Login

russian armor

Instead of nerfing Axis late game...

12 Nov 2014, 21:01 PM
#1
avatar of dpfarce

Posts: 308

Why not just make VPs tick faster?

In DOW2 a 3v3 team can get +49 fuel (power) per minute EACH (much higher than 30 or so in COH2). Tanks cost the same however; 125 fuel for a standard tank (p4, sherman, etc) and between 180-200 fuel for a super-heavy unit, such as Land raiders.

More fuel -- Cheaper units -- Super heavy spam still not a problem.

Because if you wait 2.5 minutes to get your 125 fuel for a Predator, you will have lost 200 vps while you've had nothing and the opponents have parked 3-4 light vehicles outside your base (in a team game).

If you wait 4 minutes for a Land Raider, you automatically lose by VPs.
12 Nov 2014, 21:03 PM
#2
avatar of RunToTheSun

Posts: 158

VPs tick fast enough.
Its possible to win in less than 15 minutes just by VPs.

and
12 Nov 2014, 21:11 PM
#3
avatar of and

Posts: 140

Reducing veterancy bonuses for BOTH axis and allies would be a good start in making the late game more fun.

Once infantry gains enough vet it can snipe squads long distance with LMGs, take on HMGs head on, etc. leads to lame blobbing.

Vetted tanks can basically take on twice it's own value because of fire rate/accuracy/armor bonuses, then reverse and get repaired to full for free. Leaves medium tanks at a large disadvantage.

Bottom line: vet bonuses are over the top, reduce them. Will go a long way in balancing the late game, without specifically targeting any faction.
12 Nov 2014, 21:19 PM
#4
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

DoW2 is designed to be way faster paced than CoH2. I love CoH2's pacing and would prefer to leave it as it is. Besides, making a unit appear less often doesn't make it balanced. Preferably late game units should be relatively common, viable, and fair.
12 Nov 2014, 21:34 PM
#5
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

the biggest difference between dow2 and coh2 in terms of vps is that you HAVE to go for the vps and cannot allow triples caps in dow2 or you will lose very fast. in coh2 focusing the vps will often be more harmful until the late game.
12 Nov 2014, 22:49 PM
#6
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

I've seen 18 minute Tigers in competitive 1v1s. Faster VPs are not a solution. It would reinforce the toxic belief that Allies need to win early or get roflstomped. Allied stronger early game is a myth, and even if it wasn't the game should be fair for both sides in all periods.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

1061 users are online: 1061 guests
0 post in the last 24h
10 posts in the last week
26 posts in the last month
Registered members: 50000
Welcome our newest member, qq801
Most online: 2043 users on 29 Oct 2023, 01:04 AM