Shreks need long range accuracy nerf
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The problem was never pgrens armor, it was the way too accurate long range shreks that almost never misses even at long range. Why didn't they just make shreks like in coh1 where they often missed at long range? That makes the shrek a good ambush weapon and a good backup for AT-guns, preventing them for being circled.
The problem with accurate shreks shows even more for OKW's volkgrenadier. It promotes blobbing and bad play. They vet up to vet5 so easy because shreks give huge experience which should either be removed or nerfed. Shreks should not chase away or kill tanks at max range reliably, it should only deter them from chargin in.
This was one of the first things i reacted on when I first played CoH2 beta, it felt like a feature right out of DoW2 with space marines 100% accurate missile launcher and nothing like company of heroes.
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Of course the shreck problem needs to adjusted first.
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it really takes a good katyusha hit though, to really destroy the blob. reduce schreck effective range.
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IT should be noted that Schreck'd Pgrens have almost the same amount of anti-infantry power at long range as normal Pgrens, when you consider lucky schreck snipes.
Wut?
Posts: 559
volks without vet with shrecks have fair accuracy such as a decency to miss a couple times. When they receive veterency they have their laser accuracy again. Maybe Relic should tone the veterency so that it doesn't affect the shrecks.
Agreed!
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Honestly? No, I don't think they really do. They don't have all that great of range to begin with. To fire they have to be within range of enemy tanks and often will lose a few models on the first couple of shots fired from the tanks.
Thats because handheld AT is never supposed to counter tanks head on but with ambushes or close combat aka tactical play.
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I wouldn't mind if shreks lost long-range accuracy(PGs have already taught me not to push up since the bleed Ost heavily), though the major issue is especially prominent on Volks who gain a massive accuracy boost with vet where the practically never miss and you only really have 5 meters over shrek units with tanks who will need to stop and decelerate then re-accelerate, not to mention most vehicles cannot sight their full max range.
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volks without vet with shrecks have fair accuracy such as a decency to miss a couple times. When they receive veterency they have their laser accuracy again. Maybe Relic should tone the veterency so that it doesn't affect the shrecks.
It is veterancy that is broken in general. It leads to effective blobbing and crazy LMG sniping.
The game would be much better with a reduction in veterancy bonuses across the board.
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