StuG III Ausf. G Assault Gun, do you use it?
Posts: 33
I was wondering (And duly apologize if this has been mentioned before.. I am sure it has, what hasn't been mentioned on the internet eh? ) if anyone built Stug III Ausf G.'s... at all?
I mean back in the day (COH days) Stug IV used to come from tier 3 (while Panzer IV's and Ostwinds came out of Tier 4) and it made sense to build them, it was an early tank (well not tank, I know, but It looked and felt like one ) and its early presence could break the allied fortifications.. just like it was in the real war...
But now, since they share the same tier with PIV and Ost, I can not seem to find a reason to build them at all.. They get outranged by SU85, they get circled around by T34, they are slower than T70.. I'm not even mentioning the US tanks here..
So, what am I missing? What role does this unit fill? 45 fuel is the obvious answer but I rather hold in there a little longer and get a decent tank out...
Do excuse the rant btw, I actually love Stug's. I always got them in COH and won a lot of games with them too.. But now, I totally don't see the point.
Posts: 24
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Posts: 2053
I dont use it anymore. Meta, especially with the addition of USF, makes it useless.
Posts: 2470
Posts: 33
they're solid units. they're decent against t34 soviets and amazing against US until they get jacksons.
I see.. It must be my bad micro then because one on one I always lose the Stug AT nades and Zis-3 guns (with their insane range) make quick work of my Stugs even if I manage to back track skillfully and manage to keep facing the T-34..
Also Stug's range is usually limited to their sight and that is nothing compared to SU-85 (with focused sight and/or Zis-3 tracking ability)...
Posts: 2838 | Subs: 3
That said...
Posts: 1963 | Subs: 1
I don't like them for all the reasons listed here, and that Target Weak Point doesn't track the targeted vehicle. If it's a game against someone spamming shock troops then I get them so that don't just lose my Paks again and again. I always wish they were more like the Stugs from COH1, however100% cast of the year. 10/10 would watch again before playing CoH2.
That said...
Back on topic, I don't touch StuGs. I don't even use tanks much. I much prefer using paks and panzergrenadiere for my anti tank. I only get Panzer IV when I've got a serious advantage early game. This is especially true against USF where 2 shots from the M36 kills the StuG.
Posts: 2470
I see.. It must be my bad micro then because one on one I always lose the Stug AT nades and Zis-3 guns (with their insane range) make quick work of my Stugs even if I manage to back track skillfully and manage to keep facing the T-34..
Also Stug's range is usually limited to their sight and that is nothing compared to SU-85 (with focused sight and/or Zis-3 tracking ability)...
they are very much defensive vehicles. you cannot push with them and you can't really chase either; they're just AT guns with armour. with that said, a pair of stugs, particularly veted, or a stug pak or stug with grens screening the front is a serious threat for any medium tank. you are a bit on the back foot but that's to be expected, they cost less than a 34/76. their weapon is decent, they're just not very tough. they need to stay in the back with a screening force in front to sight for and protect them.
Posts: 1217
Reasons:
1) For only 45 fuel more you get a Panzer IV with up to three MGs and a turret. Also the Panzer IV has the Blitz ability.
2) StuGs go down with three shots from AT guns, two shots from a Jackson. They are way too fragile. It often happened that I get the message "tank lost" before I even know my StuG was attacked.
3) StuGs miss way too many shots. Or to be more specific, their shots seem to hit the ground everytime there is a slight height difference. That or they will hit a fence, car wreck or other obstacle.
4) StuGs are TOTALLY negated by SU-85s and Jacksons. Target weakpoint can work, but on an equal skill level the odds of coming out on top with a StuG are poor. Also they can´t fight AT guns. A Panzer IV however can circle the SU-85 and AT-guns.
So, no... StuGs are not a choice for competitive matches.
Posts: 33
I don't like them for all the reasons listed here, and that Target Weak Point doesn't track the targeted vehicle. If it's a game against someone spamming shock troops then I get them so that don't just lose my Paks again and again. I always wish they were more like the Stugs from COH1, however
That said...
OMG! Hilarious game!!!
I wish real life was like this too... (I dont mean to undermine the skill presented here, but this really is not real )
Posts: 33
they are very much defensive vehicles. you cannot push with them and you can't really chase either; they're just AT guns with armour.
That's actually my point exactly.. I cant do that, or do this.. You can do this but have to be very careful... All of these I can do with PIV's and they come from the same tier.. Hold in there for roughly a minute or so and I will HAVE all...
I just lost another game where I built a Stug. It got instagibbed by a Zis that seemed to be 5 km's away and then a lend-leased sherman came and mopped the field..
Posts: 33
So, no... StuGs are not a choice for competitive matches.
... my thoughts exactly...
Posts: 503
on the other hand i would strongly advice against going stugs only and only to get a stug before a pIV if you really dont have a choice (fuel shortage, etc)
Posts: 1802 | Subs: 1
Yeah, Stugs should have a reduced AI ability but have more pen and 60 range. Anything that isnt turreted and not godly powerful is looked down upon. At least have the Stug serve a decent function, even if it has to cost a bit more.
I dont use it anymore. Meta, especially with the addition of USF, makes it useless.
This change makes sense, but it's gonna make it too effective at AT, and people will start sniping light or even medium armor. Imaging countering Shermans with a cheap unit like that.
I find stug useful in open maps. Good AI am AT capabilities. You just have to use it as it's meant to be, as an Assault Gun, not as a tank replacement (which actually happened in the real war). Vetted Stugs kick ass.
Posts: 1094 | Subs: 20
StuG should be reverted to it's previous AT Role, with longer range and higher penetration. The dual AI/AT role isn't awful, but Ost T3 already has 2 other AI capable tanks, one for AI/AT and one for AI/AA. And if you want an AI StuG, you can just get the Model E instead.
this
Posts: 2307 | Subs: 4
Edit: This is not a good poll, needs an option for other or something.
Posts: 33
I don't want to look biased but this kinda proves that I am not alone in my disappointment at this otherwise wonderful unit..
And I do thank all of you that offered suggestions on how to utilize them to their fullest potential but alas I still do not see it getting a place in my build order anytime soon.
Finally, I am sorry if the options in my poll were less than satisfactory, I'll try to do a better job next time.
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