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(2 - 4) "Rambrouch" by Team Rewind

11 Dec 2014, 01:09 AM
#1
avatar of STAHLHAGEL

Posts: 19 | Subs: 1



Fellow COH2 fans,

with "Rambrouch" Team Rewind is releasing its first map. Our goal and design principle for "Rambrouch" was the the idea of designing a map, that provides a balanced and fun match for every party involved in the game. During a multiplayer game the map design and layout has major influence on the outcome of the match. On "Rambrouch" we tried to establish a plain playing field for all sides and fractions involved. We hope to have achieve this by providing a symmetric map without being visually boring. After all, we don't want to play chess here. Of course this does not mean that every object, tree or house is 100% symmetric, but key components that support fair and balanced play are implemented on this map:


- Equal distances and travel durations from the starting positions to any point on the map, regardless with faction you use.

- Capture points and streets/roads are more or less equally distributed across the map.

- Symmetric distribution of house/objects and their cover properties (e.g. heavy or light cover)

- The map includes a couple of "cut-off" points to support a more tactical and exciting game play.

- The map is designed visually stimulating, with a high level of detail and fidelity.

- All units, regardless if e.g. infantry or tank, have enough room to maneuver and take advantage of their capabilities. This will allow for more variety of units on the field.


"Rambrouch" is just our first "Rewind" map release. We are currently working on a variety of different maps, with different landscape settings and sizes. For all these maps we are aiming to achieve perfection by following our design principles, supported by intensive playtesting before their release. Implementing symmetry and designing a visually appealing map is not an easy task, as we do want the map to look realistic and organic (vs. e.g. a symmetric StarCraft map). We did this by matching the properties (e.g. cover/visibility/distance) of the objects and not their looks. There is not mirroring of design elements.

We ask you, the players, for your feedback and support in the quest to create balanced and gorgeous maps. Please, send us your feedback or post your comments in the Steam Workshop Map page after playing the "Rambrouch". We are listening to you (!) and hopefully Relic does, too. We are hoping that maps like "Rambrouch" will be made available to automatch games sometime in the future. If you like the map, share it with your friends and let others know you liked it. Support us in creating more balanced maps.

Thank you for playing on "Rambrouch". Have fun!

Team Rewind

Steam Workshop:

http://steamcommunity.com/sharedfiles/filedetails/?id=351520716

Mapdiscription:

By mid January, towards the end of the Ardenne Assault, when the Allied pushed back hard toward the Siegfried Line, the 328th US Infantry Regiment encountered heavy German resistance in the small town of Rambrouch. Located in the Northern region of Luxemburg, the "Fuehrer Grenadier Brigade", was ordered by Seventh Army to hold the town and delay further Allied advance. What followed were several days of brutal urban warfare and heavy fighting in the ruins of Castle "Gromperen". Can you advance and break through the German lines or delay the Allied push towards the "Reich"?
11 Dec 2014, 02:21 AM
#2
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

11 Dec 2014, 02:57 AM
#3
avatar of Casparitus

Posts: 154 | Subs: 2

Great map! Actually had to be scaled down a little bit because of the immense amount of detail in it! Very exciting to play!
11 Dec 2014, 18:13 PM
#4
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