3% accuracy bulletin
Posts: 1003
3% accuracy bulletin add 3%+X% ,or 1.03*X% ?
X= curent accuracy
Is this bulletin usefull in real? All people have this bulletin for infantry (me also), but i am thinking about swaping this, for another grenade +7% range.
Thank
Posts: 935
Fot those who came from RPGs games.
Posts: 1217
Those directly influence dps.
Posts: 1003
Posts: 935
Assume you use 7% bulletins. So u got incredible 16.05 range
If there are 3 of them u will get 18+ range.
and compare to Veterancy
Conscripts
Veterancy 2
+25% Range on Molotov
+40% Accuracy
as you can see vet 2 gives more then 3 bulletins (+7 % range)
but of coz they all stack so at vet 2 you get almost 50%
Posts: 1003
Range of molotov 15.
Assume you use 7% bulletins. So u got incredible 16.05 range
If there are 3 of them u will get 18+ range.
and compare to Veterancy
Conscripts
Veterancy 2
+25% Range on Molotov
+40% Accuracy
as you can see vet 2 gives more then 3 bulletins (+7 % range)
but of coz they all stack so at vet 2 you get almost 50%
Yes, range is super :-)
But matter on 3% accuracy? It is game changing too much? Almost everyone use it.
Posts: 935
Yes, range is super :-)
well use it.
I've seen only one this.
Grenadiers have same ability from the beginning
Posts: 1705
Posts: 1585 | Subs: 1
How about stacking 3x3% accuracy ones on panzergrenadiers?
Saw this yesterday. It was annoying because the shreks they had reliably sniped infantry models on every shot when they got to vet 2 and 3.
Posts: 935
Saw this yesterday. It was annoying because the shreks they had reliably sniped infantry models on every shot when they got to vet 2 and 3.
yes agree. People are forced to equip PGs with shreks because without them they can't kill even 2 models of crippled engineer squad.
Posts: 935
How about stacking 3x3% accuracy ones on panzergrenadiers?
Accuracy
Accuracy far:
0.4
Accuracy near:
0.5
it has incredible 0.545
Posts: 8154 | Subs: 2
Posts: 935
Ask this yourself, you want reliable results over the course of a game (10% increase performance on 1 unit) or the surprise factor of something like 21% increased range on nades?
Range of molotov 15.
If there are 3 of them u will get incredible and surprising 18 range.
Posts: 8154 | Subs: 2
Range of molotov 15.
If there are 3 of them u will get incredible and surprising 18 range.
Vet 0 con: 15
Vet 3 con: 18.75
Vet 0 3bulletin: 18.38
Vet 3 3bulletin: 22.97
Posts: 935
Vet 0 con: 15
Vet 3 con: 18.75
Vet 0 3bulletin: 18.38
Vet 3 3bulletin: 22.97
and?
Posts: 8154 | Subs: 2
and?
That if you stack them, at the end with vet the range is appreciable.
Posts: 640
Posts: 1664
I think the 10% faster experience for units is the best bulletin and that every unit in the game should have one.
Posts: 1595 | Subs: 2
I think the 10% faster experience for units is the best bulletin and that every unit in the game should have one.
I've noticed that there has been zero duplicate drops of these bulletins. I wonder why....
Posts: 1664
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