I agree with Bud. Also, I changed the title to get rid of the ol' greengrocer's apostrophe. I eagerly await your thank's
Thanks, Mr Greedy! ( I should have spotted that )
Posts: 10665 | Subs: 9
I agree with Bud. Also, I changed the title to get rid of the ol' greengrocer's apostrophe. I eagerly await your thank's
Posts: 1963 | Subs: 1
At least you have a friend in the "didn't spot mistake" club.
Thanks, Mr Greedy! ( I should have spotted that )
Posts: 10665 | Subs: 9
At least you have a friend in the "didn't spot mistake" club.
Posts: 2280 | Subs: 2
Permanently Banned
To those going "HERP DERP HOW 2 COYNTER AXIS OP INFANTRY LATE GAME LOLOLOL"
The Allies have a ridiculous number of good AI tools at their disposal including, but not limited to:
1 - Amazing AI tanks (Sherman, Scott, T34/85, Is-2)
2 - Soviet snipers
3 - 0.50 cal HMG/Maxims
4 - Paratroopers - by far the strongest infantry squad in the game when equipped with M1919s.
5 - Double BAR rifles (beat vet 3 LMG grens with ease when also vet 3).
6 - Indirect fire options such as: Katy, Pack Howi, 120mm mortar
Of course Cons can't stand up to Obers, and on the flip side of the coin Grens/Volks can't stand up to Shocks. Fact of the matter... at the top levels, Allies have advantages at every point in the game.
Posts: 262
You've always been able to detonate demos even when they're detected and being "swept" up by the pio squad. It's super bullshit.
Just the entire fact that demos are some kind of super mine able to erase squads it poor design. Maybe if they could be shot with small arms... MAYBE then they would be okay. I'd prefer to see them used as a building denial/anti-bunker tool but the way they are right now is far from fair or balanced.
To those going "HERP DERP HOW 2 COYNTER AXIS OP INFANTRY LATE GAME LOLOLOL"
The Allies have a ridiculous number of good AI tools at their disposal including, but not limited to:
1 - Amazing AI tanks (Sherman, Scott, T34/85, Is-2)
2 - Soviet snipers
3 - 0.50 cal HMG/Maxims
4 - Paratroopers - by far the strongest infantry squad in the game when equipped with M1919s.
5 - Double BAR rifles (beat vet 3 LMG grens with ease when also vet 3).
6 - Indirect fire options such as: Katy, Pack Howi, 120mm mortar
Of course Cons can't stand up to Obers, and on the flip side of the coin Grens/Volks can't stand up to Shocks. Fact of the matter... at the top levels, Allies have advantages at every point in the game.
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1. flak halftrack (supported), stuka, KT, Tiger, Brummbar, P4, stuge E
2. ill give you that
3. .50 cal comes too late. and is usless vs Wehr
4. They are if u use their abilities, but obers have abilities also. and then u will have no muni for p47
5. I don't get ur point. double BAR'd rifles should beat lmg grens
6.i kinda agree. but then again, stuka makes short work of this. and mortor half track
As for allies having the advantage at all stages. I disagree and will never agree with that.
Posts: 438
Allies have, by far, the best early game infantry/light vehicles. Cons beat both Volks and Grens and when properly managed are able to stand up to Sturms MP:MP. Rifles are... yeah... we know how rifles are.
Then the M3/M20/M15 come and, again when properly managed, can do a great job at harassing the flanks and generally keeping the Axis pinned in a small area. Also tends to force a PaK from Ost, which is a huge MP investment at that point in the game.
Early-Mid game you see Shocks/Paras/Allied indirect fire (120mm/Pack Howi) that shut down everything short of Obers while the indirect fire bleeds/wipes with no risk (and frankly no skill involved).
Then the Sherman or Scott hits the field, far before Ost could even think of fielding a P4, let alone a Panther from OKW. Now the fun, fun squad wipe slot machine style game-play gets rolling.
Finally, Allies have access to Is-2 and T34/85s which are pound for pound the absolute best tanks in the game. Is-2 is much stronger than a Tiger and nearly as strong as a KT (which costs waaaaaay more). Plus great doctrinal abilities like Mark Target (Mark + Jacksons is just disgusting, RIP Tigers and RIP Panthers all day), Incendiary, P47s, etc. Allied late game is silly strong.
I'm not saying Axis *can't* win, of course they can. The imbalance is probably something like 60/40, so still pretty good all things considered (except Ost in 1v1s, they just suck). I'll also point out how much Allies have to crutch on their doctrines, which is unfortunate in my opinion.
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Posts: 438
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yeah! nerf op allies, buff axis!
no srsly...
cons dont win against volks. maybe at close range but a good OKW knows this and stays at range. and most important: volks usally go with a kubel or a storm pioneer. and thats unbeatable for cons.
but yeah.... the allied light vehicles are so op... its not like you just have to faust dat m3 2 times until boom.
and a T85 is not even as good as a panther.
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First off faust is only on falls for OKW. Ostheer have faust on Grens. Cons do win against volks if you play them right just as the volks can win against cons if played right. You invalidated your own argument with "good OKW" for then it would also imply a "bad soviet"; see what I am saying?
Posts: 438
in an even skilled match volks will win against cons. and ostheer has rakwerfer at T0 for anti tank. so both axis can easily kill the M3 or M20.
and most of the time the OKW will send in a storm pioneer + kubel. now tell me how to easily kill them.
Posts: 262
I agree with CieZ's Points. Why must everyone cry axis OP all the time and at every point in which someone makes the argument that allies do have capable units.
First off faust is only on falls for OKW. Ostheer have faust on Grens. Cons do win against volks if you play them right just as the volks can win against cons if played right. You invalidated your own argument with "good OKW" for then it would also imply a "bad soviet"; see what I am saying?
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1. Ostheer does not have a puppchen.
2. Iv seen cons win just as often as volks in early game. Watch Sib, or Jeslin play you'll see what I mean.
3. Then dont get M3 or M20? Use AA Half-track because it can actually suppress?
4. I can not tell you how to easily kill anything because it is l2p issue mate, know the stats of the units you use before you complain they dont do anything.
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That isn't what is happening here.
Nobody is crying axis OP, but it is worth taking into consideration that demo charges are a fantastic (and cost effective) counter to some axis units. I have no problem with making changes, but I would much prefer to see demos stay capable of blob busting and unit baiting.
First of all, that isn't how english works. One player being good is not mutually exlusive to both players being competent. I think his point was just that the allied early game advantage is not universally applicable, as good micro can help to nullify the advantages cons/rifleman have over volks/grens.
In any case, it looks to me like this thread is drifitng off the topic of DEMO CHARGES.
Posts: 438
That isn't what is happening here.
Nobody is crying axis OP, but it is worth taking into consideration that demo charges are a fantastic (and cost effective) counter to some axis units. I have no problem with making changes, but I would much prefer to see demos stay capable of blob busting and unit baiting.
First of all, that isn't how english works. One player being good is not mutually exlusive to both players being competent. I think his point was just that the allied early game advantage is not universally applicable, as good micro can help to nullify the advantages cons/rifleman have over volks/grens.
Posts: 262
2). If one person is considered good and the other sees them as being good then that said person is either inherently better or worse than the good player. That is the logic that i stated.
3). micro can nullify the advantages of cons/rifles but also can bolster them. Thus back to ^^ logic
Posts: 438
So let me get your "logic" straight, Person A is considered good.
Thus Person B is EITHER better or worse than his opponent.
That is exactly what you didn't say in your first post, You alluded to player B being "bad soviets".
P.S. (fix your signature homie)
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I'm not saying Axis *can't* win, of course they can. The imbalance is probably something like 60/40, so still pretty good all things considered (except Ost in 1v1s, they just suck). I'll also point out how much Allies have to crutch on their doctrines, which is unfortunate in my opinion.
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