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russian armor

a new type of vehicle damage

1 Nov 2014, 20:41 PM
#1
avatar of luq1608

Posts: 117

maybe the next time I have a large patch proposals concerning the damage to the vehicles can damage the steering killing involving infantry and thrown into the pomegranate or breakage of a caterpillar or at whermacht using Hafthohlladung game seemed very realistic
1 Nov 2014, 21:00 PM
#2
avatar of Highfiveeeee

Posts: 1740

Sorry but I didn't understand a thing.
1 Nov 2014, 21:08 PM
#3
avatar of luq1608

Posts: 117

I was concerned about a new suggestion for destroying vehicles at work on a new patch for CoH 2
1 Nov 2014, 21:13 PM
#4
avatar of Tatatala

Posts: 589

... Nope, still nothing understood.
1 Nov 2014, 21:14 PM
#5
avatar of Zupadupadude

Posts: 618

Greatest thread + Greatest poster 2014
1 Nov 2014, 21:14 PM
#6
avatar of luq1608

Posts: 117

Only new balance and balance could make a difference relic at work on the new update, you may would have liked a new vehicle models and new icons for T1 T2 T3 T4 or
1 Nov 2014, 21:35 PM
#7
avatar of luq1608

Posts: 117

but what was understood to have given suggestions on furum so far could destroy the tank after the panzershreck panzerfaust engine damage but by breaking a caterpillar tank or other vehicle not only have to go further to fix it or killing sappers management or they put a grenade inside the vehicle the vehicle crew die but the vehicle can take over and continue to fight to move
1 Nov 2014, 21:42 PM
#8
avatar of Leodot

Posts: 254

Hey Luq!

please do not use google translator! Just nonsense! And English is not my mother tongue! :)

Edit: I feel I got blind.
1 Nov 2014, 21:52 PM
#9
avatar of Pepsi

Posts: 622 | Subs: 1

I potatoes all monkeys with the sun for relic indeed butterfly
1 Nov 2014, 21:54 PM
#10
avatar of A1337kreemsikle

Posts: 2

but what was understood to have given suggestions on furum so far could destroy the tank after the panzershreck panzerfaust engine damage but by breaking a caterpillar tank or other vehicle not only have to go further to fix it or killing sappers management or they put a grenade inside the vehicle the vehicle crew die but the vehicle can take over and continue to fight to move


I feel like I have broken the code...

If I'm understanding this correctly, he's wondering if relic is, or has thought of working on a system for reliable decrewing vehicles. By using fausts, at nades, etc to immobilize the tank, then using a grenade ability on the tank to kill the crew (like climbing onto the tank and throwing a grenade down the hatch) and allow you to recrew said tank. Instead of hoping for an abandonment or catching a us forces player off guard when his tank is being repaired

Is this what you're thinking?
1 Nov 2014, 22:05 PM
#11
avatar of luq1608

Posts: 117

I Unknown English because my Polish language is the national language and in English, I can not talk
1 Nov 2014, 22:12 PM
#12
avatar of Hambone

Posts: 58

I'm not sure if this is the forum for suggestions but there are more ways to destroy a tank than panzerfausts/panzershreks and engine damage. Often tracks would be broken due to shots or sappers forcing the crew to disembark to repair it. Infantry tactics also include storming the tank and dropping a grenade into a hatch to kill the crew. In game this would allow the tank to be directly taken over without suffering crippling damage.


He's asking for more types of non-random tank criticals triggered by special weapons/tactics. Alright in-game the Reigel mine and M20 mine are both guaranteed to blow a track afaik, which is incredibly powerful and thus limited. An infantry "storm the tank" ability probably will never make it to game as it would be difficult to choreograph and balance. I could maybe see a specialized unit with a "force abandon" ability that could only be used on a very damaged tank.

luq1608, I don't think anybody understands, but please continue to play and enjoy CoH2!

I fully encourage you to private message BartonPL directly with this important suggestion.

1 Nov 2014, 22:15 PM
#13
avatar of luq1608

Posts: 117

so that's what I would think Americans would be so dumb as weapons against armor is thus immobilizes vehicles that were in the film Saving Private Ryan
1 Nov 2014, 22:23 PM
#14
avatar of luq1608

Posts: 117

these are my guesses but I would like to created new ways to fight against armored vehicles than constantly changing the balance and the balance would be new icons T1 T2 T3 T4 or drag bars in the doctrines of command as COH Blitzkrieg Mod sorry for my english
1 Nov 2014, 22:32 PM
#15
avatar of luq1608

Posts: 117

and perhaps the next patch will come out in the middle of this month as they come out of the Ardennes Assault may 1944 year of war can the new models of vehicles and weapons, new units
1 Nov 2014, 23:05 PM
#16
avatar of luq1608

Posts: 117

I do not have any contact with BartonPL I thought it might be the new proposals for the disposal of vehicles using infantry or vehicle icons or infantry or in the Soviets or whermacht
1 Nov 2014, 23:08 PM
#17
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

1 Nov 2014, 23:23 PM
#18
avatar of Katitof

Posts: 17914 | Subs: 8

1 Nov 2014, 23:43 PM
#19
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

Hello! Since we cannot understand what you are saying, please do this:

Click here: http://www.coh2.org/pm/create/access_users/233 (it opens a PM thread that you can send to Barton)

Then write in POLISH your concerns;

Barton will translate them and put them here (right Barton? :) )

Thanks :)
2 Nov 2014, 14:24 PM
#20
avatar of luq1608

Posts: 117

and in what way I can install mod to company of heroes 2?
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