Ostruppen?
Posts: 117
Hell, I'm tempted to buy the rare Doc just to try the magical feeling they get when they call in a sheepy unit.
Posts: 3552 | Subs: 2
Late game they remain handy as expendable cappers and as a disposable panzerfaust operator
+++++++++++
Also Napalm is in love with them
http://www.coh2.org/topic/26961/the-cheese-series--a-competition/post/245423
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Posts: 403
Fav unit/commander for Ost.
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Posts: 590 | Subs: 10
I dont recommend you that commander in 1v1.
Versus Soviet:
- Only good in open maps versus T1 Snipers strategies.
Versus US:
- You cant risk with Ostruppens + MG42
Typs:
- HT at min 7:30
- MG Intell Bulletins
- Play defensive
- Good luck
Posts: 117
Hi Jes, thanks for the tips. I agree with the fact that you can't rely on it, however I really like to try the human wave tact for ostheer. Will give it a try after purchasing it.
Posts: 1963 | Subs: 1
I could type up a long response as to why they are great. Just buy it and try it for yourself and see if it is your play style.Sounds like it's endorsed by you. Where's the Napalm seal of approval though? You should get StrummingBird to make you one or something.
Anyway, Osttruppen are really good now when I used them. Get enough of them and they shred any infantry they see. The accuracy buff definitely made this unit grenadier level if I say so myself.
Posts: 1605 | Subs: 1
Had hard times against USF (because of M-20) and but amazing against Soviet - both T1 (M3A1 is kinda weak) and T2 start.
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Posts: 117
Posts: 117
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Posts: 964 | Subs: 11
It seems to me that the power from this doc in this match up are the ability to convert fuel into munitions. So hardcore lmg gren spam and no ost.
Werh have more weapons upgrade in the early-midgame which mean werh pay less manpower to get map control. So even though 50 fuel for 150 munitions seems like alot its equal to around 33 OKW fuel who with the fuel conversion from the mech truck would get them 100 munitions for 33 OKW fuel.
vs Soviet:
Ost spam > skip T1 > T2 (play defensive as you dont want soviet to get 2 CPs fast)
a) 222s to counter snipers/scout scars/penals (no 2 CPs for guards with fast T2) or b) HT with pio flamers to counter T2 with mgs/shocks/mortars > backtech T1 depending on your need
c) vs pure Cons spam > Ost spam > skip both T1+T2 > fast tech P4 or Ostwind > backtech T1/T2 depending on your need
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