Mark Target
Posts: 1970 | Subs: 5
I suggest changing it from a received damage boost to armor reduction. I'd also shorten the duration or at least make it end when the plane gets shot down.
Posts: 322
If a tank uses blitz to avoid it, It should not be out of the fight for the next 60s because of fear of focus fire.
On a side note ever see a vet 3 B4 fire on a 100% JT with precise shot with FTML and Mark Target on it? the results are downright disgusting lol. In fact I think it may be able to 1 shot a vet JT with that.
Posts: 707
it's just some allies fanfucks who think soviet dont have enough armor AT power already
Posts: 2070
Mark Target only exists as a doctrinal ability (i think it is on 2-3 commanders?). It is also fairly expensive to use. It does not increase penetration so only the bonus damage goes through if a shot penetrates. It sorta is in the same boat as P47. It is a good ability, but necessary due to the USSR lacking heavy AT.
it's just some allies fanfucks who think soviet dont have enough armor AT power already
lol.....
Posts: 503
Posts: 26
Posts: 1970 | Subs: 5
It already got nerfed before....I don't necessarily think it should be nerfed, just that it should be changed such that no synergies exist that allow the most expensive units in the game to be killed in one shot.
Mark Target only exists as a doctrinal ability (i think it is on 2-3 commanders?).Which makes it even more important to change. When overpowered abilities are gated behind a few commanders, those commanders are the only ones you ever see and the meta becomes very stale. Soviets need other ways to take out these units. Preferably ones that involve more than clicking one button.
It is also fairly expensive to use. It does not increase penetration so only the bonus damage goes through if a shot penetrates. It sorta is in the same boat as P47. It is a good ability, but necessary due to the USSR lacking heavy AT.If soviets lack other options then that's a separate problem that should be addressed as well.
Posts: 1595 | Subs: 2
Posts: 760
Posts: 4630 | Subs: 2
And still Button + Mark Target + FAB50 + 2 ISUs shooting frontaly is not enough to kill JT.
Posts: 322
It already got nerfed before....
Mark Target only exists as a doctrinal ability (i think it is on 2-3 commanders?). It is also fairly expensive to use. It does not increase penetration so only the bonus damage goes through if a shot penetrates. It sorta is in the same boat as P47. It is a good ability, but necessary due to the USSR lacking heavy AT.
lol.....
I disagree I find that using M4C's are more advantageous these days then using mark target and 85's from Guards motor. USSR dose not lack heavy at the only tank it struggles to kill with the right setup is tiger ace.
Even then mines shuts down the ace hard. JT gets absolutely destroyed by Medium swarms and KT is too slow to keep its front to all your tanks if you force a favorable engagement.
Posts: 3552 | Subs: 2
Something which the Axis have and the Soviets need some help at; often more than they need competing abilities like strafes and bomb strikes that instead damage point targets or areas
Checks what comes with it:
Guard Motor
Mechsupport
Partisans
Hmm, two of these are good docs anyway, though Mark Target is almost all Partisans have going for them late game
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Nerfing button was an indirect nerf to Mark Target because that was one way you could keep the enemy around to be shot at (and the two most used doctrines with it are Guards Doctrines)
Blitz will get you out of there, as will smoke
+++++++++++++++++++
Thematically I think Partisans have it better, it should be something that doctrines without heavy calls have to use with core units - though it could equally be said it should not be an alibi for not fixing core
Posts: 2280 | Subs: 2
Permanently Banneddouble isu's double shotted my KT once
Posts: 322
what do you mean its to strong? It was already nerfed and it only gives a 30% increase in damage to axis armor. I'm still waiting on the t34/85 is op thread at this point.
T34/85's are bad sadly M4C's are superior =/
Posts: 1708 | Subs: 2
The first element is that received penetrated shots deal 1.35 damage, so most tanks deal 160 dmg. When mark vehicle is applied that shot will do 216 dmg.
The second element which is quite subtle is that the marked vehicle is given a threat rating of 1000 which means all vehicles in range will target it no matter what until the vehicle is dead or mark vehicle is over.
Posts: 760
Posts: 3552 | Subs: 2
This ability seems too strong to me. You get a massive damage boost against targets the axis relies very heavily on and it synergizes way too well with the P-47 and B4. Using this ability it seems way too easy to just coordinate a few button clicks amongst your team and take out a KT or Jagdtiger.
Any Axis player who isn't asleep is going to move his KT or JT as soon as any plane comes on the map
Posts: 322
Germans can lolbllitz and smoke there way out of everything, but mark target. OMG OP NERF NOW!!!
Not every Wehr doctrine gets smoke, and as far as I know OKW doesn't get it on there tanks unless they drive a puma up and smoke it.
Posts: 598
yea its too strong.
double isu's double shotted my KT once
That's impossible, one ISU does 240 damage, so two ISUs does 480 damage + market targets = 960 damage and since two ISUs fired twice that's 1920........
HOLY SHIT!!!
Posts: 1970 | Subs: 5
allies fanfucksNo name calling or personal attacks please.
King Tiger and JadTiger should be invincible. This ability needs to be nerfed along with the B4. Anything to make the late game more difficult for Allied players and to further reduce the already small pool of Allied players needs to be acted on immediately.There is no way to justify a nerf to the Jagdtiger if these abilities will remain the same. The Jagdtiger is undeniably overpowered. If mark target is questionable now, what will it be if the Jagd is nerfed? It should be tweaked such that it is viable but not required.
what do you mean its to strong? It was already nerfed and it only gives a 30% increase in damage to axis armor. I'm still waiting on the t34/85 is op thread at this point.
Again, on its own in 1v1 for example it isn't really that bad. In 2v2+ it's problematic. That's why I'd like to see it changed in a way that maintains its 1v1 potency but balances it out in team games.
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