subs: 1
You all do realize that the forward retreat point for OKW makes it -easier- to kill their blobs when they are all clustered around a truck using b4, 120 mortar, priest, call in arty, ect?
3 Jan 2015, 20:21 PM
#42
14
Posts: 10665 | Subs: 9
You all do realize that the forward retreat point for OKW makes it -easier- to kill their blobs when they are all clustered around a truck using b4, 120 mortar, priest, call in arty, ect?
I hope so
3 Jan 2015, 23:18 PM
#43
Posts: 2561
You all do realize that the forward retreat point for OKW makes it -easier- to kill their blobs when they are all clustered around a truck using b4, 120 mortar, priest, call in arty, ect?Not if the OKW player is actually competent and spread out their units while they reinforce. The med truck has a higher reinforce range then most other forward reinforce points.
4 Jan 2015, 00:19 AM
#44
Posts: 3602 | Subs: 1
Major could have a Rally Point ability instead. An ability on cooldown (with or without ammo cost) to make a squad running faster to him. So instead of a retreat point, you use it to make a fresh squad going back faster to him.
It can add some interesting gameplay imo and could be combined with that stupid design forcing USF to go back to their base the equip BARs or Zooks.
OKW... Don't know, that faction design with trucks is so stupid. Maybe something on cooldown as well or with a ammo cost or an highest mp cost to reinforce. Or both, the truck could have a limited reinforcement cap that need to be upgraded. 1st upgrade can only reinforce volks - you need a 2nd upgrade to reinforce elite infantries. Something costly.
It can add some interesting gameplay imo and could be combined with that stupid design forcing USF to go back to their base the equip BARs or Zooks.
OKW... Don't know, that faction design with trucks is so stupid. Maybe something on cooldown as well or with a ammo cost or an highest mp cost to reinforce. Or both, the truck could have a limited reinforcement cap that need to be upgraded. 1st upgrade can only reinforce volks - you need a 2nd upgrade to reinforce elite infantries. Something costly.
4 Jan 2015, 01:27 AM
#45
Posts: 1484
Please Relic please dont add another Forward Retreat point mechanic to the original armies. I swear, the building spawning mechanic and Forward Retreat mechanic are just dumb.
4 Jan 2015, 05:50 AM
#46
Posts: 4951 | Subs: 1
Considering how devastating a truck loss is for OKW I would say that curretly the medi truck is fine, as the allies have more than enough indirect fire to deal with it. Not to mention the fact I find myself going mechanized more these days for the flak trak or Stuka.
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