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russian armor

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21 Nov 2014, 04:47 AM
#21
avatar of NinjaWJ

Posts: 2070

remember when this game was balanced? well fuck, it's not
21 Nov 2014, 10:41 AM
#22
avatar of MoerserKarL
Donator 22

Posts: 1108

remember the vet5 püppchen/raketenwerfer oneshottet IS-2 & ISU's with the 10000% damage boost
21 Nov 2014, 10:51 AM
#23
avatar of BabaRoga

Posts: 829

Straffe run pinning all infantry for 5 min on most of the map, that is those few who survive for 5 min.

Walk over red cover to unit in green cover pray to RNG God and annihilate it without single mod loss. Because retreat was just not an option (units hanging around for 10 sec)
21 Nov 2014, 10:51 AM
#24
avatar of Frost

Posts: 1024 | Subs: 1

Ppsh for 15 ammunition
Kv-8 wiped squads easily
Isu on rzhev
Elephant on rzhev
City 17 winter and Prypyat
Shocks wiped 4 grens squads easily
Old gew 43
Cheap tech and cheap tanks
Isu for 5cp
All game of industry and aces
Old lefh when it got 12 shells barage and low cool down
Old panzerwerfer
Also old stug 3 g
Ass grens
Old 120mm mortar
Snipers in scout cars
Old smines field and teller which wiped t34 ex
Opels, which gave resources for all players
Excellent accuracy for moving vehicles
Old osttrupen and his half cap time
Etc
21 Nov 2014, 11:00 AM
#25
avatar of Australian Magic

Posts: 4630 | Subs: 2

21 Nov 2014, 11:15 AM
#26
avatar of Lümmel
Patrion 14

Posts: 542 | Subs: 1

M3 retreating ridculously fast after a faust?
(aka cata-strat)
+
Sniper in m3 (loved that one)
21 Nov 2014, 11:23 AM
#27
avatar of RMMLz

Posts: 1802 | Subs: 1

Wow. This post is great. When I remember all these balance issues and now see most of them fixed I feel better for the future.
21 Nov 2014, 11:30 AM
#28
avatar of somenbjorn

Posts: 923

The old 120mm mortar back in beta. Fired twice as quick as now and had mm accuracy. Get 3 of those and wipe everything.
Well you had to do it quick, if the enemy got out 2 Panthers you where garndened.

Remember how lategame balance was so bad in beta they removed the Tiger for like a month?
21 Nov 2014, 11:53 AM
#29
avatar of Butcher

Posts: 1217

I remember times where the Tiger wasn´t a glass cannon. It got an armor increase at vet 2 and had more health. Nowadays it´s going down with 5 hits from a Jackson. I should start a thread about it. It´s the only "Heavy" tank that goes down within seconds.

Sure, it devastates infantry, but the Tiger as a glass cannon is quite strange.
21 Nov 2014, 12:07 PM
#30
avatar of ATCF
Donator 33

Posts: 587

Remember when M3 cost 90mp and 10 fuel and died to 1 panzerfaust 100% of the time?.

call in shocktroopers came with mosin nagants and you had to upgrade PPSH for them.

Panthers had 400 armor, 1280hp and 60 range

Grenadier Riflegrenades did 40 dmg, and you didint even need to bother dodging them

IS-2 lost to an stug in 1vs1 and still costed 300 fuel with its 9-12 sec reload time

remember when you could not build firepits during blizzard and everyone froze to death

Remember when Penal satchel had 10 AOE then relic nerfed it to 6 AOE :(

Remember when Guard PTRS Stunned enemy infantry units

*************************************************************************

Remember when All soviet infantry had INSPIRE at vet 1 that made them fight better, when they took casualties (bottom right corner) , and the old HUD






Remember the old AUTOMATCH window with bulletins?

21 Nov 2014, 12:21 PM
#31
avatar of MarcoRossolini

Posts: 1042

Crap, I played that game?? I have no memory of it!

Gee, inspire would be a nice ability to resurrect...
21 Nov 2014, 12:24 PM
#32
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

21 Nov 2014, 14:29 PM
#33
avatar of WingZero

Posts: 1484

1) Half track sniper - single most annoying strategy early game.
2) KV-8 burning through all the meat.
3) T-34 = crowd control against German armor spam.
4) No mid game action or limited.
5) Soviet industry T-70 rush.
6) Invincible Shock Troops.
7) THE TIGER ACE (God)!
21 Nov 2014, 15:58 PM
#34
avatar of Nathanm465

Posts: 204

Permanently Banned
Remember when they buffed conscripts but nerfed them back in a mini patch after 48 hours of whining Axis cry babies on the forums

Remember the old cost of a t34, which made it a viable choice

Remember the awsome state of the 0 cp assault grennadiers with mp40s that could take on 2 russian squads (loved those haha)

Remember when in early beta the Elefant and the Tiger were not a call in

Remember when you had 3 man mg, mortar and pak crews as axis, the horror of an flanking attack which would always doom your crew xd

Remember the soviet snipers in their filthy trucks, killing anything on retreat hahaha, I hated those so much xd

21 Nov 2014, 16:06 PM
#35
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

jump backJump back to quoted post21 Nov 2014, 11:23 AMRMMLz
Wow. This post is great. When I remember all these balance issues and now see most of them fixed I feel better for the future.

I agree. And I never even got to see the "infinite barrage" bug for the Katyusha :(
21 Nov 2014, 16:07 PM
#36
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

Remember when the Meta was all about Elefant and ISU-152?
21 Nov 2014, 16:24 PM
#37
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

Remember when the Meta was all about Elefant and ISU-152?


man it is still too recent for me that it hurts
21 Nov 2014, 16:33 PM
#38
avatar of TNrg

Posts: 640

And all this because patches probably aren't even playtested :snfPeter:

Or if they are being tested, I don't understand how they are doing it :D
21 Nov 2014, 16:37 PM
#39
avatar of Highfiveeeee

Posts: 1740

Remember when the Meta was all about Elefant and ISU-152?


Then they nerfed the range of both making the Elefant become extinct while the ISU became the top of the pops.
21 Nov 2014, 16:37 PM
#40
avatar of Kothre

Posts: 431

I remember when the Tiger Ace was nigh invincible. I had one game where an unsupported, immobilized Tiger Ace at 20% health took ~2 full minutes to kill with two ZiS 3's because of the combination of its absurd armor and probable bad RNG.
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