After a fight that came down to the B4 v the Stuka zu Fuss the B4 took the artillery title with 33%
http://www.coh2.org/topic/25090/fantasy-faction-i-builder-units
http://www.coh2.org/topic/25222/fantasy-faction-ii-core-infantry
http://www.coh2.org/topic/25382/fantasy-faction-iii-elite-infantry
http://www.coh2.org/topic/25584/fantasy-faction-iv-elite-infantry
http://www.coh2.org/topic/25935/fantasy-faction-v-machine-guns
http://www.coh2.org/topic/26653/fantasy-faction-vi-indirect-fire
http://www.coh2.org/topic/26896/fantasy-faction-vii-direct-fire-artillery
http://www.coh2.org/topic/27497/fantasy-faction-viii-light-vehicles
http://www.coh2.org/topic/27799/fantasy-faction-ix-medium-tank
http://www.coh2.org/topic/27982/fantasy-faction-x-artillery
Builder Unit: Sturmpioneers OKW 58%
Core Infantry: Grenadiers Ostheer 32%
Elite Infantry: Obersoldaten OKW 28%
Unlockable Upgrade: IR STG 44 OKW 47%
Machine Gun: MG42 Ostheer 50%
Indirect Fire: 120mm Soviet 50%
Direct Fire: PaK-40 Ostheer 67%
Light Vehicle: Puma OKW 35%
Medium Tank: Panzer IV OKH 27%
Artillery: B4 203mm Howitzer Soviet 33%
Faction now looks like this:
T0: Sturmpioneers
T1: Grenadiers, MG42
T2: PAK 40, Puma
T3: Panzer IV
T4: Obersoldaten
CP2: 120mm Mortar
CP3: IR STG
CP8: B4
We are unable to build caches, but Grenadiers can build bunkers and Sturms can salvage
Tech structure will be similar to OKH, but costs will not necessarily be the same
Breakdown is:
OKW 5
OKH 3
Sov 2
US have only two remaining contests to get on the scoreboard as they don't have a heavy tank.
++++++++++++++++
So, now Tank Destroyers
Which will include every vehicle that is, or sort of is a tank destroyer.
So the STUG G makes it in because it can see use as a mobile pak, and the SU-76 for the same reason and also because I feel sorry for it
The Puma is already in as the light vehicles and I don't count the ISU-152 as a tank destroyer which is why it was on the artillery poll
I thought long and hard about putting the Panther here, but instead I won't and will offer it with the Heavy Tanks.
My list will then not be the same as Australian Magic in his poll
http://www.coh2.org/topic/27501/tank-destroyers-competition
Fantasy Faction XI: Tank Destroyer
11 Dec 2014, 22:28 PM
#1
Posts: 3552 | Subs: 2
11 Dec 2014, 22:36 PM
#2
Posts: 3552 | Subs: 2
The Jagdtiger is the most potent option, but expensive, late and draws an incredible amount of fire.
Same is also true of the Elephant on a lesser scale.
So I will go for the Jackson for the utility of a turreted TD.
Also, this faction has superb AI infantry and a tank snare from Gren fausts; so it's main weaknesses within the US faction are covered. Shreks and PAKs can get swept away and it won't need to chase things and extend if the target has been crippled by a faust
Same is also true of the Elephant on a lesser scale.
So I will go for the Jackson for the utility of a turreted TD.
Also, this faction has superb AI infantry and a tank snare from Gren fausts; so it's main weaknesses within the US faction are covered. Shreks and PAKs can get swept away and it won't need to chase things and extend if the target has been crippled by a faust
12 Dec 2014, 10:41 AM
#3
4
Posts: 1194 | Subs: 1
I went for the jagdpanzer 4, because it is very effective and will come at a very early point in the game. In terms of its effectiveness, it has a small target size, making it harder for return fire to strike it. It has (relatively) high armor, allowing it to deflect lots of incoming shots. At vet 2, it has permanent su85 vision, as well as the speed to chase down any fleeing tank. All in all, the jagdpanzer 4 is a shoe in, at least for me.
12 Dec 2014, 15:23 PM
#4
Posts: 74
I went for the jagdpanzer 4, because it is very effective and will come at a very early point in the game. In terms of its effectiveness, it has a small target size, making it harder for return fire to strike it. It has (relatively) high armor, allowing it to deflect lots of incoming shots. At vet 2, it has permanent su85 vision, as well as the speed to chase down any fleeing tank. All in all, the jagdpanzer 4 is a shoe in, at least for me.
You seem to have forgotten that it is a 470 MP 205 F(135/.66, I assume that OKW unit will have their fuel/munition cost normalized) unit(It cost much more than the OKW JP4 and as a result will Vet much slower) and this faction have higher tech cost than OKW? It will come no faster than a Jackson or SU85 for this faction.
13 Dec 2014, 00:55 AM
#5
8
Posts: 2470
that pak will cover for it until the jp4 hits the field.
15 Dec 2014, 02:16 AM
#6
Posts: 3552 | Subs: 2
Last chance to vote as I will close this soon
15 Dec 2014, 04:39 AM
#7
Posts: 1963 | Subs: 1
I love my M36. Raw damage is awesome. One hit the kubel that locks down somewhere if the opponent builds another. .
15 Dec 2014, 05:44 AM
#8
Posts: 1042
SU-76M!!!
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