SU mortars, mg, zis OP in 2v2 or more, replay
Posts: 503
My big issue is not only are soviet mg and mortar pretty much on par performance wise with wehrmact, they also have larger squad sizes plus they are super cheap to reinforce (17 per man!)
Plus PGs aren't nearly as good as shocks at clearing support teams with good flanks and they are smaller size, less durable and 40 mp per man to boot.
I get that SU have bigger squads but if they are going to be so cheap to reinforce compared to Wehr support weapons and Wehr infantry then why aren't they less effective...or at least make them on par on reinforcement cost since they still will benefit from large squad size and solid performance compared to Wehr.
Posts: 503
Posts: 503
I know maxim spam is an issue, but it seems like this can be just as bad
Posts: 644
Minute 15:
583/192/194
547/161/341
No T3 tech.
Posts: 503
You're doing it wrong.
so what could we have done differently?
we would often push off everything but mortars and zis...they would either retreat or just wait for reinforcements to relieve them as mortar rounds dropped all around us...i'm guessing maybe I should have built even more grens and just focus fired 1 mortar at at time.
the other player just sent waves of penals with flames which became quite a problem also.
Posts: 142
Posts: 647
if he goes 4, 2 mht should generally counter all his support team on the field. muni cache and spam away incendiary rounds. plus being in semoskiy, there's a lot of buildings in the middle to cover direct fire units so mht spam should be extremely viable.
this, plus ur teammate going straight to t3 with gren and infantry spam, a good incnediary hit plus a move grens with gratuitous use of rifle nades, should control the tide of crappy soviet infantry and support teams, p4 to end it.
Posts: 503
You're doing it wrong.
Minute 15:
583/192/194
547/161/341
No T3 tech.
Ok, so I should be going T3 as soon as there is enough fuel for tech/building/p4?
Posts: 503
wehr mortar is generally better and you can get one for each mortar. else, support team spam like maxim spam, is generally countered by mortar halftrack which is somewhat resilient to mortar fire.
if he goes 4, 2 mht should generally counter all his support team on the field. muni cache and spam away incendiary rounds. plus being in semoskiy, there's a lot of buildings in the middle to cover direct fire units so mht spam should be extremely viable.
this, plus ur teammate going straight to t3 with gren and infantry spam, a good incnediary hit plus a move grens with gratuitous use of rifle nades, should control the tide of crappy soviet infantry and support teams, p4 to end it.
of course a mortar HT is great counter, but that is doctrinal and wasn't in my load out and my mortars got lots of kills but eventually they were double teamming me with counter barrages and that is 12 mortar members vs 4 of mine so that was a problem.
Posts: 2470
ideally you would spend all of your resources as fast as you can get them. in reality this often isn't a good idea or necessary but it's a good rule to follow.
Posts: 503
go bp3 as soon as possible. if you need to buy a vehicle or callin before, it's ok, but as soon as you're done spending get bp3. then decide if you're going t3 or t4. if t3, then build t3. if t4 then bp4 and t4.
ideally you would spend all of your resources as fast as you can get them. in reality this often isn't a good idea or necessary but it's a good rule to follow.
Will try to remember next time I see this. Feels like such an uphill battle because I know the SU losses are so cheap compared to mine. Good realism on that sense though
Posts: 644
because I know the SU losses are so cheap compared to mine
what
Posts: 655
Permanently BannedI know the SU losses are so cheap compared to mine
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