Hey guys,
Don't see a thread about this yet, sometimes rifleman get stuck retreating at base for 2-10 seconds.
I know it doesn't sound alot, but it's alot in 1 vs 1 / 2 vs 2 and kinda frustrating.
It's probadly because the US base is bigger then other HQ's and has the same reinforcement radius as the other factions.
For example; Soviet infantry arrive at the base which you can reinforce immediatly, what's even better, when your conscript squad is at 4 man, you can send them away and just when they're about to leave the reinforce radius the 5th man arrives.
The US does not have that convenience, though I understand it's because there base is bigger.
Please tell me if there's already a thread going on.
US retreating bug
20 Nov 2014, 20:44 PM
#1
4
Posts: 444
20 Nov 2014, 21:21 PM
#2
Posts: 207
Yup this happens when you retreat cons too! But 2bh it only occurs if you retreat 3+ squads at once...... Im not trying to be funny but id imagine its a blob issue at the HQ more than anything seems so to me anyway
20 Nov 2014, 21:28 PM
#3
15
Posts: 1970 | Subs: 5
There's also a card on the issue tracker for this here.
20 Nov 2014, 21:29 PM
#4
3
Posts: 658
It's the same thing if you retreat to your forward HQ as OKW. Even if you just retreat one squad, it sometimes takes ages to be able to select that squad.
This happens if one man can't reach the HQ for any reason. In case of the OKW it might be possible that the medics block your retreating squads.
This happens if one man can't reach the HQ for any reason. In case of the OKW it might be possible that the medics block your retreating squads.
20 Nov 2014, 21:53 PM
#5
4
Posts: 444
There's also a card on the issue tracker for this here.
Ah, thank you, I saw that but I thought it said it was getting fixed in the october update.
Edit: Nice you updated it.
20 Nov 2014, 21:56 PM
#6
15
Posts: 1970 | Subs: 5
Yep, thanks to this thread
20 Nov 2014, 22:05 PM
#7
Posts: 211
It does happen with Soviets too if you have enough infantry. I usually need to move a squad so the retreating one can fully enter. To fix this, squads could move one or two metres after they reach the retreat point.
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