Login

russian armor

3% accuracy bulletin

29 Dec 2014, 12:36 PM
#1
avatar of Aradan

Posts: 1003

Hello,
3% accuracy bulletin add 3%+X% ,or 1.03*X% ?
X= curent accuracy

Is this bulletin usefull in real? All people have this bulletin for infantry (me also), but i am thinking about swaping this, for another grenade +7% range. ;)

Thank
29 Dec 2014, 12:55 PM
#2
avatar of some one

Posts: 935

98% of all bulletins are fetish.
Fot those who came from RPGs games.
29 Dec 2014, 12:58 PM
#3
avatar of Butcher

Posts: 1217

While bulletins don´t do much, the best performance boosting ones are "increased accuracy".

Those directly influence dps.
29 Dec 2014, 13:02 PM
#4
avatar of Aradan

Posts: 1003

Mate have 3* +7% range for molotovs. It is big surprise for enemy and neverending fun. :)
29 Dec 2014, 13:32 PM
#5
avatar of some one

Posts: 935

Range of molotov 15.
Assume you use 7% bulletins. So u got incredible 16.05 range

If there are 3 of them u will get 18+ range.

and compare to Veterancy

Conscripts
Veterancy 2

+25% Range on Molotov
+40% Accuracy

as you can see vet 2 gives more then 3 bulletins (+7 % range)

but of coz they all stack so at vet 2 you get almost 50%
29 Dec 2014, 14:02 PM
#6
avatar of Aradan

Posts: 1003

Range of molotov 15.
Assume you use 7% bulletins. So u got incredible 16.05 range

If there are 3 of them u will get 18+ range.

and compare to Veterancy

Conscripts
Veterancy 2

+25% Range on Molotov
+40% Accuracy

as you can see vet 2 gives more then 3 bulletins (+7 % range)

but of coz they all stack so at vet 2 you get almost 50%


Yes, range is super :-)

But matter on 3% accuracy? It is game changing too much? Almost everyone use it.
29 Dec 2014, 14:54 PM
#7
avatar of some one

Posts: 935

jump backJump back to quoted post29 Dec 2014, 14:02 PMAradan


Yes, range is super :-)




well use it.

I've seen only one this.

Grenadiers have same ability from the beginning
29 Dec 2014, 16:28 PM
#8
avatar of austerlitz

Posts: 1705

How about stacking 3x3% accuracy ones on panzergrenadiers?
29 Dec 2014, 17:00 PM
#9
avatar of Imagelessbean

Posts: 1585 | Subs: 1

How about stacking 3x3% accuracy ones on panzergrenadiers?


Saw this yesterday. It was annoying because the shreks they had reliably sniped infantry models on every shot when they got to vet 2 and 3.
29 Dec 2014, 18:30 PM
#10
avatar of some one

Posts: 935



Saw this yesterday. It was annoying because the shreks they had reliably sniped infantry models on every shot when they got to vet 2 and 3.


yes agree. People are forced to equip PGs with shreks because without them they can't kill even 2 models of crippled engineer squad.
29 Dec 2014, 18:36 PM
#11
avatar of some one

Posts: 935

How about stacking 3x3% accuracy ones on panzergrenadiers?



Accuracy
Accuracy far:
0.4
Accuracy near:
0.5
it has incredible 0.545
29 Dec 2014, 18:53 PM
#12
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Ask this yourself, you want reliable results over the course of a game (10% increase performance on 1 unit) or the surprise factor of something like 21% increased range on nades?
29 Dec 2014, 19:13 PM
#13
avatar of some one

Posts: 935

Ask this yourself, you want reliable results over the course of a game (10% increase performance on 1 unit) or the surprise factor of something like 21% increased range on nades?


Range of molotov 15.

If there are 3 of them u will get incredible and surprising 18 range.
29 Dec 2014, 19:37 PM
#14
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Range of molotov 15.

If there are 3 of them u will get incredible and surprising 18 range.


Vet 0 con: 15
Vet 3 con: 18.75
Vet 0 3bulletin: 18.38
Vet 3 3bulletin: 22.97
29 Dec 2014, 20:00 PM
#15
avatar of some one

Posts: 935



Vet 0 con: 15
Vet 3 con: 18.75
Vet 0 3bulletin: 18.38
Vet 3 3bulletin: 22.97


and?
29 Dec 2014, 20:20 PM
#16
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



and?


That if you stack them, at the end with vet the range is appreciable.
29 Dec 2014, 21:04 PM
#17
avatar of TNrg

Posts: 640

I'd equip 3x 3% increased accuracy for my standard infatry every single time if I had duplicate bulletins :o
29 Dec 2014, 21:57 PM
#18
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Aradan, Relic has said that accuracy is first in line in the dps algorithm so it's more impactufl than cooldowd or reload so even though it's a bronze bulletin it's better than those.

I think the 10% faster experience for units is the best bulletin and that every unit in the game should have one.
29 Dec 2014, 22:02 PM
#19
avatar of Napalm

Posts: 1595 | Subs: 2


I think the 10% faster experience for units is the best bulletin and that every unit in the game should have one.


I've noticed that there has been zero duplicate drops of these bulletins. I wonder why....
29 Dec 2014, 22:08 PM
#20
avatar of What Doth Life?!
Patrion 27

Posts: 1664

I have definitely seen duplicate drops of them. I have two for the 120mm mortar and a pal has 2 for Maxim. the second one definitely makes a difference.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

817 users are online: 817 guests
0 post in the last 24h
7 posts in the last week
34 posts in the last month
Registered members: 49122
Welcome our newest member, Harda621
Most online: 2043 users on 29 Oct 2023, 01:04 AM