Short demonstration:
Screenshots:
Basic info:
- NOT a traditional CTF with team flags. Instead, 3, neutral flags are placed in the map on a neutral territory. These flags will have a dispatch timer and only 2 of them can be on the map at a time.
- The team that brings a flag to their base 5/10/20 times wins. (250/500/1000 Victory points Option)
- A flag drops when:
- Flag carrier squad uses the drop flag ability (5 second delay)
- Flag carrier squad uses the drop flag ability (5 second delay)
- A flag resets when:
- Flag carrier squad dies
- Flag carrier squad retreats
- Flag carrier squad dies
- When a flag is dropped, it will retain its position by spawning where it dropped
- When a flag is scored, it will spawn to its original position
- When a flag is reset, it will spawn where it originally spawned
- Small radius around the flag is revealed during the flag is not captured
- Players can see the flag carrier icon through fog of war, thus being able to hunt down the enemy flag
- A squad carrying the flag gets penalties:
- Decreased movement speed
- Increased vulnerability
- Unable to garrison in vehicles
- Flag carrier squad disables garrisonable vehicles near by (Currently there is no other way to do iths)
- Flag carrier squad disables capturable vehicles (abandoned) near by (there's currently no other way to do this)
- Both disabled garrisonable vehicles and disabled capturable (abandoned) vehicles will recover their abilities once the flag carrier is far enough. Flag carrier only disables player's own vehicles and all neutral capturable (abandoned) vehicles.
- Flag carrier squad disables garrisonable vehicles near by (Currently there is no other way to do iths)
- Decreased movement speed
- Players are noted with alerts when a flag changes its status
- Only for PvP