well for me, so ye..

Your resource focus 'll be Munitions, so make sure you get atleast 1 asap.
You'll have a hard time till your sniper is out, but make sure it doesn't get killed
else it's probably a gg already..
so the BO:
GGSMG(Gren,Gren,Sniper,MG), get a bunker out and do the medic bunker tech. -> T2 -> PG,
PG/MG - (If he's blobbing inf, get another MG out to protect your self from the flanks,
else another PG, since he's teching which means he's getting his Armor out soon.) -> AT GUN -> Now you get to the point you where you need to stall the game till you get T3/T4.
You get T3 when the opponent is blobbing infantry, T4 when he isn't obviously

You don't need alot of Cap points to win the game, you should be happy with 3/4 Captured points with this strat, since it's going to be a pain in the ass till you get your T2 out, though the Sniper 'll help ya out(If well micro'd)Play aggresive with your first Gren, else it's 9/10 times going to be hard to cap what you need to cap.
Regards,
iAMcHETs.
There's a chance of me uploading some replays of this strat.
[EDIT]
Be carefull for the vehicle rush with flamers, happend to me a few times already that they took my sniper down. In CoH 1 there was only a Jeep which could hunt yours down, but you'd counter it with Mines which are expensive in CoH2, and you won't get them in time.
If you don't know what he's teching in the begin 'cause there's lack of infantry get an extra Gren out, which will give you the time to see what he's teching.