AA Playthrough
Posts: 3552 | Subs: 2
BAKER 45/69
DOG 300/70
FOX 26/93
With 7 missions left I will want to use DOG again for at least one or they will waste strength (5 reinforcement every turn)
FOX I need to use again soon too
Remaining Missions:
FIXED
Stourmont 2
Espeler 5
Houffalise 4
The first two of those have no time limit, especially as how I believe Stourmont I can delay at my start indefinitely
Houffalise awards medals based on time but I believe I will gain more by farming vet and not losing units
Eschdorf is also at 3
DYNAMIC
Wiltz 2 Railsplitters
Vielsalm 3 Watchtowers
Bullingen 4 Preservation
Posts: 3552 | Subs: 2
Stourmont and Vielsam are split off so I can take my time on them
Dog to Wiltz seems the best next move as that will block units from Espeler and Houffalise retreating to Eschdrof
Posts: 3552 | Subs: 2
A random event that gives me +10 experience on the Company that is maxed out
The reason I am taking Dog to Wiltz is because the mission is to destroy command trucks as quickly as possible
Starting with a Sherman will really help that
MAJOR Specialisation in Vielsam....
Ok, that is worth getting, sending FOX there
Hard route in though, 3 enemy sectors causes me to lose 15
Now:
Here there are 3 watchtowers replacing the VP spots
Supply drops will be coming in and both my the German's ticker will decrease
Picking up supplies boosts your ticker
Medals based on how many VP I have left at the end
Securing the towers means you can see where supplies land
So I will do that first:
REL
REL
1 now to each tower
After I take each one start connecting up my economy
RANGER
First air drop left
Got it
Kubel is annoying, trying and draw it onto the base guns
RANGER
2nd Airdrop, which I cannot see so it must be on the right which is cut off
Nope, it is on the left again
Got it
RANGER
Now with 3 Rangers I can try and push right as they've taken that
Kubel is down but they have Puma and MGs, leave that
3rd Airdrop Mid
GOT IT
MP blitz
RANGER
ZOOKS
LT
AMBULANCE in a mo
4th Airdrop left
Got it
Puma is down
Flak truck will be unpleasant as I have only 1 zook
2nd zook, but PIV J
Pull back
Drop is left again which is good
57mm
HMG for the Church
5th Airdrop to MID
If I get this it should be over
208 to 0 should be the best score possible
40/+8 GOLD 3
30 RQ
And Major Specialisation
Which means the MAJOR is free and when his retreat point is setup it boosts resource gain in that sector
Germans flee and die
None go to Stourmont
Posts: 3552 | Subs: 2
41/-12 Gold Total Domination 5 DOG
25/-29 Bronze Tank Grab 2 DOG
26/-18 Silver Hardpoint 1 DOG
18/-24 Silver Watchtower 3 Baker
Posts: 3552 | Subs: 2
That means Baker will the ones to go farm in Houffalise, which makes perfect sense as they are the weakest strength right now
Posts: 3552 | Subs: 2
Random Event:
M20s in Houffalize
Hmm, maybe Baker there next
++++++++++++++
And, I don't get a Sherman this time
REL
RIFLE
HMG
HOW
Fine, I can have zooks already unlocked and a howitzer for the flak
I know I will be up against Falls
OK, rels to start moving left
Rifles to get Zooks and then right
How and HMG to fuel point
LIEUTENANT
RIFLE
Hmg to church and cap behind with howi
1st truck mid left, excellent, howi will be in range
Push RELs onto their fuel
HMG, use that to lock down left
MAJ
One down, move how to engage the other and take their fuel with the infantry
HMG
Maj comes in at Vet 3
Got a truck not yet setup, but cannot get enough fire on it
Yep, too close to their base, retreat
SHERMAN
AMBULANCE
There is another truck moving over on the right
Max out with zooks, leave their fuel
HMG
Puma, and that other truck is still behind the other
Chase with Sherman
Found the flaktruck, artillery on it
SHERMAN
Sherman is not winning v the flak track, will drop back
Send RELS to spot for Artillery again
SHERMAN
++++++++
BEARS ARE CALLING
SAVE GAME
Posts: 3552 | Subs: 2
Mid right by their base not even set up
BOOM
0/-2 GOLD
30 RQ:
One flees to Espeler and one dies
Previous Efforts:
32/-40 Bronze Victory 2 BAKER
9/-18 Defeat Watchtower 4 ABLE
19/-27 Silver Watchtower 4 ABLE
20/-13 Gold Domination 1 BAKER
30/-10 Gold Domination 3 FOX
Posts: 3552 | Subs: 2
I know to expect Tank Traps, a PAK 43 at the final VP and more vehicles
For medals this is against the clock (and also capturing artillery), but I think I will gain more by taking my time, not taking losses and farming VET
Random Event:
Jacksons - Eschdrof
Not needed
+++++++++
Ok, Cav + Halftrack + Rels to first point
RIFLE
Exit and repair while I wait for Rifles
I really want 3 before taking the first gun
RIFLE
RIFLE
Rifles go left, Cav down road
Looks like I will take them out for one loss
LIEUTENANT
Optional mission, abandoned tank to the left
Fine
Recew Artillery with RELS then reinforce
Get in in action to help the top
Build a fighting position to protect Gun while I take right piece
MUNITIONS
MG protecting the gun to get taken out by Halftrack
Need to crew that urgently because the top need help
Will drop Time on Target up there too
MAJ
Fighting position by 2nd Gun
AMBULANCE
Another mg at the munitions point I can kill by driving there
There is an MHT around too
I will try ad get the right point and take out the MHT before trying for the tank, though I will probe there with the halftrack
Call in Dual Stuarts, send them to scout across the river right. Think there is nothing there
Ok, that attempt right did not go well, lost one Stuart
Zook up
SHERMAN
DUAL STUART
Left attempt softened them up, but took damage to half track
Have to use Call in Artillery on top again
And again
This time for right:
Stuarts from Right, Sherman down road, Inf from Left
MHT and the wreck stop my Stuarts getting in to take out the flak then the Raketen so I lose the Sherman
Next time...
However with the flak down I can do this with infantry
SHERMAN
Company now at VET 1
Whilst that is going on move the MAJ and retreat point up to behind the munitions
MUNITIONS on the right, back up with another Fighting Position
CAPTAIN
So that I can see if I can get Mortor fire on the top from the fuel point where the tank is
Take out the MG with the halftrack and drop Artillery on the tank
Now leave and send the tanks in
Time on Target needed top again
Tank down, +15% experience
MORTOR, see if it can get in range
Looks like it
MORTOR
Decrew everything and wait
Yep, mortars are in range
Heal inf and probe final point
recon pass
That's a lot
Let the mortars deal with it
Get ready to recrew tanks in case of Counter Attack
Send away CAPTAIN
M8 SCOTT
Need TOT top again
Maybe send away the Stuarts as I can get Shermans now if I want, however they have some VET so I shall keep them
Their counter attack has chosen to go right after driving off the mortors, so I shall send the armour there
Dealt with, now a matter for farming vet by hitting the top without taking the point
I shall move the Scott down back to town to help me deal with the tanks blocking the final approach
Panzers do not like being shelled by the Scott
Get it out of there and throw everything else in, lost it
Lets do this the old fashioned way then...
SHERMAN
This will now be a matter of farming vet with artillery and mortars, I will try a few rifle probes, then Shermans, then Stuarts and cycle through
Of course all they have are Luchs and infantry
So I can just park the tanks there and be done
Move the mortars up there too
A while later
I haven't seen anything except Volks and MGs for a while
Oh look, Luchs, Obers + Falls
Now back to Volks + MGs
Move the Major up so he can get Vet too
I wonder what happens if you get more than 999 kills on a unit if it breaks the counter
So I shall send one Sherman to the bridge, pull everything else back slightly and put the mortars on hold fire
Much later
This thing has 700 kills and the Company isn't even at Vet 2 yet
Posts: 3552 | Subs: 2
100
1
Oh well
And I am not gaining Vet it seems
So I shall pull back and let them retake it
Note to self:
The overall experience meter goes down when I decrew my tanks
Plan B:
Move my tanks over to the friendly base, maybe the Company can gain vet there
Posts: 3552 | Subs: 2
Which was annoying as I lost the 1000 kill Sherman to a IV/70
Anyway:
107/-25
Silver
26 RQ
Basically it seems that as long as you capture both guns you cannot do worse than Silver
Previous Efforts:
47/-17 Silver 2 ABLE
50/-42 Silver 5 ABLE
46/-13 Gold 2 BAKER
40/-7 Silver 1 FOX
Posts: 3552 | Subs: 2
Captain spec is available there but I cannot get back
Distress Call which I answer + 10 Experience
Lt Spec in Espeler
Worth it
Go there now
Wpn rack in Eschdrorf
Stil Esepeler
This is a quiet, take your time mission
Need to Kill Command Trucks without getting spotted by IR Halftracks (which you also kill for medals)
This will basically be building slowly but surely
RANGER
Get the nearest point
MUNITIONS
ZOOKS
I wil double zook 3 Ranger squads and use them to kill the halftracks, then work on Shermans
AMBULANCE
Ok, first half track will be the one guarding the fuel point
Skirt along the bottom
Dble Sturm pios in Cover, one with Vet 3 is expensive to deal with
PFs and Volks on the IR, pull out
LIEUTENANT
MAJOR (Just needs to build, doesn't cost anything)
Volks down for no loss, lets take advantage of the PFs in Red Cover
Them charging me was a nice bonus
Vet 4 MG34 is not welcome but dead
Take it out and pull back
Sturms down now get close for PFs
At VET 1 now
Responding 221 dead
It is not easy to get that half track on the fuel point because you cannot go in the front without it seeing you and another covering the back
So I will try popping into the houses after healing
That worked
BONUS OBJECTIVE: TANK
Off to the left
SHERMAN BULLDOZER
Cannot take out MGs from the buildings so use the tank
MG has moved, let's drop some cluster bombs and pull back
PAK chasing me is nice
One truck down
Maximum zooks now
SHERMAN BULLDOZER
Next IR Halftrack can be taken from the side
Luchs is irrelevant to me...
But I have been very lucky not to run into the next IR
2nd DOZER will clear the church as there is usually a sniper there
I will leave that IR right for the minute
SHERMAN
SHERMAN
IR halftrack is backed up by the repairing tank, but takeable
Got it without too much alert, but the Jagd has noticed me
That is for dealing with by Major Artillery later
Tank is down 15% Experience
Ok left is down now, clear right
Pull everybody back to base
Decrew
SHERMAN
Next IR I can take with tanks
BOOM
Clear the churchyard with Rangers, Grenade the church
SHERMAN
There is a PAK-43 at the top, maybe I can use that on the Jagdtiger and gain the Vet
It takes out the next IT halfrtrack
And I can get the flak truck with it
No range on the Jagd though it seems
SHERMAN
That sniper is annoying, drop accuracy round on it
Just lost the PAK, but that's fine as it can't hit anything and little vet
MUNITIONS
Now take out that Jadg with the Major, then kill everything else
Vet 5 volks in a building need grenades
Recon plane gets shot down onto an IR Halftrack, which prompts me being reminded not to engage them with indirect assets
Sneak the RELs as recon to save munitions
That was a bad idea...
Moving IR can get ambushed and killed, but ups the alert first
Send Rangers against Jagd
Jagdtiger is chasing me down, now we can mob it with Shermans
Got it
Pull back to mid, now take from the left side
That's a lot, but I have plenty of tanks
Last halftrack down
I could just go for the last truck, but I want to clean the top for the VET
Did lose a Sherman killing one of those PIVs
103/-20
Gold
30 RQ
All Germans dead on retreat
Posts: 3552 | Subs: 2
39/-20 GOLD 3 ABLE
77/-29 GOLD 4 FOX
67/-5 GOLD 4 DOG
45/-22 GOLD 5 ABLE
Posts: 3552 | Subs: 2
Espeler 3
Bullingen 4
Stourmont 2
BAKER 152/54
DOG 300/73
FOX 179/50
So, I can probably level up BAKER and FOX to Vet 2, and Baker has further to go which should mean they have 2 missions v 1 for FOX
Bullingen involves restricted manpower, and I have Rangers (with Stock Munitions> Manpower), and a free LT and MAJ
So that is where I am taking them after walking around
Attack a Patrol for 5 EXP
Assault Grenadiers, Snipers, Hvy Armour and Vet troops
Limited manpower, which normally I can boost by killing enemy officers
Start with Ambulance and RELs
Send Ambulance and RELS to go capping VP
Build:
RANGER
RIFLE
LT
Leaves me 10 MP
After I get the VP I will drop back and connect my economy, I will want Zooks fast
Ok, medics get shot at by Sturms so pull them out and get them backcapping
LOST IT
I will withdraw
0/-1
Posts: 3552 | Subs: 2
Same build
Bring Ambulance back after taking left to back cap right
RELS extend up to their munitions but have to retreat
My LT arrives the same time as their officer
First contact is STURMS, try to get behind them with Rangers
Officer, Rangers get blown to bits and have to retreat
LT + RIFLES kill Officer and force retreat
Now I have more MP, shall elect not to use conversion at this time as I will need munitions for zooks
750 MP
Reinforce Rangers and RELS
RANGER
ZOOKS
Have enough fuel I can buy a tank, so lets use that MP blitz
SHERMAN
Save the other MP for another
Another officer
Vet 2
Got him
Retreat Rangers
RANGER
Kill those guys trying to get the mid VP
750 MP
Clear the right
And there is a VET 3 Sturmtiger
SHERMAN
Sturm tiger is abandoned but makes no difference at this point
Win 250: 0
32/-4 GOLD 4
Previous Efforts:
0/-3 Defeat Armoured Assault 4 DOG
2/-1 Defeat Armoured Assault 4 BAKER
4/-16 Defeat Armoured Assault 4 ABLE
Where my first playthrough ran out of men
20/-20 Silver Preservation 3 FOX
21/-11 Bronze Railsplitters 4 DOG
9/-9 Defeat Tank Grab 3 ABLE
0/-20 Bronze Tank Grab 3 DOG
Posts: 3552 | Subs: 2
Convoy Ambush + 10 EXP
Stourmont:
Actually winning this mission is not too bad, but I usually get screwed to get the other fuel points and side mission
I don't think any time begins until I actually cap the Sanatarium point, so I shall take the opportunity to build up before that
I have 3 Rifles, Cav Rifle, REL and Halftrack
LIEUTEANT
Don't need to unlock anything as there will be plenty of stuff lying around
HMG
Probe left first because there is free stuff
Ok, lets start htting stuff
AMBULANCE
Hit the sanatorium, use the Cav and Flamer RELS to clear it
HMG in there
Posts: 3552 | Subs: 2
Send RELs to get wire and tank traps up around the perimeter
MAJ
SHERMAN
DUAL STUART
Now at pop cap so I might as well cap it
Set up retreat point right behind some fighting positions
1st Attack:
Puma + 2 Volks
It runs out of fuel
I will recrew it with a REL
Recrew and repair, now we can start hitting stuff.
Top fuel point first
Not sure what optional mission we will get, not seen intelligence yet
Clear the house, then top fuel
Leave Puma to deal with 2nd attack
Nope, mission is officer kill
Can do that with the tanks and rifles
Of course also defastating the area with Artilley helps...
Lost a fighting position
Also lost a few too many rifles pushing on that position
But frees up some pop cap
Decrew and repair
SHERMAN
SHERMAN
In proof that tank traps do odd things to pathing, STUG is somehow behind the Sanatourim
Send the Puma and Rifles to deal with it
So they have all decided to come through the wall
Pull the Shermans back too
Lost HMG
Clean right and push on fuel
Build some more positions and tank traps to fill the hole in the wall
Major recon right but does not quite cover fuel
Go in and kill everything
Next (last?) attack is P-IV that has run out of fuel and a IV/70
Drop artillery on that
Take the last point for vet
Pull back and get ready for final attack
Shooting at me on the right and running out of fuel
SHERMAN
Recrew everything
Despite tank traps they are still trying to get through the wall
Artillery
81/-15 GOLD
Previous
32/-47 Defeat 1 DOG
13/-47 Defeat 1 DOG
39/-14 Silver 1 DOG
42/-30 Gold 1 DOG
28/-46 Defeat 3 FOX
42/-18 Silver 3 FOX
33/-27 Gold 2 DOG
Posts: 3552 | Subs: 2
Night Raid
DOG 300/83
BAKER 243/39
FOX 216/40
As Fox will be well suited to close in fighting like we will see, and have the Free LT and MAJ I will go with them
So I start with
RANGER
RANGER VET 2
STUART
REL
First thing I get will be the LT, then MAJ ASAP as those are free
There are three routes into town:
Left and Right are narrow but the easiest to clear and you can set up rally points on either side
Mid is well dug in
So I will go left for fuel first, then go right and maybe hit the mid from behind later
Try this with the Stuart by itself, but taking faust hits
RANGER
MAJ
Ok, got that Inf to go to munitions, Stuart to follow when repaired
Major locking down the fuel point gives me another 6 Fuel
I will not bother to unlock anything as I recall there is plenty of good stuff lying around
PFs with MG42s are nasty
SHERMAN
AMBULANCE
Pick up stuff and take PAK from behind
Let the tanks take point for a bit while I heal
Officer in the area
Helpfully the way I am going
DO not like shreks but love HE
SHERMAN
FUEL CACHE
Unbind the Major and move him up
FUEL CACHE
Ok, that fight was going ok until the STUG turned up
SHERMAN
Whoah, lost some Rangers to the VIP guards
Stug is now abandoned
Repair and heal
RANGER
Ok, Recon to check for AT
Nah, just shreks
Killed the VIP, 10% Experience
Clear top right for good measure
Pull tanks back and repair
Use RELS to take STUG
SHERMAN
SHERMAN
Rangers to go cap
Send another recon up because I am sure there is an 88 around here
Yep, there it is
Drop Cluster Bombs and Major artillery on it
Go in with taks
Nasty Raketnwerfer, we hates it
Cluster bomb it but it gets a Sherman
Pull Tanks back o repair
SHERMAN
Got the PIV, abandoned, and the rakten
Think there is another 88 to the left
Recon
No, just a 40 but arti it anywhay
Send the STUG to top right so it REL crew can build Muni Cache
Use rangers to take out top roadblock
There is the other88
BOOM
Send the Rangers to check it whilst the tanks set off the AP mines on the road and clear the bottom roadblock
88 is NOT down
It is now
Convoy has left, so now I will drive around the map and kill everything
Convoy is behind me, so I need to run away to kill more stuff
66/-13 SILVER
Previous:
41/-31 Silver 4 BAKER
28/-38 Silver 4 ABLE
31/-31 Silver 3 BAKER
36/-32 Silver 4 FOX
Posts: 3552 | Subs: 2
45480
Surviving Companies: 6,000
Requistion: 23,900
Strength: 4,830
Vet: 3,500
Medals: 7,250
Posts: 1163
Imo I don't see the point in trying to max score out. The system isnt ideal, and it ruins the fun (no upgrades, having to cheese, farm exp etc).
But im taking some good tips from here about which companys are good on which missions etc.
Side note: I guess you know, but ive not seen it mentioned, if your mission is going badly, instead of withdrawing, you can exit to desktop which will not save any company strength loss. Kinda a small exploit, but there if you want to use it.
Posts: 3552 | Subs: 2
Trying to get high score is more of an intellectual exercise and self-imposed challenge than anything else
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