Spotting scope and Hull down
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Also what is the exact boost of spotting scope in range?
Hulld own seems to give excellent stats..why is it so underused?
Posts: 312
I know a scout car with spotting scope on vet 2 and 3 can see very far, which is very useful. And while hull down did get a stat boost awhile back, the fact you need to keep a tank immobile makes it hard to use properly: the tank is a good portion of your army power that is now just sitting there for the enemy to deal with.
- You can basically sit an MG in the same zone to cover it for a much cheaper cost than a tank.
These abilities can certainly get creative and effective use, but it's just harder to pull off than the other strategies.
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Basically, a 2v2+ type of ability.
Hulldown: use it on a Panther and basically enjoy a more resilient pak40.
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May also be the commander they're in. Neither of them have heavy call-in tanks which are Ostheer's go to versus Soviet call-ins and USF in general. Still and command tank hulled down can be pretty funny in the amount of punishment it can take combined with smoke.
Spotting scopes are pretty good on open maps in preparing for attacks or seeing the coming. I just wish Mechanized was back to its old glory with the LEfH.
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Hull down = useless, get your tank inmobile for a second, watch it get destroyed by B4's or ISU's or god knows what, lol.
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i heard from old relic/pquemish stream that hull down panther has 62 range.
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Hulldown gives 35% more range and 35% faster reload, ostwind with possible VET 3 and hulldown is a autocannon
It basically becomes a Schwer that you can target things with and doesn't shoot the ground as often.
Posts: 1705
If a tank could hull down on its own it would be much more used i think.Of course there would be a cooldown and and u couldn't suddenly hull down in combat or in sight of an enemy unit.
Hulldown stats are 25% less dmg,20% less reload and 25% range i think.
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Does spotting scope just increase the LOS or also the range of the gun.Meaning a scoped panther will it also have more than 50 range on its gun?
Spotting scope, just sigh and when still.
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Defensive
Trenches, Tank Trap, PAK 43, Sector Artillery
Festung Armour
Panzer Tactician, Command Tank, PAK 43, Railway Artillery
Fortified Armour
Tactician, Recon, Command Tank, Elephant
Neither of the first fit in the current meta very well, and if you want elephants you will generally go Jaeger Armour to counter B4
Scopes are in:
Mechanised
Mech Gren Group, Smoke Bombs, Command Tank, LFH18
Jaeger Armour
Heavy AT Mine, Recon, Stuka Bomb, Elefant
Only the last of these tends to see any use these days
Posts: 4928
I think one problem with hulldown is also it has to be built by units.
If a tank could hull down on its own it would be much more used i think.Of course there would be a cooldown and and u couldn't suddenly hull down in combat or in sight of an enemy unit.
British Tanks in CoH1 had self-hulldown but that just made them plop it as soon as they entered combat.
Self-hulldown could work in CoH2 if it was only activatable out of combat, and disabled weapons until completed.
Posts: 476
Also the increased range and faster reload. It was also changed to be usefull on Ostwinds so that they get the same DPS increase.
My biggest problem with it was always that it wasn't very good for Stugs, because it really limits their firing arc.
Also, if the enemy gets artillery, you can forget it. (Not even because of the tanks, but the support mgs/bunkers/both paks/pioneers will be killed.)
I honestly like it most on Ostwinds to defend VPs. They can sit further back, and really destroy infantry before they can cap under fire. And they can tank 2 hits of fire, while still killing infantry before backing off.
But if the enemy goes somewhere else, it is useless for you and costs you time. So my strategy is the big Pak to cover the center VP, 1-2 Ostwinds to defend it/drive to the outer VPs. On the right maps, the Pak covers enough to allow the Ostwinds a save retreat. 1 Ostwind with hulldown on the middle VP, one Ostwind on the VP where the enemy has no tanks. If I notice his at guns I can try to get them with both.
Basically you bleed the enemy infantry while holding off his tanks with the PAK. And because of the increased DPS and defense and range, its easyer to kill the enemy infantry before they can threaten the Pak/spot for the Tanks.
But yeah it only works against the right enemys, and the right builds and situations. In general it is just not worth it to go for the commander, when you could get Tigers )=
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