TLDR u need to be a pro to win as allies. That's true because i said it and if u say otherwise u are stupid fanboy and also a nazi
That's not at all what he was saying, and he has a good point.
Here's how it works in my opinion:
At low/mid levels of skill the Axis are favored because Allied infantry has to flank and close the gap early game, plus their light vehicles take a lot of finesse to micro, but when they're micro'd properly they're brutally strong. I can't remember the last game as Soviet in 2v2 that I didn't get at least one squad wipe with my first flamer M3, normally I get 2-3 before it dies. Investing in a Raketen just to counter the M3 is never worth it - the raketen is terrible. Much better to let Ost get a 222, faust, or teller. If you're playing double OKW better to get a Puma or 251 Flak.
At high levels of skill the Allies have a decent advantage because their early game is absolutely dominant. Volks and Grens cannot compete with properly micro'd rifles/cons, and good Allied players can use things like smoke nades, oorah, m3s/m20s/m15s, molotovs and flanking in general to nullify the advantage of Axis HMGS (which are absolutely required as Ost in my opinion).
The skilled players are able to use this momentum and transition into a dominant mid game via elite infantry and disgusting indirect fire options as well as super fast medium tanks that bleed the heck out of the Axis.
And the finally, well managed T34/85s or Is-2s backed up by Jacksons quickly become a huge problem. Even moreso when Mark/P47s start flying out in important tank engagements.
Moral of the story - it is easy to be decent with Axis and easy to be sub-par as Allies because for the most part the Allies take more finesse, team-work and execution. Sure Axis is absolutely "easier" to play, but their potential is more limited.
Also, as I mentioned before - the Allies crutch extremely heavily on doctrinal units/abilities like Shocks, Paras, 120s, Soviet call-ins, P47s, Mark, etc. So before any Allied nerfs start rolling out I think Soviet needs to be redesigned from the ground up to improve their stock units considerably while lowering the relative power of their call-ins. And USF could probably use some sort of elite infantry in Major tech so that there are real alternatives to Rifles late game (Rangers anyone?).
My opinions in this post are 90% from 2v2 experience and 10% from 1v1 experience. I think 1v1 is more balanced than 2v2, and probably pretty close to 50/50 for Soviet/USF/OKW. Ost is pretty obviously suffering in 1v1.